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A new and promising editorial project titled “Endangered Heritage Sites: From eidotypes to enriched representations and design solutions” is launched and the call for book chapters is now open. The book delves into the potential of digital surveying methodologies … Continue reading →
- Thessaloniki, 11-12 March 2024
In Thessaloniki, Greece, the Transnational Project Meeting titled “RE-CULTURAL HERITAGE: Reviving of Cultural Heritage: Social and Economic Empowerment of Rural Areas” held on March 11-12, 2024. Kamila Borseková (Matej Bel University) delivered presentation on “Empowering Heritage Communities: Participatory and Digital … Continue reading →
Search Results for: games
ARCHES, Accessible Resources for Cultural Heritage EcoSystems, is a 3 year European project with the aim to make art and cultural experience accessible for all, through the development of technological solutions that improve access to culture. The project is arriving … Continue reading
Given the great appeal that the game has, especially among the young people, many real-life organisations have created their maps in the Minecraft universe; now the British Museum intends to join in and digitally reconstruct in Minecraft both its structures and its collections. Continue reading
European Commission’s project WeAre#EuropeForCulture is partnering with Photoconsortium’s network to organize participatory events in various European cities, with the aim of creating exhibitions that include both institutional and crowdsourced heritage and which celebrate the diversity of European cultural heritage, by … Continue reading
The 3rd conference of the association of Digital Humanities in the Nordic Countries (DHN) will be held at the University of Helsinki March 7–9, 2018. The conference is organised by HELDIG – the Helsinki Centre for Digital Humanities at the University of Helsinki, the Faculty of Arts. The overarching … Continue reading
Aim of the game, taking place on May 17 – 20 in Addis Ababa, Ethiopia, is in the title: over four intensive days of competitive creation, participants of “Gamify it! Hackathon!” will set out to prove whether it’s possible to achieve a measurable impact towards sustainable development through fun and engagement. Jointly organised by GIZ, iceaddis and eLearning Africa, the hackathon will finish up at the eLearning Africa conference on May 20, where teams will present their newly-developed gamified tools. Continue reading
Recently, it was published a very interesting article in the Guardian, about creative industries and creative people in the UK. The article reports the opinion of 3 relevant professionals, who are also speakers at Remix Summit 2014, on why supporting artists … Continue reading
The meanings that are defined in relation to the concept of heritage as well as the methods and tools for exploring cultural heritage have changed and expanded. In this context, information technologies offer new semantic spaces and action boundaries to … Continue reading
The series of online workshops conjures synergies between the fields of performance, LARP, game design and media theory. The common inquiry will be the phenomenon of ‘bleed’, wherein the boundaries between fiction and reality, the virtual and physical world dissolve. … Continue reading
A digital exhibition of artworks created during lockdown and inspired by university research. 18 artistic responses to research dealing with several and multifaceted themes: Coventry poetry, Covid-19 and the Black Lives Matters movement, Coventry and refugees, its twinning history, women’s … Continue reading
In a recent post of hers entrepreneur, citizen science advocate and author Chandra Clarke observes the last years’ developments of citizen science and makes some predictions based on the available data. Continue reading