Search Results for: games

ARCHES Project – Final event

ARCHES, Accessible Resources for Cultural Heritage EcoSystems, is a 3 year European project with the aim to make art and cultural experience accessible for all, through the development of technological solutions that improve access to culture. The project is arriving … Continue reading


The British Museum recreates itself in the digital universe of the game Minecraft

Given the great appeal that the game has, especially among the young people, many real-life organisations have created their maps in the Minecraft universe; now the British Museum intends to join in and digitally reconstruct in Minecraft both its structures and its collections. Continue reading


Arno, Compagno di Vita – photoexhibition in Pisa

European Commission’s project WeAre#EuropeForCulture is partnering with Photoconsortium’s network to organize participatory events in various European cities, with the aim of creating exhibitions that include both institutional and crowdsourced heritage and which celebrate the diversity of European cultural heritage, by … Continue reading


DHN 2018 Di­gital Hu­man­it­ies in the Nor­dic Coun­tries

The 3rd conference of the association of Digital Humanities in the Nordic Countries (DHN) will be held at the University of Helsinki March 7–9, 2018. The conference is organised by HELDIG – the Helsinki Centre for Digital Humanities at the University of Helsinki, the Faculty of Arts. The overarching … Continue reading


Africa’s education techies hackaton for social good

Aim of the game, taking place on May 17 – 20 in Addis Ababa, Ethiopia, is in the title: over four intensive days of competitive creation, participants of “Gamify it! Hackathon!” will set out to prove whether it’s possible to achieve a measurable impact towards sustainable development through fun and engagement. Jointly organised by GIZ, iceaddis and eLearning Africa, the hackathon will finish up at the eLearning Africa conference on May 20, where teams will present their newly-developed gamified tools. Continue reading


Creative Industries and the Arts

Recently, it was published a very interesting article in the Guardian, about creative industries and creative people in the UK. The article reports the opinion of 3 relevant professionals, who are also speakers at Remix Summit 2014, on why supporting artists … Continue reading


EARTH2018: Digital Environments for Education, Arts and Heritage

The meanings that are defined in relation to the concept of heritage as well as the methods and tools for exploring cultural heritage have changed and expanded. In this context, information technologies offer new semantic spaces and action boundaries to … Continue reading


Blend & Bleed – Symposium on Transreality and Pervasive Play

The series of online workshops conjures synergies between the fields of performance, LARP, game design and media theory. The common inquiry will be the phenomenon of ‘bleed’, wherein the boundaries between fiction and reality, the virtual and physical world dissolve. … Continue reading


Citizen Science predictions of the Digital Era

In a recent post of hers entrepreneur, citizen science advocate and author Chandra Clarke observes the last years’ developments of citizen science and makes some predictions based on the available data. Continue reading