Topic: computer animation

OJOO minigames hackathon

OJOO consists of an app to play games, and a Design Studio to create games, even without any technical skills or knowledge! If you know how to type text and upload a picture, you’re all set. And once you have … Continue reading

Hack the Brain Prague

“Hack the Brain Prague” is a hackathon designed for people whose interests center either on the worlds of science or of art or have an interest in both, with an emphasis on connecting creative people and giving them the chance … Continue reading

VIEW 2016: 17th International VFX and Computer Graphics conference

Italy’s largest computer graphics and digital media conference will swing into action October 24, 2016, in Turin Italy. The renowned confab brings top professionals in animation, visual effects, virtual reality, and digital design to northern Italy for five days of … Continue reading

14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage – programme available

The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to … Continue reading

Artificial Skins and Bones / Visible Strength / Lisa Stohn and Jhu-Ting Yang / Fotocredit: Bernardo Aviles-Busch
STARTS Prize 2016 to “Magnetic Motion” and “Artificial Skins and Bones”

  Ars Electronica Linz was selected to conduct the competition to determine the first two recipients of an award launched this year by the European Commission that is as prestigious as it is highly endowed. The STARTS Prize, each accompanied … Continue reading

VIEW Awards 2016 – Short movies and videogames contests / deadline 15 Sept. 2016

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. After the international success of past edition of VIEW Awards , the 2016 contest is ready to widen its scope with new … Continue reading


The ART // GAMES // HACKATHON  was an intensive weekend workshop, which will allow artists, coders and technologists to collaborate, team up and develop prototypes of game art projects.  This exciting event took place at Game City in Nottingham – home of the … Continue reading

E-Space Games Pilot user testing

by Rosemary Cisneros, Coventry University The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support … Continue reading

Pixar's short Lava
VIEW nominates its keynote speakers!

The VIEW conference will take place on October, from 19 to 23, in Turin, Italy. The curated conference, which celebrates its 16th year, features talks, panel sessions, workshops, awards for outstanding work and this year four remarkable keynote speakers: Mark Osborne, Randy Thom, Jorge R. Gutierrez, Shannon Tindle. «We are honoured and thrilled to welcome these four amazing artists to Turin for the VIEW conference» Professor Maria Elena Gutierrez, director of the annual conference, declares. «I know their presence will inspire our audience of students and professionals»… Continue reading

18th Japan Media Arts Festival, Art Division, Excellence Award"Sensing streams – invisible, inaudible", SAKAMOTO Ryuichi/MANABE Daito
19th Japan Media Arts Festival: Call for Entries

The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honours outstanding works from a diverse range of media, from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation and Manga. Entries are sought from professional, amateur, independent and commercial creators across the globe. Works completed or released between September 3, 2014 and September 9, 2015 are eligible for entry in the four divisions. Continue reading