Topic: interactivity

Africa’s education techies hackaton for social good

Aim of the game, taking place on May 17 – 20 in Addis Ababa, Ethiopia, is in the title: over four intensive days of competitive creation, participants of “Gamify it! Hackathon!” will set out to prove whether it’s possible to achieve a measurable impact towards sustainable development through fun and engagement. Jointly organised by GIZ, iceaddis and eLearning Africa, the hackathon will finish up at the eLearning Africa conference on May 20, where teams will present their newly-developed gamified tools. Continue reading


Hacking Culture Bootcamp SUPER-success in Amsterdam!

This weekend the first E-Space hackathon took place in Amsterdam, from the evening of the 8th until the 10th of May. The event, organised by the Europeana TV pilot of E-Space project, was challenging game and app developers, storytellers and interactive designers to create new multi-screen experiences with a focus on digitised historical footage. Winners will now fly to London for an intensive Business Modelling Workshop! Continue reading


Scénographies de l’éclat, by Montel and Fischnaller

Did ancient statues living in the traditional museums lose their radiance and divine feature? New technologies, combining 3D imagery and multisensory visitor experience, enable to recreate within an innovative space the ancient splendour of the Greek plastic. Sophie Montel recognises … Continue reading


Memory ^ sentiment ^ body ^ space ^ object

“Memory ^ sentiment ^ body ^ space ^object – Dialogues across and between dance and art” is an interdisciplinary symposium that emerged from Body Space Object Roundtables at the School of Art and Design at Coventry University. It aims to consider how performative and material practices have articulated the embodied nature of memory and sentiment in relation to objects and space. Contributions are invited, registration is open! Continue reading


Entering the interface in DOX 24.4

Could neurophysiological and BCI (Brain Computer Interface) tools already control our mind? And could we vice versa already build an individual virtual reality using BCI systems, able to fulfill all users’ desires? And what exactly users actually desire from them? These will be the frame questions of the Friday 24 symposium with dr Aleksander Väljamäe (NGM lab), Pavel Smetana (CIANT) and artist Ivor Diosi. Continue reading


MuseumNext 2015

‘What’s next?’ for the museum sector? The Europe’s major conference on the future of Museums call for papers is out. The 2015 edition of MuseumNext will take place in the Swiss city of Geneva between April 19–21. Updates and latest news about the event at Facebook, Twitter and Linkedin. Continue reading


ULTRAORBISM brings performing arts a step forward

The impact of the distributed performance, as new forms of Cultural Heritage expression, is studied in the framework of the RICHES project. “ULTRAORBISM” opens new doors for experimental and creative formats using advanced visual environments in the field of telematics and distributed events. The potential utilities of the results are very rich from a technical point of view and also from an artistic perspective, and the excellent results of this experience present a very optimistic future in the development of co-creation environments in Europe and the use of ICT in the fields of culture and the arts. Continue reading


ULTRAORBISM by Marcel•lí Antúnez Roca

Ultraorbism was an interactive distributed action between two networked connected spaces in two cities: Barcelona and Falmouth. The story was a linear interpretation of the first of the two books of True Story by Lucian of Samosata (a Syrian writer who lived in the second century AD), who tells an impossible journey on which everything is invented, with references to the mythology and literature of the era. Ultraorbism, a project directed by Marcel•lí Antúnez Roca, is part of the European project SPECIFI and case study of the RICHES European project’s research area. Continue reading