Between 7 and 15 April 2018, Gábor Sonkoly, the academic coordinator of Minority Heritage Pilot of REACH project, visited eight Japanese universities (Buddhist Postgraduate College, Josai University, Meiji University, Nishogakusha University in Tokyo, Kyoto University of Foreign Studies, Otani University, Ristumeikan University in Kyoto and Kobe University in Kobe) in order to establish research and educational cooperation in the field of participative cultural heritage scholarship. He was the member of the official delegation of the Eötvös Loránd University including the rector and the vice-rector for international affairs. The perspectives of future cooperation in cultural heritage studies proved to be particularly promising with Kobe University and the Kyoto University of Foreign Studies.
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UPCOMING EVENTS:
Organised by Bibracte in the context of EUreka3D-XR projectFrom 1 to 3 December 2025, Bibracte, in partnership with the Musée départemental Arles antique, organised the national training course “Archaeology and Young Audiences: How to show the invisible?”, aimed at professionals working in arts and cultural education. On the … Continue reading →
22nd January 2026, onlineOrganized by Heritage Malta and the UNESCO Chair on Digital Cultural Heritage at the Cyprus University of Technology, the Digitisation of Cultural Heritage: Methodologies, Technologies & Best Practices webinar is dedicated to presenting the results of a groundbreaking global … Continue reading →








The meanings that are defined in relation to the concept of heritage as well as the methods and tools for exploring cultural heritage have changed and expanded. In this context, information technologies offer new semantic spaces and action boundaries to experiment with different approaches to heritage education. This determines an increasingly complex intertwining of media and environments with the consequence that any artifact can be configured as a digital ecosystem. In this sense, virtual museums, multimedia installations, interactive technological platforms, as well as apps, serious games and immersive realities, are some of the possible variations of the digital environment in which to place innovative modes of education to tangible and intangible heritage. Collective and connective intelligences enter into a relationship to build new experiences with art and heritage towards an awareness of the protection of the creative expressions of civilizations.










About the conference


































