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Digital Meets Culture
Open Newsroom!If you have interesting news and events to point out in the field of digital cultural heritage, we are waiting for your contribution.
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Upcoming events
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- online on 22-23 July 2025. The deadline for proposals is 31 March 2025.
The Museum Digital Summit will take place online 22-23 July 2025. MuseumNext is a global conference series on the future of museums. Over the past 12 months the events have brought together more than 20,000 museum professionals for their … Continue reading →
- 11-12 June, POLIN Museum (Warsaw, Poland) and online
Europeana 2025 – Preserve, Protect, Reuse will be held on 11-12 June 2025 during the Polish Presidency of the Council of the EU. The Conference is going to be hybrid and is organised in collaboration and partnership with the Ministry … Continue reading →
Tag: Hackathon

by Hetty Blades, Coventry University The EuropeanaSpace Dance Hackathon took place in Prague on the 21st and 22nd November. Organised by CIANT, in collaboration with Coventry University and the Dance Pilot team, the event brought together dancers, choreographers, hackers, coders, … Continue reading

by Simon Cronshaw, REMIX Europeana Space consortium is very pleased to announce that we’re now embarking on the Incubation process of the winner of the first Business Modelling Workshop of the project, held in London on 26th June, following the … Continue reading

The first BMW featured the three finalists that participated in the Europeana TV Hacking Culture Bootcamp in Amsterdam at The Waag Society on May 8, 9, 10. These three finalists were Bosch, ART(F)INDER, and Mnemosyne. Over the next week Remix and the Netherlands Institute for Sound and Vision will review the final business model canvases for each project and decide which will win the coveted Europeana Space Incubation Support Package provided by Remix and the project consortium. Continue reading

The Netherlands Institute for Sound and Vision (‘Nederlands Instituut voor Beeld en Geluid’), in short NISV, is a cultural-historical organization of national interest, collecting, preserving and opening the audiovisual heritage for as many users as possible: media professionals, education, science … Continue reading

This weekend the first E-Space hackathon took place in Amsterdam, from the evening of the 8th until the 10th of May. The event, organised by the Europeana TV pilot of E-Space project, was challenging game and app developers, storytellers and interactive designers to create new multi-screen experiences with a focus on digitised historical footage. Winners will now fly to London for an intensive Business Modelling Workshop! Continue reading

There is a huge amount of digitized photographic and cultural heritage available on Europeana – and similar open repositories such as Wikimedia Commons and Flickr Commons – that are just waiting to be reused in innovative new applications. This shared cultural content can be an opportunity, with current technologies, to bring people together, to form a glue of new relations between content owners, educators, cultural heritage institutions, developers, students, stakeholder communities, creative industries. Continue reading

The Europeana TV Pilot (interactive television) of Europeana Space has made significant progress on the realization of two scenarios to experiment with. Both scenarios are generating prototypes, and the pilot is getting ready for a big Hackathon event in Amsterdam on 8-9-10 May. Continue reading

Europeana Space includes 6 thematic pilots, among which one is dedicated to Photography. The Photography pilot will contribute to Europeana Space’s main goal: to demonstrate, by means of actual, funded and innovative applications hitting the market in all the right spots, that for the creative industries, open cultural heritage can be the fabric added value in the digital economy is made of. Photo courtesy of CRDI Girona. Continue reading

PREFORMA has taken notice of the event, which was attended by cultural institutions from all over Germany, the developer community, the designer community, and the gaming community, with the aim to make the digital heritage available in a creative way. Continue reading