STARTS Prize 2022 Open Call

STARTS is an initiative of the European Commission to foster alliances of technology and artistic practice. Since 2016, the STARTS Prize has organised a yearly competition to single out innovative projects at the nexus of science, technology and the arts that have what it takes to make a significant impact on economic and social innovation. Every year, the two most pioneering projects win the prestigious award generously endowed with €40.000 in prize money and are prominently featured at the events organised by the project.

The STARTS yearly competition is back to award two innovative projects at the nexus of science, technology and the arts that have what it takes to make a significant impact on economic and social innovation. Two prizes, each with €20,000 prize money, are offered to honor innovative projects at the intersection of science, technology and the arts: The emphasis of both prizes lies on the creative appropriation and employment of technologies as well as the search for unique constellations of collaboration from the STARTS fields.

Submission deadline: 3rd March 2022

More information: https://starts.eu/opportunities/starts-prize-2022/

Science, Technology and Arts (=STARTS) form a nexus with an extraordinarily high potential for creative innovation. And such innovation is considered to be precisely what’s called for if we’re to master the social, ecological and economic challenges that Europe will be facing in the near future. The role of artists thus is no longer seen to be just about propagating scientific and technological knowledge and skills among the general public but much more as a kind of catalyst that can inspire and trigger innovative processes. The artistic practice of creative exploration and experimental appropriation of new technologies has a wide reaching potential to contribute to the development of new products and new economic, social and business models. Accordingly, the STARTS Prize focuses on artistic works that influence or change the way we look at technology, and on innovative forms of collaboration between the ICT sector and the world of art and culture.

Current consortium: Ars Electronica (coord., AT), Bozar (BE), Waag (NL), INOVA+ (PT), T6 Ecosystems (IT), French Tech Grande Provence (FR) and Frankfurter Buchmesse (DE).


An artistic approach to solve the environmental challenges of cities

Always more frequently, many cities within and beyond Europe, are approaching the issue of pollution in a creative way.
Street art becomes not only a decorative element, but also a tool to raise awareness on issues related to environmental sustainability and concretely help the environment: thanks to special paints which work on a principle comparable to the photosynthesis process in plants, the murals have the ability to purify the air.

“Eco-murals” are achieving great success in Poland, as one of the countries struggling the most with air pollution.

Source: Bydgoszcz City

One of the last cities that is fighting smog with art, is Bydgoszcz, where the eco-mural “The Source” realized by Marcin Czaja from Krakow, covered a wall of 374 square meters. According to the city website, one square meter of anti-smog paint absorbs 0.44 g of nitric oxide, the same absorbed by one tree per day: the area of the wall is equivalent to planting 374 trees, in an urbanized area where this is hardly possible.

Warsaw also hosts a similar mural, as part of a collaboration project with Converse City Forests in September 2020.

The cities of Bielsko-Biała and Katowice and Zabrze have also decided to tackle air pollution by creating a wall painting for air purification

These environmentally friendly murals are increasing all over the world.

From https://ec.europa.eu/research-and-innovation/en/horizon-magazine

In Milan (Italy) the “AnthropOceano” eco-mural by street artist Iena Cruz, underlines the beauty and fragility of the marine environment.

On 5 June 2021, on the occasion of World Environment Day, the colorful “Stand with us” mural was inaugurated in the Holland tunnel of Jersey City, the route that connects New Jersey with New York. “Stand with us”, created by the artist Amanda Phingbodhipakkiya, in addition to the ecological skill it also launches a strong message against racism.

Amanda Phingbodhipakkiya’s digital illustration for “Stand with us” mural

 


New results of UNCHARTED are available on the website

The latest outputs produced by the scientific work packages of UNCHARTED, WP2 Identifying the Emergence of Values of Culture” and WP3 “Measuring and Imagining, are available on the site for free download.
The Work Package 2, led by the University of Porto, is dedicated to the analysis of the emergence of values related to culture in practical contexts and in the field of cultural policy and cultural administration.
After the release of the first 5 deliverables, the last two deliverables D2.6 and D2.7 are now available.
The first, D2.6 Synthetic summary of the debates at the first workshop, presents a summary of the debates at the first workshop “Cultural values in the cultural sphere: a European perspective” which was held in Porto on the 16-17 September 2021. During the two days of events the case studies of WP1 and WP2 were presented and discussed. Details of the broad debate on the conflicting plurality of values in cultural participation, cultural administration, cultural production and heritage management are presented in this report.
The second, D2.7. Overview of the multiplicity of values of culture and its controversies, embodies the concluding phase of the WP2 work and reflections based on the 26 case studies developed within the four research fields of UNCHARTED (cultural production and heritage management, cultural participation in live arts and culture, cultural participation through media, cultural administration).
Work Package 3, led by University of Bologna, addresses the central challenge of understanding the tensions relating to how different actors in the cultural field construct, measure, compare and rank the values they attribute to culture.
The firs deliverable of the team, the D3.1 Report on WP3 case studies, is now available to present and compare the WP3 topics of investigations: grammars of valuation and evaluation in cultural practices of consumption, practices of evaluation in cultural production and heritage management, the influence of public administration evaluation methodologies on cultural production and heritage management, the representations of cultural value in cultural information systems.

Further information:
Download the full text of each deliverable in the UNCHARTED download area.
Links to the WP2 and WP3 webpages.


The Eva Schul Archive: Constructing Dance Memories in the Southern Brazil

text by Mônica Fagundes Dantas, UFRGS and Rosa Cisneros, C-DARE Coventry University.

Carne Digital: Arquivo Eva Schul (Digital Flesh: The Eva Schul Archive) is a digital dance archive about the life and work of choreographer and teacher Eva Schul, consisting of texts, documents, photographs, and videos provided at Lume – Digital Repository of Federal University of Rio Grande do Sul. The archive also contains a Library of Digital Movements, developed through the digitalisation of movements from Eva Schul technique, using motion capture. The Eva Schul Archive is part of the Research Project “Digital Archives in Performing Arts: building memories and technological innovation” and has been developed at the Federal University of Rio Grande do Sul (UFRGS), at Porto Alegre, Brazil.  Eva Schul Archive won the “Açorianos” Dance Award 2021 in the category memory. The prize is given from the City of Porto Alegre/Municipal Department of Culture.

The digital archive is organized in sections whose titles refer to Eva Schul’s choreographies. In the corner of time/Biography; How to catch an instant/Choreographies; Metamorphosis/Teachings and Creation Process. It also presents the history of the Ânima Companhia de Dança and the Library of Digital Movements.

In an upcoming Capacity Building WEAVE LabDay, the general coordinator of the archive Professor Mônica Fagundes Dantas will join us to explore some open questions around dance and archives. We will look at themes such as:

  • How do we give visibility to the works/archives outside of Europe/North America; the questions related to language (English as lingua franca)
  • How do we recognise the social and the personal in the archive? How much can we access the lived experience of social subjects through archival material when the subject might be untraceable or deceased and what is the role of archives in this?

The Eva Schul Archive will be central to this LabDay.

In the current phase, there are three choreographies available, representing different moments in the choreographer’s career: Um Berro Gaúcho (1977) created to the Grupo Mudança; Catch ou como segurar um instante (2002), and Acuados (2016), both created with Ânima Companhia de Dança. By the end of 2022, the cataloging of ten more choreographies is planned.

In 2021 Eva Schul completed 73 years of age and 58 years of dance life, from which stands out the pioneering in contemporary dance teaching, the creation of more than 100 choreographies, the dissemination of creation procedures based on improvisation and collective actions, the training of artists of national and international projection, pioneering the teaching of dance at university, working in management roles and setting up environments for the practice of dance and the arts, and the foundation and maintenance of Ânima Cia. De Dança that carries nearly 30 years of existence.

During the COVID-19 pandemic, Eva Schul continues to teach her dance classes in virtual mode. Unafraid of the body limitations in front of a computer, Eva Schul demonstrates some sequences that she creates for her students in Brazil, and for those who are isolated abroad. In 2021 she also developed a project entirely online, that brought together three dance companies and independent artists in a cast of more than 20 dancers, who were challenged to dance and create choreographies from their own homes.

The elaboration of digital archives in dance must consider the contexts of globalization and the needs of products fabrication that meet the social and cultural demands of Brazil. In this sense, the development of the Eva Schul Archive should be an example of how Brazilian dance practitioners can appropriate technologies for their own benefits, contributing to the construction of memories of the Brazilian scene and expanding the understanding of the cultural role played by the performing arts in Brazil.

The project has been developed with a small budget from CAPES Foundation/Ministry of Education/Brazil, that permits to engage undergraduate and PhD students to work on the archive. The Federal University of Rio Grande do Sul provides access to the Lume – Digital Repertory and hosts the archive on their web system. The Library of Digital Movements is being developed in partnership with Locomotion – Laboratory of Biodynamics/School from Physical Education, Physiotherapy and Dance School/UFRGS.

Team

General coordination: Professor Mônica Fagundes Dantas, PhD

Assistant coordination: Professor Suzane Weber da Silva, PhD

Consultancy: Eva Schul

Digital organization and cataloging: MS Verônica Prokopp

Conception and website creation: Pedro Rocha

Librarian/Reviewer: Ana Griebler

Library of Digital Movements

Assistant coordination: Professor Aline Haas, PhD

Assistant researchers: MS Fellipe Santos Resende,  MS Daniel Silva Aires


How can cultural heritage, tourism activities and local communities be integrated in a sustainable way to improve deprived areas in Europe?

The EU-funded project TexTOUR, Social Innovation and TEchnologies for sustainable growth through participative cultural TOURism, aims to co-design sustainable cultural tourism strategies and policies with the goal of producing social and economic benefits in deprived areas in Europe and beyond while preserving tangible and intangible cultural heritage.

To achieve its goals, the project sets up Cultural Tourism Labs at eight pilots located within and outside Europe. The selected pilots have different and complementary characteristics, they face multiple social, economic and environmental challenges. These enable the project’s experts to develop a wide range of scenarios: inland and coastal areas, rural and urban, deprived remote or peripheral areas.

The pilots:

CRESPI D’ADDA, Italy . The best-preserved company town in Southern Europe
NARVA, Estonia, Russia. A post-industrial district on the border between Estonia and Russia
UMGEBINDELAND, Germany, Poland, Czech Republic. Home to half-timbered houses
VIA REGIA, Ukraine, Belorus, Poland, Germany, France, Spain. A symbol for European unification
TREBINJE, Bosnia-Herzegovina, Montenegro, Croatia. Embracing the potential of Balkan diversity
TARNOWSKIE GÓRY, Poland. Historic silver and lead post-mining facilities
VALE DO CÔA – SIEGA VERDE, Portugal, Spain. The most remarkable open-air ensemble of Palaeolithic art in Europe
ANFEH – FIKARDOU, Lebanon, Cyprus. Two heritage jewels placed between sea and sky

In order to integrate cultural heritage, tourism activities and local communities in a sustainable way, the project has several socio-economic, scientific and technical objectives. Among these:

  • identify the challenges linked to the promotion of cultural heritage
  • demonstrate that cooperation between regions and countries can encourage cultural tourism development and socio-economic growth
  • set out sustainable cultural tourism strategies
  • create a platform in which to gather the generated knowledge to support policy makers and practitioners in assessing cultural tourism strategies and services and test it in the selected pilots
  • create an adaptable inclusive and modular investment strategy
  • understand how cultural tourism can promote local socio-economic development
  • create an overarching, inclusive and modern European identity based on a network of local identities

The main impacts to which it aims:

  • propose new policies and strategies on cultural tourism as well as sustainable business models with public-private-people partnerships
  • preserve Europe’s cultural identity, including minority cultures.

To learn more about the project: the leaftlet and TExTOUR website


INCULTUM and TExTOUR join forces

Cultural tourism is about managing cultural heritage and tourism in an integrated way. It’s about working with local communities to create benefits for everyone involved, and this helps preserve tangible and intangible cultural heritage while developing tourism.

It is a common goal that INCULTUM and TExTOUR projects have peculiar ways to address, and for this reason a collaboration agreement was recenty established between them.

TExTOUR is an EU-funded project which co-designs pioneering and sustainable cultural tourism strategies to improve deprived areas in Europe and beyond. It also includes a variety of pilots with diverse and complementary characteristics, which enables the project’s experts to develop a wide range of scenarios for inland and coastal areas, rural and urban, deprived remote or peripheral areas, facing multiple social, economic and environmental challenges.

More about this project: https://textour-project.eu/

The collaboration between the two projects is expected to generate mutual exchanges and benefits and to boost outreach to stakeholder communities in Europe and beyond.

 


WEAVE mentioned in the ResDance Podcast series

text by Rosa Cisneros, C-DARE Coventry University.

ResDance Podcast series, curated by Dr. Gemma Harman, Senior Lecturer in Dance and Dance Science, Dance Department  at the University of Chichester, is a podcast dedicated to research methodologies and methods in dance practice, intended for educators, students, practitioners and performers and interdisciplinary researchers curious to learn more about dance research in action.

All episodes can be heard at the following link. Please feel free to use the link as you wish and in your own work/resources:

ResDance Podcast: https://anchor.fm/gemma-harman

ResDance Series episodes brought together a number of leading thinkers and researchers in the field of dance. A full list can be found below. WEAVE’s partner Rosa Cisneros was a guest on the series and in her episode discusses the WEAVE LabDay methodology and her research with communities.  You can listen here: https://anchor.fm/gemma-harman/episodes/ResDance-Episode-9-Collaborative-ways-of-working-e1ci5n5

Enjoy the other episodes all freely available on the ResDance Podcast channels:

  • Episode 1: Researching Site Dance with Vicky Hunter
  • Episode 2: Choreographing and Performing with outdoor site with Virginia Farman
  • Episode 3: Evolving methods in dance research with Imogen Aujla
  • Episode 4: Dance Health Research with Bethany Whiteside
  • Episode 5: Dance Health Research: A person-centred approach with Ashley McGill
  • Episode 6: Reflections on interdisciplinary methodologies with Clare Parfitt
  • Episode 7: Documentation and digital tools in dance research with Rebecca Stancliffe
  • Episode 8: Dancing across Screen and in Popular Performance with Sherril Dodds
  • Episode 9: Collaborative ways of working with Rosa Cisenros
  • Episode 10: Embodied Inquiry with Nicole Brown & Jennifer Leigh
  • Episode 11: The intersections between practice and philosophy with Erin Manning

Europeana integration of the WEAVE tools, work ongoing

 

WEAVE project is currently developing a set of tools to support cultural heritage institutions for the activities of digital content aggregation and access. The toolkit consists of several open and reusable tools and technologies employing a mix of AI techniques, machine learning, natural language processing, big data analysis and innovative interface engineering. The tools allow professionals to more effectively store, manage and access 3D assets that have been digitised, and to annotate videos more efficiently. Additionally users can curate easily virtual galleries and virtual exhibitions that can contain a diverse mix of content (including 3D), and can in this way showcase the connection between tangible and intangible heritage. The curated galleries and virtual exhibitions can be accessed by end-users on different devices in more immersive and interactive ways.

These tools will be integrated in the Europeana platform to allow for offering better services both to content providers and to Europeana users. Discussions started since the beginning of the project about this task, and on 28th January 2022 more concrete plans were started during a dedicated online meeting that gathered together all the WEAVE technical colleagues.

The challenge at this phase of development is to find the easiest and more seamless way to integrate the various technical components to grant full compliance with the Europeana core service platform.

Discover the WEAVE toolkit: https://weave-culture.eu/weavetoolkit/

 


3D reconstructions for storytelling and understanding

This webinar explored some of the ways that 3D reconstructions are being used for story telling and to aid understanding. Two speakers gave short presentations:

  • Catherine Anne Cassidy, Open Virtual Worlds team, University of St Andrews, ‘Dissemination methods for 3D Historical Virtual Environments’
  • Daniel Pletinckx, Visual Dimension bvba, ‘Interactive Story Telling in Virtual Worlds’

The video recording on CARARE’s Vimeo channel: https://vimeo.com/678728267

The slides on CARARE’s Slideshare channel: https://www.slideshare.net/CARARE/3d-reconstructions-for-story-telling-and-understanding


Abstracts

Dissemination Methods for 3D Historical Virtual Environments – Virtual reconstructions are valuable assets for academic research, heritage visualisation and immersive learning. With continual growth of digital literacies and capacities of personal technologies, methods of engagement are as diverse as the scenarios for deployment. Restrictions to heritage have expedited creative responses for continual interaction, extending the potential of virtual reconstructions as part of museum dissemination. Catherine will discuss methods of informal learning through use cases of virtual reconstructions within remote, museum-based and at home scenarios.

Interactive storytelling in virtual worlds – The current state of the technology allows us to create fully interactive virtual recreations of the past and walk through them and interact with those environments in a very natural way. These worlds can be used by educators and guides to create virtual guided tours through these 3D environments and tell the stories of these historical sites for groups of people such as school groups or tourists, in the context of a museum or site. As the guide or educator is free to walk the virtual environment and adapt their story at will, the storytelling can fit with the interests or background of the audience. For individual visitors or families, an alternative approach can be provided through interactive objects that tell parts of the global story when touched or picked up.


Bios

Catherine Anne Cassidy is a PhD candidate in the School of Computer Science at the University of St Andrews, Scotland. She brings an interdisciplinary approach to the research group Open Virtual Worlds, which employs emergent technologies to create engaging interactive experiences for cultural and natural heritage organisations. Her doctoral research includes developing approaches to 3D digitisation that allows the value of digital heritage to be recognised while strengthening connections between heritage, its community and the museum through emergent technologies and their democratisation.

Daniel Pletinckx was trained as a civil engineer, with specialisation in information technology. He gained extensive experience in system design, quality assurance, digital image processing and synthesis, 3D and virtual reality through a career of 14 years in private industry, and has 25 years of international experience in 3D digital heritage. Currently, Daniel Pletinckx is the director of Visual Dimension bvba, an SME dealing with ICT based innovation in cultural heritage, education and tourism. Visual Dimension specialises in new, efficient ways for the creation of and interaction with 3D digital heritage assets. The company works for a wide range of European heritage organisations and is active in several European projects. Visual Dimension is a senior partner in 4CH, the new European Competence Centre for Digital Heritage, leading the VR Storytelling activities.


Craft in the context of cultural heritage

Craft Hub – the craft library, is a 3 years European project co-funded by the Creative Europe Programme.

The project focuses on craft in the context of cultural heritage and its continuing relevance in contemporary practice.

The project activities involve investigation and documentation of craft skills and processes, and their different application in creative practice across Europe.

The goals of the project are:

  • create a digital repository in the form of a material library and multi-media content
  • address heritage concerns by exploring and documenting at risk and lost/ recovered craft skills and processes
  • identify cultural/transnational attitudinal differences to craft and to test the emerging repository

The program will be carried on through 42 transnational maker residencies, 305 days of outreach work, 1 festival, 7 exhibitions and 2 conferences.

The maker exchange residencies are a central part of the project. Between March and July 2022 Craft Hub will run a series of 5 day maker exchange residencies hosted by the project partners:

  • Carlow County Council – Ireland
  • UWTSD – Wales
  • Design School Kolding – Denmark
  • Universidade Nova de Lisboa – Portugal
  • Glasmalerei Peters – Germany
  • Materahub – Italy

Each residency will have a different theme inspired by the local cultural context, craft practices, expertise and techniques.

In order to explore the value of craft as a European cultural and artistic heritage and to underline the importance and the need to preserve skills at risk, the project has also developed the ‘talking about craft’ podcast series .
Here, podcasts on these topics will be progressively published; episode 1 is currently available where Craft Hub is presented.

Read more about the project at https://www.crafthub.eu/