Search Results for: games

A famous painting inspires a videogame: nice initiative of Victoria&Albert Museum

“This project at the V&A has opened my eyes up to the possibilities of what games design can show. I am keen to look at more work by other famous British artists and designers and see what kinds of games can arise!” says the game designer Sophia George in the V&A blog. Continue reading


Heritage in Motion, Festival and Award in Glasgow

‘Heritage in Motion’ is a biennial Multimedia Festival for the creators, the audiences and users of films, games, apps and websites on themes related to Europe’s heritage, cultural and natural, tangible and intangible. The Festival grants awards and celebrates the best multimedia achievements and products -through varied, creative and innovative means- in order to draw attention to the value of Europe’s cultural and natural heritage in all its facets. Continue reading


Europeana Space Scenarios: development of Pilots in the six thematic areas

Europeana Space project started its life on February with a successfull kick-off meeting in Leuven. Every Work Packages group are developing initiatives and meetings to discuss about their aims and objectives. On 19th and 20th March, the partners involved in the WP4 had their first meeting in Brussel, hosted at the iMinds – Vrije Universiteit Brussel offices. Continue reading


GAMELAB: Games and Interactive entertainment conference

Founded in 2005, Gamelab is a non-profit organization devoted to create quality events where international professionals, researchers, academics, entrepreneurs and investors from the digital entertainment space get inspired and share innovative ideas and projects. Gamelab events connect, empower and inspire … Continue reading


19th Japan Media Arts Festival: Call for Entries

The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honours outstanding works from a diverse range of media, from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation and Manga. Entries are sought from professional, amateur, independent and commercial creators across the globe. Works completed or released between September 3, 2014 and September 9, 2015 are eligible for entry in the four divisions. Continue reading


Stereo and Immersive Media / Photography and Sound Research 2016

The International Conference Stereo & Immersive Media’16 aims to gather researchers, artists, curators, and archivists working on visual and sound media renowned for their immersive features. “Stereo” environments (stereoscopic and stereophonic) have been widening the fields of photography and sound … Continue reading


creJAM week – online debate about technology and creative industry

From the 3rd to the 7th of November, the CRe-AM project will host an online debate with its community of technology developers and creative practitioners. Each day during the #creJAM week, we will launch a challenge or ask a question … Continue reading


Open & Hybrid Publishing pilot, on air!

The programme tried to answer questions such as: What are the new models in relation to business, knowledge and information-sharing which are influencing academic publishing today? Can we start to predict future trends? What needs to change, when and why? Continue reading


Europeana #edTech Challenge

The Europeana #edTech Challenge is a funding opportunity for entrepreneurs, developers, designers and educators who explore digital opportunities for education and training. Do you have an exciting project in the intersection of culture, education and technology? We’re offering €20,000 for the best … Continue reading


Internet Festival Special: The Old Videogames’ Night!

On occasion of the Internet Festival in Pisa, the Museum of Computational Tools hosted The Old Videogames’ Night, during which the citizens competed in an old Eighties’ videogame. What? Try to guess!!! The successful event started in the afternoon of Friday and concluded at Midnight on Saturday 11 October, with the prizegiving. With the occasion, the museum set up an exhibition of old consoles, for telling the story of the home videogames until the Nintendo, protagonist of this edition of the Old Videogames’ Night. Continue reading