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Open Newsroom!If you have interesting news and events to point out in the field of digital cultural heritage, we are waiting for your contribution.
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Upcoming events
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- Collaboration agreement has started between the SECreTour project and Omnis Vision in June 2025
The SECreTour Network is growing! We are very glad to announce that Omnis Vision SA has joined the SECreTour Network of Common Interest. Omnis Vision SA is a strategic partner for the enhancement, management, and development of real estate assets … Continue reading →
- Collaboration agreement has started between the SECreTour project and Studio Macaco in June 2025
The SECreTour Network is growing! Studio Macaco has joined the SECreTour Network of Common Interest. Studio MACACO (Ludens Sagl) is a Swiss-based creative software company focused on developing interactive digital experiences for the tourism and cultural sectors. Through the use … Continue reading →
Search Results for: games

ARCHES, Accessible Resources for Cultural Heritage EcoSystems, is a 3 year European project with the aim to make art and cultural experience accessible for all, through the development of technological solutions that improve access to culture. The project is arriving … Continue reading

Given the great appeal that the game has, especially among the young people, many real-life organisations have created their maps in the Minecraft universe; now the British Museum intends to join in and digitally reconstruct in Minecraft both its structures and its collections. Continue reading

European Commission’s project WeAre#EuropeForCulture is partnering with Photoconsortium’s network to organize participatory events in various European cities, with the aim of creating exhibitions that include both institutional and crowdsourced heritage and which celebrate the diversity of European cultural heritage, by … Continue reading

The 3rd conference of the association of Digital Humanities in the Nordic Countries (DHN) will be held at the University of Helsinki March 7–9, 2018. The conference is organised by HELDIG – the Helsinki Centre for Digital Humanities at the University of Helsinki, the Faculty of Arts. The overarching … Continue reading

Aim of the game, taking place on May 17 – 20 in Addis Ababa, Ethiopia, is in the title: over four intensive days of competitive creation, participants of “Gamify it! Hackathon!” will set out to prove whether it’s possible to achieve a measurable impact towards sustainable development through fun and engagement. Jointly organised by GIZ, iceaddis and eLearning Africa, the hackathon will finish up at the eLearning Africa conference on May 20, where teams will present their newly-developed gamified tools. Continue reading

Recently, it was published a very interesting article in the Guardian, about creative industries and creative people in the UK. The article reports the opinion of 3 relevant professionals, who are also speakers at Remix Summit 2014, on why supporting artists … Continue reading

The meanings that are defined in relation to the concept of heritage as well as the methods and tools for exploring cultural heritage have changed and expanded. In this context, information technologies offer new semantic spaces and action boundaries to … Continue reading

The series of online workshops conjures synergies between the fields of performance, LARP, game design and media theory. The common inquiry will be the phenomenon of ‘bleed’, wherein the boundaries between fiction and reality, the virtual and physical world dissolve. … Continue reading

A digital exhibition of artworks created during lockdown and inspired by university research. 18 artistic responses to research dealing with several and multifaceted themes: Coventry poetry, Covid-19 and the Black Lives Matters movement, Coventry and refugees, its twinning history, women’s … Continue reading

In a recent post of hers entrepreneur, citizen science advocate and author Chandra Clarke observes the last years’ developments of citizen science and makes some predictions based on the available data. Continue reading