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UPCOMING EVENTS:
New blogpost on Europeana Pro by EUreka3D projectDiscover the many upcoming events and exciting initiatives organized in the context of EUreka3D-XR project, as the project enters its final year: EUreka3D-XR at Public Domain Day in Europe 2026 (15 January) 3D-4CH Winter School (21 – 23 January) EUreka3D-XR … Continue reading →
From August 18 to October 11, 2026; submissions due February 19.FILE – Electronic Language International Festival is now accepting project submissions and invites artists, researchers, creators, and developers to participate in its next edition. An international reference in the fields of art, technology, and innovation, FILE will take place in … Continue reading →
Topic: interactivity
Ludi Lunt is a hack-camp event looking to find ways to help revive the appeal of the historic Lunt Roman Fort in Baginton just outside Coventry. Be part of this unique opportunity to spend a weekend with other creative people at this amazing location, devising ways to improve the visitor experience, reveal more of the site’s fascinating past and breathe new life into this cultural gem. Continue reading
The project “Navig@nagni” was born in 2009 to let the world know the artistic trasures of the “City of Popes” through the web. This has been by scanning the major historical and artistic sites with a laser scanner which, in addition to a perfect 3D modeling, has allowed a scan hundreds of equirectangular pictures, using a special software developed by Massimo Iachetta, head of the ICT department of the City of Anagni. Continue reading
This study, held in the framework of the RICHES Project, wants to explore the transformation of Dance and Performance practice as a result of digital technologies within the European context. If you are a dance and performance practitioner, performer, educator, or researcher and are willing to reflect on how digital technologies have impacted on your experience of performance practice, please share with us your views by completing our survey. Continue reading
On 13th May i2CAT Foundation, in collaboration with the Universitat Internacional de Catalunya (UIC), organised the first RICHES open to all activity in Barcelona. The activity focused on building the project’s foundation and establishing the project’s taxonomy: a set of basic definitions and conceptual frameworks which will delineate RICHES’ fields of research and further study on the context of change and the role of Cultural Heritage (CH) in the economic and social development in Europe. Continue reading
PREFORMA has taken notice of the event, which was attended by cultural institutions from all over Germany, the developer community, the designer community, and the gaming community, with the aim to make the digital heritage available in a creative way. Continue reading
The event brings together world class speakers from across industries to discover, share and explore new ways to build big ideas in the cultural and creative industries. Continue reading
CULTURA Virtual Research Environment, three Cultural Heritage Collections, Personalisation, Entity Relationship Extraction, Entity Oriented Search, Text Normalization, Network Visualisations in the Drupal Module, Desktop Premapper, Web Premapper, FAST Annotation Service, Content Annotation Tool, Equalia, … Continue reading
The i2CAT Foundation organised the Augmented Reality Games Hackaton in Barcelona. It was a one-day activity that brought together a group of developers and creatives to create, in a funny way, augmented reality applications. The hackaton took place on 15 March 2014 Continue reading
IRCDL is a yearly deadline for Italian researchers on Digital Libraries related topics. The University of Padua, who organised the 2014 edition of the event, presented and disseminated the final results of the CULTURA project to the participants. Continue reading
Two CULTURA posters have been presented at the NODEM Conference in Stockholm on 3 December 2013. Numerous discussions with conference participants raised awareness of the CULTURA project and its approach and solutions. Continue reading































