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- Innovations in museums' pricing strategies serve to build a loyal audience, ensuring self-sustainability while at the same time fulfilling their mission in cultural participation
Research project of MA students in the Museums in Context course at the Erasmus University Rotterdam, MA Cultural Economics led by professor Trilce Navarrete. Authors: Aylin Beijersbergen, Joanna El Mir, and Martina De Gennaro All images courtesy of the … Continue reading →
- Last days to participate: the consultation survey is open until 23rd February 2023
The Commission Services are currently running the largest ever public consultation held on the past, present and future of the EU’s Horizon research and innovation programmes 2014-2027. Through this consultation, you are able to share your views on: • The … Continue reading →
Topic: computer animation

by Rosemary Cisneros, Coventry University The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support … Continue reading

Last month EBN welcomed ADDICT – Creative Industries Portugal, the Creative Industries Agency in Portugal. ADDICT is a non-profit association created in 2008. It currently gathers around 100 members and is recognised by the Ministry for Economy as the coordinator of the Creative Industries Cluster in Portugal. ADDICT’s mission is to foster a favourable environment for culture and creative economy to thrive, advocating the sector interests and acting as platform for knowledge and innovation. Continue reading

In Pisa, a 3-days event including an opening workshop, where videogames veterans, people with decades of expertise in the field, as well as young students who just started a BSc in Computer Science or Arts (or any other faculty of course) met and accepted the challenge of creating a videogame in 48 hours. Continue reading

“This project at the V&A has opened my eyes up to the possibilities of what games design can show. I am keen to look at more work by other famous British artists and designers and see what kinds of games can arise!” says the game designer Sophia George in the V&A blog. Continue reading

The project “Navig@nagni” was born in 2009 to let the world know the artistic trasures of the “City of Popes” through the web. This has been by scanning the major historical and artistic sites with a laser scanner which, in addition to a perfect 3D modeling, has allowed a scan hundreds of equirectangular pictures, using a special software developed by Massimo Iachetta, head of the ICT department of the City of Anagni. Continue reading

The Smithsonian’s Digitization Program Office has developed 3D models from its holdings, and a selection of models is available online. The Smithsonian x3D Explorer allows users to interact with the digital objects in a web browser, to access, view and manipulate these objects, and eventually to print them with a in-house 3D printer, as the raw 3D data from the objects will be made available for downloading for personal and non-commercial use. Continue reading

Augmented Reality was initially used for military, industrial, and medical applications, but was soon applied to commercial and entertainment areas as well. In the cultural sector, it can be of particular relevance in the fields of archaeology, architecture, art, city planning, for applications in tourism, education, social innovation Continue reading