Between 7 and 15 April 2018, Gábor Sonkoly, the academic coordinator of Minority Heritage Pilot of REACH project, visited eight Japanese universities (Buddhist Postgraduate College, Josai University, Meiji University, Nishogakusha University in Tokyo, Kyoto University of Foreign Studies, Otani University, Ristumeikan University in Kyoto and Kobe University in Kobe) in order to establish research and educational cooperation in the field of participative cultural heritage scholarship. He was the member of the official delegation of the Eötvös Loránd University including the rector and the vice-rector for international affairs. The perspectives of future cooperation in cultural heritage studies proved to be particularly promising with Kobe University and the Kyoto University of Foreign Studies.
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UPCOMING EVENTS:
Valmiera (Latvia), 11-13 May 2026IN SITU: Place-based innovation of cultural and creative industries in non-urban areas Project organises a Final conference (Valmiera, 11-13 May 2026), “Culture Matters Here. Cultivating Creative Place-based Innovation in Non-urban Communities” Co-organised by the Latvian Academy of Culture and the … Continue reading →
Developed by the UrbanHistory4D projectDeveloped by the UrbanHistory4D project and hosted Europeana Academy, the 4D Browser course is designed to introduce new users to the 4D Browser – an innovative tool that lets user explore historically reconstructed 3D cityscapes across time. The course can … Continue reading →








The meanings that are defined in relation to the concept of heritage as well as the methods and tools for exploring cultural heritage have changed and expanded. In this context, information technologies offer new semantic spaces and action boundaries to experiment with different approaches to heritage education. This determines an increasingly complex intertwining of media and environments with the consequence that any artifact can be configured as a digital ecosystem. In this sense, virtual museums, multimedia installations, interactive technological platforms, as well as apps, serious games and immersive realities, are some of the possible variations of the digital environment in which to place innovative modes of education to tangible and intangible heritage. Collective and connective intelligences enter into a relationship to build new experiences with art and heritage towards an awareness of the protection of the creative expressions of civilizations.










About the conference



































