WEAVE works for metadata curation of community and minority collections

images courtesy TopFoto.co.uk

Digital collections of various types of heritage are an immense resource for knowledge sharing, and Europeana is the EU flagship initiative to make this common heritage accessible to any type of users. Europeana and its network of partners enable cultural heritage institutions to share their collections, that are composed of content (i.e. image, video, sound…) and descriptive information (i.e. the metadata): Europeana sets inclusive but also very specific standards for content and metadata quality, under the Europeana Publishing Framework, and Europeana Aggregators like Photoconsortium enable the technical process for publishing the collection (i.e. content + metadata) in the Europeana portal.

However, the responsibility of curation for the collection relies on the shoulders of the cultural heritage institution that preserves the collection. There are often cases where the collections contain contested heritage or heritage that depict minority/marginalized communities; and, especially in the case of very old collections, it is very likely that the original descriptions of the items, or that the items themselves (e.g. heritage colonial videos or photographs), include inappropriate terminology and offensive language towards the community that they intend to represent. While awareness is rising in the cultural heritage sector on the importance of a mindful approach in diversity and inclusion to make cultural heritage truly representative, not always the cultural heritage institution holding the content is fully aware of the problematic or insufficient metadata that are exposed; or may not have inside the full knowledge for appropriate curation or correction.

To provide a participatory approach in solving this problem, WEAVE experimented with an exercise of co-curation jointly conducted by partners TopFoto, one of the most renowned photographic agencies, and ERIAC, the European Roma Institute for Arts and Culture. Media experts in Roma heritage from ERIAC’s network were invited to review the collection about Roma heritage that TopFoto intended to provide for publication in Europeana.

In the evening around the camp fire the family sing and play their violins. ©Topfoto.co.uk

This consultation process, that went across a series of iterative discussions, generated a number of important outcomes:

  • A “proof-read” collection of heritage photography about the Roma community is published in Europeana by TopFoto, open for reuse especially in education;
  • The WEAVE experience is transferred to other Europeana Aggregators by the participation of Photoconsortium in two Europeana initiatives: the Aggregators working group on Diversity and Inclusion, which will derive a case study about Roma heritage in Europeana; and the Europeana Initiative D&I Task Force (also chaired by Rosa Cisneros of Coventry University);
  • Inputs for Roma-related terminology flew into the WEAVE Intangible Heritage thesaurus, a selection of relevant terms with links to Getty AAT and Wikidata, that is used in the project to provide automatic enrichments on WEAVE collections as part of the WEAVE Toolkit.

This effort was delivered within the scopes of WEAVE’s capacity building work and quality improvement of heritage collections by building more representative content and metadata. The analysis of Topfoto’s collection by experts’ consultation investigated potential problematic issues with current Roma heritage collections and tried to find potential solutions to these.

1950s: the people who live in the camp earn their living by working on the farms of Kent during the season, and in the hopfields during the short hop harvest. ©Topfoto.co.uk

Following standard practice of many Cultural Heritage Institutions, TopFoto added original caption information to the description field of the metadata (the field is most prominent for users of Europeana and standard metadata readers). Before publishing to Europeana TopFoto extracted the metadata into validation spreadsheets, with links to the images, allowing experts to correct or amend the text and review the corresponding images. The validators also had the option to reject the image based on the depicted visual subject alone. None were rejected by the validators on this basis.

The review by the experts resulted in a number of very useful comments and corrections in TopFoto’s metadata, which in fact helped refresh the outdated information in their database so as to make the metadata more appropriate, inclusive and representative of the Roma heritage.

After the review, a discussion workshop was held online between partners and experts to transfer knowledge and capture the co-curation process, and eventually to derive lessons learnt on appropriate language and key terminology (metadata) about Roma heritage. This workshop was very important to gather further detail from the validators, and community experts, to gauge their general impression of the images. As a result, even though the images were not rejected on subject matter alone, the collection did raise serious questions about objectivity and the importance of presenting historical images with a revised context for a contemporary audience.

Gypsy funeral custom – caravan being burned off to the funeral of Mrs. Sarah Bunce, show woman at Reading. 1 October, 1924 ©Topfoto.co.uk


How should a Culture Goal be? Last days to answer the survey launched by #culture2030goal campaign

The #Culture2030Goal campaign brings together international networks of actors in the culture field, united to advocate for the role of culture in sustainable development. Its mission is to integrate culture, pillar of sustainable development, into the global development agenda.

Its objectives include:

  • A stronger place for culture during the implementation of the current global development agenda (the United Nations 2030 Agenda)
  • The adoption of culture as a distinct goal in the post-2030 development agenda.
  • The adoption of a global agenda for culture.

As a contribution to the UNESCO Mondiacult 2022 Conference, to be held in Mexico City in next September 2022, the #Culture2030Goal campaign released a Statement which calls for concrete, bold and engaging outcomes to accelerate the shift to a world that puts culture at the core of decision-making, and that calls for a stand-alone Goal on Culture.

The campaign is now working on a draft of this stand-alone Goal and has launched a survey, aimed at anyone with an interest in sustainable development, culture and the connection between the two, to explore and build this Goal.

The survey is available at the link https://docs.google.com/forms/d/e/1FAIpQLSeo6kY_iFAcdd9Ni53gcYHyvQyBm7iKsJaxC_OQp0kiu0ynJA/viewform and the deadline for responding is June 21, 2022


IN LOCO and INCULTUM join forces for enabling participative approaches in local development

IN LOCO is an Association, very active in Portugal to support local development. IN LOCO in facts aims to promote local-based development with a view to improving the quality of life in its multiple dimensions, also seeing local development as a process of permanent education and civic and solidary participation.

 

Campina de Faro, photo courtesy of Promoter s.r.l.

As an Associated Partner, IN LOCO collaborates with the University of Algarve in all phases of the INCULTUM project, with a special focus on the Pilot Project of the Campinas of Olhão-Faro and Loulé, and on stimulating the participation of stakeholders in the governance and sustainability model to be used.

IN LOCO Website: http://in-loco.pt/

 


The European Heritage Days announced the projects selected for the 2022 awards

Every year, starting from the European Year of Cultural Heritage 2018, the European Heritage Days invites communities across the continent to share their stories about Europe’s cultural heritage.

The aim of this initiative is to encourage people to engage with Europe’s cultural heritage and to share insights into how the European dimension of local heritage is understood throughout Europe, in order to strengthen the sense of belonging to the European common space.

Read more about the 2022 call, here.

The annual Call for Stories is open to European Heritage Days communities from participating countries. Organisations were able to apply for a grant of up to 10 000 EUR to fund an activity-focused community project based on their story.

The judges have now selected the projects that promise the most exciting benefits for their communities.

For this edition, eleven are the stories selected for a grant award:

More details at https://www.europeanheritagedays.com/EHD-Programme/Press-Corner/News/European-Heritage-Days-Stories-2022-Awards-Announced


Cultural Policy Group of KU Leuven launches Roma Genius Project in collaboration with WEAVE

RomaGenius is an annotation tool designed by four students from the Cultural Studies Master’s program at KU Leuven University. As part of their Cultural Policy course, they collaborated with the Weave/Europeana project and made their contribution by creating a platform where Roma & Non-Roma people can share their knowledge of Roma music by engaging in respectful dialogue and mutual interaction.

The team selected a sample of Roma songs from Europeana collection, and tried to make the selection as representative as possible of the community. To this aim, they selected songs originating from different countries and contexts with lyrics written in various European languages, and they created a Spotify playlist accessible to participants for listening while making the annotations.

Read the full post on the Cultural Heritage Studies blog at KU Leuven >>>

The team now is excited to promote the project in a public event called “Reboot the Future” to be held up from 19:00-22:00 pm on 30th April 2022, in Machinezaal at Termotechnisch Instituut of KU Leuven University’s Arenberg Campus.


Voices of Culture report on digital audiences management

From Voice Of Culture Report

Voices Of Culture aims to be a channel for the voice of the European cultural sector to be heard by policymakers.

It provides a platform for civil society representatives of the cultural sector to give input to the European Commission on a range of topics which are salient in its policy making process.

Voices Of Culture regularly launches calls for applications on different topics and selected candidates are invited to a brainstorming meeting.

The last Brainstorming Report on the topic ‘(Re)-Engaging Digital Audiences – Challenges and Opportunities’ is now available, and it results from an online Brainstorming Meeting organised in December 2021 and from the subsequent workshop with the European Commission at the end of April 2022.

The report provides guidelines and recommendations to cultural practicioners and the European Commission in three main chapters:

  1. COVID-19 recovery, impact on cultural consumption by digital means and the EU’s role in assisting cultural organisations.
    • Cultural and Creative Sectors’ perception, understanding, and management of digital audiences
    • Needs and constraints experienced throughout the pandemic
    • Future challenges.
  2. Digital audience management and a supportive role for the EU.
    • Reflection on the notion of digital audiences
    • Current challenges in managing hybrid audiences
    • Strategies to move towards more hybridity
    • Key issues in digital audience management that the EU should consider.
  3. Aspects of data collection and management with regard to rebuilding and reaching existing and new audiences via digital means (including a focus on the digitally-deprived).
    • Technical and practical aspects of digital audience data management
    • Critical thoughts on audience data
    • Tips and advice on data collection and analysis.

The full report is available at https://voicesofculture.eu/wp-content/uploads/2022/05/VoC_REPORT_DigitalAudiences.pdf.pdf


Erasmus+ project Share your Culture enables collaborations between schools in Lithuania, Turkey and Greece

text and all images courtesy of the project Share your Culture.

Erasmus+ project activities carried out by three partner countries have started. The project carried out by Lithuania, Turkey and Greece is called “Share your culture”.

The first virtual meeting was organized by the 4th Primary School in Nafplio, Greece from 23rd to 27th of May 2022. It was attended by 20 teachers from the partner countries (10 teachers from Lithuania and 10 from Turkey) as well as 10 Greek teachers who organized the virtual meeting.

The training course lasted 5 working days, when the first and the last day were only for teachers and the other three days involved students’ participation. We presented elements of our culture to our partners – both teachers and students – from Lithuania and Turkey.

We employed digital tools to contribute to the presentation, the playfulness of the lessons, the interaction of the participants, the evaluation and the sharing of the applied good school practices that provided substantial added value to the virtual week training. Furthermore, the teachers were inspired by the apps and tools, which were presented during workshops, and encouraged to apply those teaching methods in their lessons. Those new approaches allowed them share their ideas and support each other.


Can Digital Immersive Experience be the future of museums’ collections?

Research project of MA students in the Museums in Context course at the Erasmus University Rotterdam, MA Cultural Economics led by professor Trilce Navarrete.

Authors: Anna Bontempi, Ludovica Giberti, Florent Mortier

All images courtesy of the authors.


Rotterdam just opened Remastered, the first immersive cultural space in The Netherlands, the cultural space offers an immersive digital experience focused on ‘The old Dutch Masters reimagined by the new Dutch Masters’. The venue covers more than 1.500 m2, 60 state-of-the-art projectors, 50 loudspeakers and high-quality pixels resolution right in the heart of the city, under the Erasmus Bridge.

Room 2 Remastered – Underworld – screengrab from Remastered website

Immersive digital art experiences are becoming more and more popular and art galleries, museums, and cultural spaces have started making use of Information and Communication Technologies (ICTs), Virtual Reality (VR), and Augmented Reality (AR) to innovate and differentiate their cultural services in the market. In this regard, one of the most successful examples is the digital art centre Atelier des Lumières in Paris.

‘The role of an art centre is to decompartmentalise, and that is why digital technology is so important in twenty-first-century exhibitions. Used for creative purposes, this technology has become a formidable vector for dissemination, and is capable of creating links between eras, adding dynamism to artistic practices, amplifying emotions, and reaching the largest possible audience’ says Bruno Monnier, President of Culturespaces, the organization aimed to create digital art centers and immersive digital exhibitions around the world among which Atelier des Lumières.

While the Remastered displays the artworks of the old Dutch painters like Van Gogh, Mondrian, and Rembrandt, the Atelier des Lumières designs immersive exhibitions about international artists, artistic movements as well as contemporary creations: in 2018 they dedicated a long successful program to Gustav Klimt, but they reached their peak in 2020 when a scene of the famous Netflix tv series Emily in Paris was shot within their spaces, which brought a remarkable attention on the venue
[https://www.museumnext.com/article/blockbuster-immersive-digital-exhibitions-bloom/].

Room 6 Remastered – Van Gogh – screengrab from Remastered website

Room 6 Remastered – Van Gogh – screengrab from Remastered website

 

In order to further understand the role of immersive and digital art experiences and what are the public’s expectations and post-visit perceptions, we conducted a survey on the visitors of the Remastered.
We managed to involve a total of 106 respondents and their contribution helped us understand how digital art experiences are perceived by visitors. Overall, it was found that almost half of the people that filled out the survey were in the 25-34 age group, with a clear female prevalence (66%). It has been in fact difficult to engage with older targets because of language or technological barriers since the survey was only available in English and could be carried out by scanning a QR code. Finally, for what regards the country of origin, the vast majority (91,5%) were from the Netherlands, revealing that the venue is scarcely attended by foreign tourists.

The expectations of the Remastered experience, can be characterized by respondent looking forward to having fun and being entertained (74,5%), while the second most clicked answer was about seeking a new experience (69,8%). These digital art venues are perceived above all as places of entertainment where to spend leisure time, especially for the younger audience, in an environment of beautiful imagery. While it has often been pointed out that many people in visiting museums also have educational purposes, only a number of our respondents (18,9%) were be-looking for an opportunity to learn something.

Room 6 Remastered – Mondrian – screengrab from Remastered website

 

Room 6 Remastered – Mondrian – screengrab from Remastered website

 

It is also very interesting to note that more than 60 respondents believe that this kind of immersive digital experience may enhance physical museums exhibitions, making them more attractive and worth the visit. Moreover, the majority of respondents (58,5%) would return in the future to Remastered and would recommend it to a friend, even though 41% of them have found the ticket price (24 euros) to be expensive. The majority of respondents (92,5%) already seen at least one of the paintings in person in a museum, which means that visitors are already familiar with the art. The remaining percentage is an important target group not yet captured by museums. When asked to write down the name of one Dutch painter whose artworks were reproduced during the visit, the most frequently mentioned artist was Van Gogh. This is not surprising as Van Gogh has a very recognizable painting style and he is considered a superstar as can be read here and here.

For what concerns post-visit impressions, despite that almost 30% of the visitors have defined the visit as weird and strange, most respondents (71,7%) stated they had fun, and they have described the experience as both exciting (66%) as well as interactive (57,5%). The perception of the experience appears to be aligned with the aim of the venues: to involve and excite their audience by creating a new reality where people can interact with all the senses.

It is conceivable that such digital immersive experiences might be a new and strategic service for museums to enrich, differentiate, and innovate and to wider their audiences. Introducing this type of technology could also renew the public perception of museums, sometimes considered elitist places.

Playground Remastered (source: personal picture)

Museums are recognized as trustworthy institutions, that collect authentic pieces, and this can lead to reflection on another issue, that of authenticity. While it has been argued (Domínguez-Quintero, González-Rodríguez, & Luis Roldán, 2019) that this is a fundamental element people take into account in choosing what to consume in the cultural sector, others (Duerden, 2018) believe people look primarily for entertainment and enjoyment. If consumers seek memorable and engaging experiences, can digital reproductions provide a remarkable and authentic experience comparable to that of the original artworks?

Our respondents agree that digital technologies have helped them to connect emotionally with the artworks during the visit, therefore an interesting line of future research could be developed to better understand the relationship between visitors and digital reproductions or projections. By understanding how the visitors perceive the artworks in a digital format, museums can really start recognising the opportunity that these tools could bring to the physical experience to potentially making it more attractive and visitor-oriented.

Will it be possible to further combine these two contrasting realities even better in the near future?


For further insights about the Remastered in Rotterdam, please visit their You Tube channel Remastered Experience.
Additionally, if you are interested in Atelier des Lumières, please check out Culturespaces Digital on You Tube.

Reference:
Domínguez-Quintero, A. M., González-Rodríguez, M. R., & Roldán, J. L. (2019). The role of authenticity, experience quality, emotions, and satisfaction in a cultural heritage destination. Journal of Heritage Tourism14(5-6), 491-505.

Duerden, M. D., Lundberg, N. R., Ward, P., Taniguchi, S. T., Hill, B., Widmer, M. A., & Zabriskie, R. (2018). From ordinary to extraordinary: A framework of experience types. Journal of Leisure Research49(3-5), 196-216.

 


WEAVE links to the Creative Climate Justice Hub via a partnership with the RRR project

text by Rosa Cisneros, C-DARE Coventry University.

The Roma Recycle Reuse Reimagine Project team already collaborated with WEAVE and in particular Rosa Cisneros devoted great efforts in establishing collaborations across domains and initiatives for communites inclusion. One of these collaborations links WEAVE, the RRRR project and the Creative Climate Justice Hub: Cisneros’ ongoing partnership with Julie’s Bicycle non for profit organization has in facts supported the launch of the Creative Climate Justice Hub.

The Hub is a public library of creative resources for artists and cultural practitioners who want to understand the issues surrounding climate and environmental injustice, and how arts and culture can participate in movements for change. It contains guides, videos, podcasts, reports, and case studies of culture-led responses from around the world.

RRRR is featured and is an example of informative, radical, and inspiring climate justice practice in the Creative Climate Justice Hub.

Link:  http://juliesbicycle.com/creative-climate-justice/

 

To learn more about the RRRR project and how it contributed to the WEAVE project, you can watch the two Capacity-Building LabDays we organised with community members.

The first LabDay:  Roma: Recycle Reuse Reimagine: Co-Production with artists, Roma women and families, looked at the following themes:

  • What is co-creation?
  • How can academics, artists and grassroots community members work together in an egalitarian fashion? Why  is this important? What impact does this mode of working have on the ground level?
  • What lessons did the team learn?
  • How did a children’s book engage Roma families to discuss social justice?

LabDay viewed here: https://weave-culture.eu/2022/01/10/capacity-building-ws2/

The second LabDay “Importance of Films and Visuals within the Roma Recycle Project” screened the RRRR final documentary and also the Capacity Building LabDay outlined the project, described the process of generating inclusive, multilingual materials for schools and families to use on the theme of recycling. Resources and tips were shared followed by a Q&A session. At the event Roma women involved in the making of the book were welcomed: Claudia Tranca from the Roma Project (Coventry), Maria Polodeanu from Reel Master Productions, Martine Smith Equity Lead from Maindee Primary School (Wales).

LabDay viewed here: https://weave-culture.eu/2022/01/11/capacity-building-ws3/

 

 

 


CULTUROPOLIS- International days for cultural rights

Culture Action Europe and Barcelona City Council are jointly organising CULTUROPOLIS programme, with the collaboration of UCLG – United Cities and Local Governments.

The event will take place from 16 to 19 November 2022 in Barcelona, Spain, and aims to reflect and discuss cultural rights.

It will include discussion panels, presentation of good practices, an academic congress and an artistic programme.

Main themes:

  • Cultural work and sustainability: all the necessary tasks for culture must be recognised and valued, as well as the economic, social and environmental sustainability of cultural work must be ensured.
  • Diversities: the diversity of identities included in cultural rights (gender, sexual, ethnic, language, origin, trajectory, etc.) and the difficulties that may occur in regard to freely experiencing this diversity.
  • Participation and communities: the various ways of exercising cultural rights in a collective fashion, analysing the opportunities and challenges involved in experiencing culture as a community.
  • Digital environments: the direct relationship between cultural rights and digital rights. The digitization of culture has opened new possibilities for access and participation, but it is necessary to facilitate its use in order to avoid new inequalities that condition cultural rights.

Two calls were launched, respectively for projects and for academic papers, which will remain open until 15 July 2022.

More information at https://cultureactioneurope.org/news/culturopolis-international-days-on-cultural-rights/