
image CC-BY-SA Europeana/drawing Jeroen Meijer
The EUreka3D project, co-funded by the Digital Europe Programme of the European Union, addresses the growing need of enabling the digital transformation of the Cultural Heritage (CH) sector, in line with and complementing the scopes of the common European Data Space for Cultural Heritage. The digital transformation comes from a decades-long process of basing museum (and also in general Galleries, Libraries, Archives and Museums-GLAM) operations on solid information-sharing infrastructures, forcing an overall rethinking of the underlying work processes and business models. However, not all institutions have achieved the same level of maturity towards the new digital environment they need to embrace, and despite the covid19 crisis which acted as an accelerator of the process for nearly everyone in the sector, much work still needs to be done especially for smaller Cultural Heritage Institutions (CHIs).

image from European Commission website
The vision of a European Data Space for Cultural Heritage as a participatory playfield for all the actors involved (cultural institutions, technology partners, multidisciplinary experts, creative industry, scientific researchers, end-users) moves in the direction of modernizing workflows and digitization capacity of the cultural heritage sector at large, and requires CHIs of any size to enter the challenge of advanced digitization (especially 3D digitization in high-quality), holistic representation of CH information and re-use approaches. The existing services of the Europeana.eu platform is a good starting point to support sharing and re-use, but an integration with more advanced, powerful and safe services is needed to answer to the demand of small institutions, as well as modern workflows and increased digital capacity are requested on the side of CHIs.
In this light, EUreka3D project focuses on improving the digital capacity of the cultural sector by offering a knowledge centre and a service and resource hub, based on a smart technical infrastructure whose services are registered on the European Open Science Cloud (EOSC). CHIs can access a virtual space of knowledge, can use storage and computing resources to manage their 2D and also 3D assets. Following the Recommendation 1970/2021 issued to Member States by EC, CHIs are in facts also called to improve efforts in meaningful 3D digitization, which they may not be fully acquanted with yet. A cloud-based and safely-authenticated environment as developed by EUreka3D will make it easier and more accessible for CHIs to create, manage, archive, preserve and share digitised objects, with a particular focus on 3D digitization and knowledge modelling for the semantically enriched 3D records.

3D model of Asinou church, courtesy of Cyprus University of Technology
The project will engage a variety of CHIs in a piloting action that will set-up and test dedicated cloud-based services for the management and preservation of cultural contents in a safe and IP-mindful environment. The pilot will also generate high-quality 3D digitization of selected items and their related para-/metadata ready to be harvested into Europeana, and perform their aggregation and publication online, also to provide exemplification of few cases for use and re-use in unique areas such as Education.
On top of that, the project will focus on the capacity building of the human resources of the museums and CHIs and develop unique training materials for the 3D digitisation, processing, preserving on the cloud and harvesting in Europeana, as part of a network effort, and by offering dedicated consultancy, webinars and training. Impact assessment and mindful sustainability planning will complement the effort of the project in enabling a long-lasting contribution to the digital transformation of the sector.












Understanding the scope and consequences of tourism flows is a key challenge for researchers, planners and place marketers alike. In order to mitigate harmful effects of tourism and the uneven distribution of visitors, we need to advance our views on how, why, when and where individuals move in a certain destination. Since the rise of mass tourism, scholars and practitioners have attempted to develop models to assess visitors’ real-time mobility and spatiotemporal consumption in popular tourism places, but scientific progress mostly concerned conceptual approaches (Lew & McKercher, 2006).



The Festival that connects the Aegean landscape and nature with Audiovisual Arts, Little Islands Festival (LIF) is addressing an open call towards all artistic communities experimenting with hybrid artistic practices at the boundaries of the performing and digital arts.
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The book, written by the professionals of Avventura Urbana srl, company that took care of the participatory process, according to the Mayor and the Councilor “represents a reference for the reconstruction of the collective history of Volterra and its territory” thanks to the restitution “analysis, lived stories, collective memory, suggestions, emotions and possible projects of human-urban regeneration: giving meaning to Volterra visible through the invisible Volterra”.

It is now available in the project’s website the recently released D3.2 Intermediate findings presentation for Data Analysis, an extensive document which provides apreliminary results of data analysis focused on the 


































