Topic: websites

Scan it, print it, wear it: the future of fashion is 3D

Models can catwalk through holograms of themselves, T-shirts can hug you and couture is being designed virtually and then printed using a 3D printer – no needle and thread involved. These marvels are developing at full speed, changing the way we see, design, make and buy clothes. Continue reading


Europeana Space – Questionnaire for the Pilots (commercialisation and business potential)

Following the Amsterdam pilots meeting which was very productive, CULTURELABEL provided a questionnaire for the pilots to complete, to help them address some of the issues around commercialisation and business potential and provide us with some more background info in this area. Continue reading


A joint creative workshop about digital photography

Guided by prof. Fred Truyen in his double role of Europeana Photography coordinator and Europeana Space pilot leader, the participants met in the Museum room of the Faculty of Arts at KU Leuven. This joint workshop is just a first step in a close cooperation between the two projects, Europeana Photography and Europeana Space, and a concrete action for searching new business opportunities involving digital cultural heritage. Continue reading


King’s College London launches CultureCase

The Cultural Institute at King’s College London is happy to launch CultureCase: a new, free-to-use web resource that aims to put academic research to work in the cultural sector. The resource translates academic-standard research into digestible 300-word summaries and makes them available for the first time in one portal. Continue reading


Building the project’s foundation

On 13th May i2CAT Foundation, in collaboration with the Universitat Internacional de Catalunya (UIC), organised the first RICHES open to all activity in Barcelona. The activity focused on building the project’s foundation and establishing the project’s taxonomy: a set of basic definitions and conceptual frameworks which will delineate RICHES’ fields of research and further study on the context of change and the role of Cultural Heritage (CH) in the economic and social development in Europe. Continue reading


FEDERCULTURE 2014: new courses started

FEDERCULTURE restarts its training project. On the 20th of May 2014, in Rome, was held the first course of a cycle devoted to deepening several aspects of the cultural services management: gathering of funds techniques, information day about the next EU announcements for culture, fiscal issues of sponsorship, new frontiers of cultural marketing. Continue reading


3rd International Research Conference on the Cultural and Creative Industries

The conference is organized by Antwerp Management School, the University of Antwerp and HKU University of the Arts (Utrecht). This conference taps in to the changing dynamics between creative industries, knowledge institutions and urban policy. Moreover, this scientific conference will address various sectors of the arts and cultural industries (performing arts and festivals, heritage, museums and visual arts, film production and distribution, book publishing, recording, broadcasting, audio-visual media and multimedia, design). Continue reading


Networking session at the EGI CF 2014

The networking session organised by PREFORMA in the frame of the EGI Community Forum in Helsinki presented to the interested audience the new opportunities offered by the PCP launched by PREFORMA. Download here the presentations that were delivered during the session. Continue reading


D2.2 Tender Specifications

Deliverable 2.2 presents the tender requirements and assessment procedures that have been in included in the Call for Tender of the PREFORMA Pre-Commercial Procurement. This deliverable compiles the content from the following tender documents: the Challenge Brief, which sets forth … Continue reading


The Berlin Culture Hackathon: COD1NG DA V1NC1

PREFORMA has taken notice of the event, which was attended by cultural institutions from all over Germany, the developer community, the designer community, and the gaming community, with the aim to make the digital heritage available in a creative way. Continue reading