Topic: interactivity

How technology is reshaping learning and teaching?

Once there were notebooks, pens and colouring pencils; now books and pencils are joined – and often replaced – by laptops and tablets. Nowadays the children entering school are fully fledged digital natives. Technology reporter at the Daily Telegraph Sophie Curtis recently took part in an interactive experiment run, which involved sitting through two English lessons: one held the old way, without any kind of technology, and the second with all the latest digital gadgets. Continue reading


INTERNET FESTIVAL. Forms of Future

From 9 to 12 October in Tuscany, Pisa, it is being held the Third Edition of Internet Festival (IF2014), one of the most important European events dedicated to the digital world. Testimonial of IF2014 will be obviously Galileo Galilei, whose 450th birth anniversary is celebrated this year. Continue reading


Ludi Lunt now open for Applications

Ludi Lunt is a hack-camp event looking to find ways to help revive the appeal of the historic Lunt Roman Fort in Baginton just outside Coventry. Be part of this unique opportunity to spend a weekend with other creative people at this amazing location, devising ways to improve the visitor experience, reveal more of the site’s fascinating past and breathe new life into this cultural gem. Continue reading


When Digital meets artistic treasures: Anagni, the City of Popes, virtual tour

The project “Navig@nagni” was born in 2009 to let the world know the artistic trasures of the “City of Popes” through the web. This has been by scanning the major historical and artistic sites with a laser scanner which, in addition to a perfect 3D modeling, has allowed a scan hundreds of equirectangular pictures, using a special software developed by Massimo Iachetta, head of the ICT department of the City of Anagni. Continue reading


Context of change for European performance practice

This study, held in the framework of the RICHES Project, wants to explore the transformation of Dance and Performance practice as a result of digital technologies within the European context. If you are a dance and performance practitioner, performer, educator, or researcher and are willing to reflect on how digital technologies have impacted on your experience of performance practice, please share with us your views by completing our survey. Continue reading


Building the project’s foundation

On 13th May i2CAT Foundation, in collaboration with the Universitat Internacional de Catalunya (UIC), organised the first RICHES open to all activity in Barcelona. The activity focused on building the project’s foundation and establishing the project’s taxonomy: a set of basic definitions and conceptual frameworks which will delineate RICHES’ fields of research and further study on the context of change and the role of Cultural Heritage (CH) in the economic and social development in Europe. Continue reading


The Berlin Culture Hackathon: COD1NG DA V1NC1

PREFORMA has taken notice of the event, which was attended by cultural institutions from all over Germany, the developer community, the designer community, and the gaming community, with the aim to make the digital heritage available in a creative way. Continue reading


REMIX Summit for Culture, Tech, Entrepreneurship

The event brings together world class speakers from across industries to discover, share and explore new ways to build big ideas in the cultural and creative industries. Continue reading


CULTURA: the main achievements

CULTURA Virtual Research Environment, three Cultural Heritage Collections, Personalisation, Entity Relationship Extraction, Entity Oriented Search, Text Normalization, Network Visualisations in the Drupal Module, Desktop Premapper, Web Premapper, FAST Annotation Service, Content Annotation Tool, Equalia, … Continue reading


Barcelona Hackaton 2014: Augmented Reality Games

The i2CAT Foundation organised the Augmented Reality Games Hackaton in Barcelona. It was a one-day activity that brought together a group of developers and creatives to create, in a funny way, augmented reality applications. The hackaton took place on 15 March 2014 Continue reading