Topic: interactivity

Citizen Science predictions of the Digital Era

In a recent post of hers entrepreneur, citizen science advocate and author Chandra Clarke observes the last years’ developments of citizen science and makes some predictions based on the available data. Continue reading


Innovate your photographic heritage and your future business!

Prof. Fred Truyen of KU Leuven recently published an interesting article on his Digital Culture blog, under the title “Europeana Space Photo pilot: Innovate your photographic heritage … and your future business!” The article tells the commitment the E-Space project is devoting through its Photo Pilot to demonstrating a range of possibilities offered by apps, Europeana API’s and a multitude of tools developed by the open source community to come up with innovative models involving historical and present-day photography, with monetising potential and investment appeal. Continue reading


With citizen science YOU can make the difference

«Citizen science is a way for average people, like you and me, to do real “help answer the big questions” science, even if you never finished high school». So Chandra Clarke, president of editing and proofreading company Scribendi.com, recently speaking at the TEDx Chatham-Kent event on the topic of citizen science. Her talk highlighted the potential of amateur science and the various ways in which the public can engage in academic research. Continue reading


Europeana Space Jam at Culture Jam 2015

At the Europeana Creative “Culture Jam” event, closing conference of the widely praised Europeana Creative project at the National Library of Austria (July 9th and 10th), the Europeana Space project was brought to the attention of the creative industry scene in Austria. During various sessions the EuropeanaTV pilot was demonstrated and the upcoming hackathons and business modelling workshops were announced. Continue reading


Photomediations: An Open Book on tour

Photomediations: An Open Book, produced by one of the pilots of the Europeana Space, has recently enjoyed an enthusiastic response from a variety of international audience. Continue reading


About teamLab, Tokyo-based digital artist collaborative

teamLab, founded in 2001, is a collaborative creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as “ultra-technologists” their aim is to achieve a balance between art, science, technology and creativity. teamLab ultratechnologists believe that digital technology can expand art and that digital art can create new relationships between people; they work for an interactive relationship between people and art and for children experiencing shared and co-creative spaces. Continue reading


Europeana TV pilot testing the Berlin Wall application for smart TV

In February 2015, a lab test was designed to investigate the usability of the Berlin Wall application, which is representative of an interactive TV application using valuable cultural heritage content. The test was conducted with the on-air application. Test participants were … Continue reading


Africa’s education techies hackaton for social good

Aim of the game, taking place on May 17 – 20 in Addis Ababa, Ethiopia, is in the title: over four intensive days of competitive creation, participants of “Gamify it! Hackathon!” will set out to prove whether it’s possible to achieve a measurable impact towards sustainable development through fun and engagement. Jointly organised by GIZ, iceaddis and eLearning Africa, the hackathon will finish up at the eLearning Africa conference on May 20, where teams will present their newly-developed gamified tools. Continue reading


Hacking Culture Bootcamp SUPER-success in Amsterdam!

This weekend the first E-Space hackathon took place in Amsterdam, from the evening of the 8th until the 10th of May. The event, organised by the Europeana TV pilot of E-Space project, was challenging game and app developers, storytellers and interactive designers to create new multi-screen experiences with a focus on digitised historical footage. Winners will now fly to London for an intensive Business Modelling Workshop! Continue reading