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UPCOMING EVENTS:
IN SITU Final Conference, Valmiera, Latvia, from 11-13 May 2026The IN SITU project celebrates its Final Conference in Valmiera (Latvia) from 11 to 13 May 2026. Extended deadline: The deadline for the Call for Papers for the Special Issue Proposal in the International Journal of Cultural Policy has been … Continue reading →
Copenhagen and online, 25-26 November 2025On 25 and 26 November, it will be possible to follow SEMIC 2025 remotely and be part of the European Commission’s flagship event on semantic interoperability and digital government, organised in partnership with the Danish Presidency of the Council of … Continue reading →
Topic: computer animation
Ars Electronica Linz was selected to conduct the competition to determine the first two recipients of an award launched this year by the European Commission that is as prestigious as it is highly endowed. The STARTS Prize, each accompanied … Continue reading
The ART // GAMES // HACKATHON was an intensive weekend workshop, which will allow artists, coders and technologists to collaborate, team up and develop prototypes of game art projects. This exciting event took place at Game City in Nottingham – home of the … Continue reading
by Rosemary Cisneros, Coventry University The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support … Continue reading
Last month EBN welcomed ADDICT – Creative Industries Portugal, the Creative Industries Agency in Portugal. ADDICT is a non-profit association created in 2008. It currently gathers around 100 members and is recognised by the Ministry for Economy as the coordinator of the Creative Industries Cluster in Portugal. ADDICT’s mission is to foster a favourable environment for culture and creative economy to thrive, advocating the sector interests and acting as platform for knowledge and innovation. Continue reading
In Pisa, a 3-days event including an opening workshop, where videogames veterans, people with decades of expertise in the field, as well as young students who just started a BSc in Computer Science or Arts (or any other faculty of course) met and accepted the challenge of creating a videogame in 48 hours. Continue reading
“This project at the V&A has opened my eyes up to the possibilities of what games design can show. I am keen to look at more work by other famous British artists and designers and see what kinds of games can arise!” says the game designer Sophia George in the V&A blog. Continue reading
The project “Navig@nagni” was born in 2009 to let the world know the artistic trasures of the “City of Popes” through the web. This has been by scanning the major historical and artistic sites with a laser scanner which, in addition to a perfect 3D modeling, has allowed a scan hundreds of equirectangular pictures, using a special software developed by Massimo Iachetta, head of the ICT department of the City of Anagni. Continue reading
The Smithsonian’s Digitization Program Office has developed 3D models from its holdings, and a selection of models is available online. The Smithsonian x3D Explorer allows users to interact with the digital objects in a web browser, to access, view and manipulate these objects, and eventually to print them with a in-house 3D printer, as the raw 3D data from the objects will be made available for downloading for personal and non-commercial use. Continue reading



































