The PAGODE Project, is pleased to announce its Final Conference “Discovering Chinese Cultural Heritage in Europeana”. The event will be held under the coordination of KIK-IRPA and hosted online by the University of Ljubljana.
PAGODE is a Generic Service project granted by the European Commission in the frame of the Connecting Europe Facility Programme, in support to Europeana.
The main scope of the project is to increase the engagement with Europeana according to the EU funding programme, but a broader aim is to enable collaborations among European museums and archives, as well as to foster international connections with Chinese cultural heritage institutions.
The project allowed to:
• bring more Chinese collections into Europeana,
• exhibit Chinese Cultural Heritage from European content holders and memory institutions,
• open cultural connections to China and taking advantage from a wider knowledge of mutual cultures. Several European cultural institutions participated in the project as partners and are associated to contribute with their digital collections about Chinese cultural heritage.
The conference will be the occasion to present the project’s results and the best practices that support the digital transformation of cultural heritage with a focus on Chinese Cultural Heritage hosted in European Cultural Institutions; the speakers will share their experiences of making collections accessible via Europeana.
More information at https://photoconsortium.net/pagode/final-conference/
WEAVE project is organizing a series of LabDays to engage communities with their tangible and intangible heritage and present novel ways of cultural heritage representation in the digital realm.
In this LabDay organized by partner ARCTUR (Slovenia) in collaboration with Universidade NOVA de Lisboa (Portugal) and Coventry University (UK), solutions for interactive experiences with 3D and cultural heritage are presented.
The advantages of investing in cultural heritage tourism
A short presentation of the development of interactive experiences (3D movie, hologram, 3D printing, virtual tours with the 3D objects, interactive table with 3D objects, enriched reality, VR360movie with the 3D objects, VR games, etc.)
How to prepare a good concept with defined target groups and user experience
Cooperation of key stakeholders in the process of digitisation and the digitalisation of cultural heritage
The digitising process: digital capture, point clouds, photogrammetry and laser scanning, data processing, simulated reconstructions on practical case studies of cultural heritage objects.
img. courtesy ARCTUR
The LabDay will be moderated by COVUNI. ARCTUR will be joined by Universidade NOVA de Lisboa (Portugal) to discuss the MotionNotes tool, an open web-based video annotator for both video streams and recorded videos which focuses on the annotation of movements, targeting dance and performance professionals. MotionNotes has been developed within the CultureMoves Generic Services project. The current version of MotionNotes allows only for manual annotations. In WEAVE they will integrate innovative ML/AI algorithms to perform semi-automatic recognition of specific gestures and movements (dance steps, for instance), outputs which can be used to identify Europeana videos containing dance or be re-used outside the toolbox as a software library and dataset. Moreover, MotionNotes will be extended to allow annotations in 3D space, representing information about what the performers are doing, and also about where they are in the physical space, along with their moving patterns. For the visualization of the performance space, images and 3D models will also be used, thus opening up new possibilities of re-using 3D content of Europeana. MotionNotes will be a 3rd party hosted tool that will connect with Europeana CSP via Europeana APIs.
The UNCHARTED project is delighted to announce the first of a series of three co-creation workshops planned by the Consortium in the framework of the investigation action. The aim of the initiatives is to combine the generation of knowledge with the creation of a common understanding and a shared approach to the themes addressed by the research of UNCHARTED.
This upcoming event will be hosted and coordinated by the Faculty of Arts and Humanities of the University of Porto.
Through an extended dialogue between the whole UNCHARTED Consortium, some members of the project Advisory Board and other invited stakeholders, it will develop an examination of the factors shaping the value of culture in Europe and will carry out a systematic comparison between perspectives on different areas of cultural practice where these values emerge.
The programme includes sessions devoted to present and discuss the results of WP1. The case studies carried out in WP2 are presented in parallel sessions focused on the three main areas of the project: cultural participation, cultural production and cultural administration. Advisory Board members will act as discussants in these sessions.
Another kind of sessions will confront the synthetic representations of the configuration of values in the different areas of cultural practice that will be elaborated along WP2 with practical reflections by selected stakeholders.
Additionally, in a final session partners and stakeholders will debate about the Covid-19 impact on the values of culture in cultural participation in view of generating policy recommendations for cultural institutions at a time of recovery of normality. Visit the Porto co-creation workshop’ s webpage to stay up to date with the latest news.
A pioneering approach to technologies for Cultural Heritage, by merging research, science, art and business
On a regular schedule, the WEAVE team publishes a blog post which features a partner of the WEAVE consortium. This blog item presents partner ARCTUR.
Established in 1992, Arctur has been pioneering by merging research, science, art and business. The headquarters of the company are in Nova Gorica and with additional locations in the Slovenian capital, Ljubljana. We are one of the main commercial suppliers of high-performance computing services and solutions for SMEs in Central and Eastern Europe. Arctur has its own HPC and Cloud Computing infrastructure to be used as the technological foundation for advanced HPC and Cloud computing solutions and innovative IT services in a distributed, high-redundancy environment.
The company has extensive experience and a long track record of EU projects in the deployment of complex IT systems specialized for SMEs in different sectors. At the moment we employ around 50 skilled co-workers and experts (analysis, technicians, researchers, web developers, project managers, etc.) that are fully involved in the daily tasks and credited with the achievements and work that the company is doing today. So because of that, Arctur has been a home for Tourism 4.0 for the last 3 years. The initiative that is unlocking the innovation potential through collaboration between all stakeholders in the smart tourism ecosystem to co-create enriched experiences with the help of the key enabling technologies from Industry 4.0 which has grown into a partnership of 180+ international members from academia, business and other institutions.
The Tourism 4.0 ecosystem connects the T4.0 Core APIs with the technology pillars T4.0 DOTI, CIT, FLOWS and TIM. T4.0 Core is built on state of the art HPC infrastructure supported by AI, blockchain and HPDA, which ensures efficient, safe and transparent access to data and its exchange. DOTI is a personal digital passport that allows the individual (tourist) to maintain ownership and full control of their own data. Collaboration Impact Token (CIT) is a crypto voucher based on blockchain technology that changes the value in time and places intending to award positive behaviour and support the redirection of tourist FLOWS. Tourist destination managers, service providers, researchers want to better understand tourist flows: what impact traffic flows have, when traffic peaks are occurring, what are the seasonal effects, which areas are more / less congested with tourists, how the weather, holidays and other events affect tourist flows. Tourism Impact Model (TIM) is a tool using real data to create an objective picture of the impact of tourism in a certain micro-location. In 2020 TIM was rewarded as The Best Innovation on AI and Data Analytics at the Tourism Innovation Summit in Seville, Spain and in the same year it also received The Golden recognition for Best innovation, awarded by The Chamber of Commerce and Industry of Slovenia.
One of the larger programs within Tourism 4.0 is Heritage +, where their main goal is to prevent that our roots and cultural heritage aren’t left out of the new mixed-reality world, where the new generations already live in. After all our heritage makes us who we are. Heritage+ is an innovative approach to creating new enriched tourist experiences based on cultural heritage. It uses advanced technologies (360° photo and video, Augmented Reality, 3D scanning, modelling and printing, Simulated Reconstruction, …), hybrid skills of digital business model development, and strategic planning of digital transformation. It is an awarded social innovation, answering the needs of society and local communities for sustainable development, communication of heritage values and reinforcement of the sense of belonging.
As an example of good practice, we are presenting the e-Castles of Posavje, where they just recently opened the door to a new, unique virtual experience and designed a digital room where 3D models of castles are exhibited. The room also includes VR glasses where 360-degree videos from all 7 castles take the visitors around the region in just a few minutes. VR glasses or Virtual reality is a form of computer simulation where the key challenge is to trick the brain into being in a virtual rather than a real environment, as our brains are much more advanced than the most advanced video screens. We can achieve that with the most important piece of a virtual reality kit that is the headset, a device like a thick pair of goggles that goes over your eyes.
Immaterial Future Association spotlights CultTech entrepreneurs through its new IF Innovation Award initiative
Immaterial Future Association announced 6 startup finalists of the IF Innovation Award
The finalists represent 6 countries from the Americas and Europe. The winner will be announced on September 4 at the Award ceremony in Vienna and will receive a €50,000 investment for their business.
The discussions at the Award ceremony will shine a light on the state of impact investing in culture and creative industries, as well as the barriers and enablers for sustainable solutions in this space
The Award celebrates the most inspiring entrepreneurs offering new bold solutions in the field of CultTech*. This year 165 startups from 52 countries participated in the competition by submitting projects that leverage technology and create new business models for culture and creative industries. Six finalists – startup teams from the Netherlands, US, UK, Brazil, Luxembourg, and Germany – will pitch their ventures to an international jury panel and compete for €50,000 in non-equity funding.
img. Floatscans
The finalists offer solutions that develop new business models that give culture financial independence or create distribution models that allow wide access to cultural experiences while upholding their authenticity. With a loss of 31% of its turnover[1], the cultural and creative economy is one of the most affected in Europe by the COVID-19 pandemic. Now it is vital to fund and support technological solutions and impact ideas that will help the industry build back in the most sustainable way.
img. Scan the World
This year’s IF Innovation Award finalists are:
FloatScans (Netherlands). Proprietary 3D scan technology that makes it possible to bring real-world objects to life digitally. The core focus is on art and cultural heritage, in which 95% of the objects are stored away or not publicly visible. With this technology, museums and galleries may unlock their full collections independent of available space + monetize collections by developing new business models.
ArtMe (Brazil). A platform (mobile app) where ArtCasets (stories, art descriptions and exhibition tours) can be submitted and translated into 19 languages. Content can be provided by the community with no museum censorship. ArtMe can be used to discover artworks within a city, making visits to museums and galleries even more pleasant.
Scan the World (UK). With over 18,000 objects online, it’s the largest digital museum of 3D printable cultural artefacts. It’s a community-built, open-source project archiving objects of cultural significance using 3D scanning and 3D printing technologies. Cultural institutions, heritage boards, and private collectors may use the 3D solution to generate new revenue streams: gift shops (selling high-quality facsimiles and merchandise), 3D scanning, and printing on demand.
Roots Studio (US). Works with indigenous and minority artists globally to digitize their unique and endangered heritage arts into new fashion and home products, through a model that can financially support their livelihoods, communities, and traditions. The model of the startup may be interesting for ethnic artists and collectors of ethnic fine arts.
Firstrow (Germany). A VR distribution platform that enables performing arts companies and venues in the culture sector to monetize their production through digital (VR) showcasing. The distribution platform is augmented by a home delivery service offered for consumers who don’t possess their own VR device.
ANote Music (Luxemburg). A marketplace for investing in music royalties. It enables publishers, record labels, and artists to list a portion of their royalty stream rights up for auction, introducing a new system of financing, as well as offering music enthusiasts and investors a new opportunity and the chance to own shares in their favorite music, thus turning music into an alternative asset class.
img. Firstrow
Composed of six members, the IF Innovation Award jury represents a group of visionaries in the fields of arts, technology and venture capital:
Oliver Holle, Сhairman of the IF Innovation Award jury panel, Founder and Managing Partner of Speedinvest, a leading European early stage venture fund.
Philip Ginthör, Digital entrepreneur and investor, former CEO of Sony Music for the DACH region, board member of Bonnier Media (Germany).
Thierry Baujard, Founder and CEO of Media Deals, a pan-European investment network focusing on the creative industries, active member of the EU’s ‘Creative Shift’ initiative;
David Yang, Founder of ABBYY, Co-Founder of Yva.ai, a pioneer of Artificial Intelligence;
Dmitry Aksenov, Founder and President of the Immaterial Future Association;
Following the pitch session the program will feature a panel discussion on impact investing in culture and creative industries with representatives of the leading social innovation organizations in Europe including Impact Hub Vienna, and the European Venture Philanthropy Association (EVPA).
Immaterial Future (IF), a Vienna-based non-profit association, is established in 2021 to shift our world’s growth model towards intangible production and consumption, with culture as main vector of change. It aims to leverage culture’s huge untapped potential to positively impact every single human, breaking away from its elitist confines and becoming more accessible to all.
One of the Pilots of the INCULTUM project, aiming and empowering sustainable cultural tourism in peripheral areas with communities engagement, is coordinated by the University of Pisa and is set in the beautiful landscape of the Garfagnana in Tuscany.
San Pellegrino in Alpe village, with its mountain breathtaking view and its spirituality athmosphere, has recently been the stage for the launch of the Pilot managed by the Department of Political Science of Pisa University and coordinated by Professor Enrica Lemmi (full Professor of Geography) in the framework of INCULTUM – INnovative CULtural ToUrisM in European peripheries, the European project financed under HORIZON 2020 programme.
On 17th July 2021, INCULTUM inaugural event was held in Saint Pellegrino and Saint Bianco Sanctuary, where a religious art exhibition called “San Pellegrino in Alpe. History of a boundary town” was set up. The event has been organized by the Departments of Political Science of Pisa University, in collaboration with private and public local stakeholders: the Priest of San Pellegrino in Alpe, Fondazione Area, Fondazione Campus of Lucca, the Municipalities of Castiglione di Garfagnana and Frassinoro, the Provinces of Lucca and Modena; the event has attracted numerous residents and visitors mainly interested to experience the high cultural identitary value of the place.
The aim of the first INCULTUM event for this Pilot is to valorize San Pellegrino in Alpe village for its rural cultural heritage, its unspoilt landscape, as well as for its pilgrimage’s place history, especially through Saint Pellegrino lifetime and legend konwledge and promotion. Besides, during this inaugural event, particular attention has been given to local traditions, handicrafts, migration history and past rural lifestyle, told by the actress Elisabetta Salvadori, in her theatrical performance called “La Barbiera”, which have representing the central event of the day.
The proceedings of the SoPHIA Stakeholders’ Virtual Conference: Cultural Heritage – Rethinking Impact Assessments, held last April 21 and 22, have been released. The Conference gathered over 240 participants from 50 countries, mainly from Europe but also from beyond.
The aim of the Conference was to collectively reflect on pressing issues for cultural heritage that have proven to be relevant to the twelve cases of interventions analysed in the framework of the SoPHIA project when testing its impact assessment draft model.
During the first day, representatives from the case studies and invited guests discussed with the audience main challenges and opportunities that have been encountered. In the framework of Panel 3 “Public Spaces and Cultural Heritage” Prof Gabor Sonkoly from Eötvös Loránd University (Hungary) left a contribution based on the investigation carried out within the UNCHARTED project.
The session faced how to assess social capital, the access to larger cultural area, how negotiation processes can be initiated, the response to different demands and the inclusion of varying perspectives in impact assessments.
The inputs gathered through this collective reflection will be considered towards the completion of the CH impact assessment model and to feed further discussions for the policy briefs, recommendations and guidelines that will be submitted to the European Commission. Read more… Proceedings Previous Posts…
Contemporary creation, new art forms, unexpected locations:
Little Islands Festival explores and creates new worlds and suggests alternative ways of viewing art and life.
With a view to connecting the Aegean landscape to contemporary creation and the power of new media, Little Islands Festival is experimenting at the crossroads of cultural heritage and innovation and proposes an open space where we can meet and interact, a summer festival that takes the viewer on an exciting audiovisual journey.
The third LIF under the title “Living Environments | Περιβάλλοντα Διαβίωσης” returns to the island of Sikinos from the 20th to the 23rd of August and transforms the labyrinthine public space of the Cycladic settlement into an ideal setting with outdoor screenings, exhibitions and installations. Abandoned buildings, shelters/sheds, windmills, cliffs and cobbled alleys, the traditional architectural lines are reinvented in a new performative/representational idiom, a metaphorical landscape symbolizing the link between human habitation and the natural environment.
More than 60 art projects from 30 countries appropriate the public space of the settlement and propose new interpretations and correlations to the traditional element in search of a contemporary social landscape where the limits of art, nature, life are intertwined and fuel each other by weaving an active thread of dialogue with the past. Documentaries, short films, video art, animation, audiovisual performances and installations, live 3D mapping and VR,offer a new touring experience conveying ideas, images and experiences.
In the context of the topic “Living Environments | Περιβάλλοντα Διαβίωσης”, LIF also presents original site-specific project assignments, discussions with the artists, interactive workshops for children and alternative guided tours at Sikinos cultural heritage sites.
What we are going to see at the Little Islands Festival
The main screening schedule includes short length and feature-length documentaries that explore the daily routines and rituals of the island life. Following the screenings, open discussions with the directors spark a fruitful public dialogue.
A section of recently produced short films that are conceptually related to the topic “Living Environments”, contemporary video art and award-winning animation for both children and adults are shown in iconic locations of the traditional settlement of Kastro and reflect their own perspective on the man-made and natural environment.
Audiovisual Performances
LIF 2021 hosts a wide range of audiovisual performances by Greek and foreign artists who interact with the specific architectural features of the site:
On the opening night of the Festival, the site-specific audiovisual installation ATLANTIS will be presented by the cinematographers Vicky Markolefa and Bastian Fischer (Mind the Bump). The two artists are mapping and surveying the underwater environment of Sikinos and turn the ruins of a Cycladic house into an underwater place inviting us to discover its secrets.
Director and performer Marine Midy introduces herself with the “aquatic” project AQUA VITAE that explores the uncertain future of the oceans through the iconic myth of Medusa in an audiovisual show with puppets for adults and children.
The VJ project “Paintscapes” and “Alienscapes” by Thomas Vallianatos, an installation presented at the magnificent courtyard of Agios Ioannis church, gives an artistic and theoretical perspective on the fractals of Nature, which unfold to the viewer as landscape scenes through 3D animation and visualised soundscapes.
Reclaiming the space of an old windmill, multimedia artist Panagiotis Tomaras and performer Despina Sanida-Krazi join forces and create Alexithymia, a light and dance show inspired by the situation of people who experience difficulty understanding and expressing emotions. The performative body remains cut off from external stimuli by making an abstract and repetitive motion while flashes and shifts of light reveal fragments of its movement.
Alexithymia (Light and Dance Performance) by Panagiotis Tomaras
3D Projection Mapping
The landmark house that dominates the settlement square is revived through the universe of 3D Projection Mapping: The project PIECES of MEMORIES by Eri Harigai recreates the “poetic” wear and tear that time has caused to the ruins of the house through images, colours and organic textures. The scene alternates with Panagioti Tomara’s live 3D mapping Sikinos Castle, which highlights hidden architectural aspects of the rubble, revealing the contradictory properties between new technology and the ravages of time.
Interactive Installations
The interactive installations forming a peripatetic exhibition interact with the complexity of the Cycladic public space. A hidden gallery, a historic side door, and other locations of the settlement are transformed into open art spaces that the public can visit during the festival.
NOBODY’S TALES by the artistic group Lele Marcojanny presents a hybrid book documentary with texts, sounds and videos that compose a collection of stories about the Mediterranean, approaching the concepts of time and identity in a sea that instead of separating as the dominant narrative suggests, eventually brings people closer.
The Still, Missing You installation transforms the “side door”, which opens into the square of the “Kastro” settlement, into a place that interacts with human senses. The artist, Layla Klinger, installs an impressive interactive “net” of different light patterns in the silent and dark environment of the shed, which is activated when one approaches or crosses the passage, leading them, through a new way of interacting with space, to the exit.
VR episkopi
Alternative Tours
A digital experience that combines interaction and learning by approaching the past and present of the place, as it guides visitors on unexpected paths. Through these alternative tours, the audience follows a different guided tour, an “unconventional” acquaintance with the nature and culture of Sikinos that offers both entertainment and education.
Episkopi Church in Virtual Reality | Giannis Koumoutzelis, Greece, 2021
Through VR glasses we get to know, interact and explore the history, the architecture, and other hidden aspects of a unique monument of the Cycladic landscape. Our exploratory tour is accompanied by the fictional narrative of Niko, whose unplundered tomb is the most significant archaeological discovery in recent years on Sikinos.
THE LEGACY OF SIKINOS | Ragna Kvernberg / Pål Kvernberg, Greece/Norway, 2021
The Legacy of Sikinos is a research project by land artists Ragna Kvernberg and Pål Kvernberg. A record of the chapels that dominate every path of Sikinos, key elements of its cultural heritage. The artists capture in 360ο photos the 61 chapels of Sikinos and place them with QR codes on a large map of the island that will be displayed at a central location. You can visit even the most remote chapel with the help of your mobile phone and plan to follow the most interesting route.
The Work Package WP2 of the UNCHARTED project aims at analyzing the emergence of values linked to culture in practical contexts and in the field of cultural policy and cultural administrations.
The team in charge to carry on this part of investigation has recently released 4 reports that present the results of their studies and the basis for future actions.
D2.2Report on the emergence of values in cultural participation and engagement
This research seeks to identify the plurality of social values of culture and the tensions, conflicts, and public controversies in the “valuation” of cultural participation in live arts and culture, as articulated by the practitioners themselves. Focusing on four different fields (community-engaged artistic projects, culture and community based creative tourism, illegal musical events, remote participation in cultural activities during Covid-19) the analysis is conducted through case studies based on a mix of methods, including participatory observation, semi-structured interviews, online questionnaires, and documental review. Their comparisons provide a rich initial analysis to understand the social value(s) of culture.
D2.3 Report on the emergence of values in television and new media
This report explores the plurality of values attributed to digitally mediated cultural participation with specific attention to participation in new media forms, exploring modes of remote cultural participation that are digitally mediated through live stream and teleconferencing platforms. Four case studies of cultural participation are presented, two from the UK and two from Norway, each of which maps the values emanating from two modalities of mediated cultural participation:
Dialogic cultural consumption: participation in fixed digital culture with interaction among participants, such as collective viewing and commenting on a cultural performance through Twitch, Facebook, Instagram TV or YouTube.
Distributed cultural co-creation: participation in co-created digital culture, such as the coperforming of amateur musicians through video conferencing platforms, or arts-based initiatives predicated on co-production between audiences, artists, and curators.
D2.4Report on the emergence of values in cultural production and heritage
This report explores the emergence of values linked to culture production and heritage management. Six cases of studies were identified: three related to cultural production and three to heritage management. In order to cover the greatest number of values that are put into play in such vast field, a selection of the actors and areas involved was conducted with the following criteria:
the organisations, practices or events linked to creation and production within the art sector and the cultural and creative industries
the areas where intrinsic values prevail (e.g. aesthetic criteria, conservation, education etc.)were identified within each artistic-cultural sector
the areas where extrinsic values predominate (e.g. economic or social)
areas where there is an evident tension between intrinsic and extrinsic values
organisations, practices or artistic-cultural events, where professionals develop their cultural production.
D2.5 Mapping of the values of culture in cultural policy objectives
This section examines values in European cultural policies by addressing a set of case studies corresponding to twelve national, regional, and local administrations. The case study analysis aims to identify the plurality of values of culture and their existing tensions within EU cultural administrations.
The 12 studies include country capitals, peripheral cities and different kinds of substate national entities. This selection configures a vast plurality of value orientations and approaches to cultural policies from their socio-genesis, institutional dynamics and models standpoints.
The predetermined goals of the investigation are:
to draw a complete picture of the European scenario of predominant values and value tensions in cultural policy administrations
to analyse from a pragmatic perspective the tensions of value
to identify axiological affinities among the cases which refer to certain common value principles and to elaborate a synthetic representation of the main tensions between them.
The aim of the Tourism 4.0 for the Black Sea project is to demonstrate the potential of Data Analytics for tourism development in the area of Black Sea. To achieve this, pilot services will be tested and the dialogue with regional stakeholders encouraged. Tourism 4.0 for the Black Sea project will boost sectoral cooperation and allow greater usage of the Industry 4.0 technologies in tourism. Data driven tourism will enable more sustainable development of tourism in the future.
All these themes and actions are very close to the work of INCULTUM, which aims to demonstrate the high potential of the marginal and peripheral places, cultural heritage and resources when managed by local communities and stakeholders, also supporting the research with collecting quantitative and qualitative data on cultural tourism to produce innovative data analysis and new statistics on this phenomenon. INCULTUM findings are oriented to foster positive impacts of cultural tourism by using a participatory approach involving local population and stakeholders as communities of practices.
For this reason, collaboration between the two projects is expected to generate mutual exchanges and benefits and to boost outreach to stakeholder communities in Europe and beyond.
Europeana 2025 – Preserve, Protect, Reuse will be held on 11-12 June 2025 during the Polish Presidency of the Council of the EU. The Conference is going to be hybrid and is organised in collaboration and partnership with the Ministry … Continue reading →
Europeana 2025 – Preserve, Protect, Reuse Conference will be held on 11-12 June 2025 during the Polish Presidency of the Council of the EU. Some of the main themes are: Technical innovations to support and enrich the cultural heritage data in … Continue reading →
This policy for persistent identifiers in the data space can guide cultural heritage institutions to ensure that resources are reliably identified and remain accessible online now and in the future.
In the digital transformation of the cultural heritage sector, the concept of Persistent Identifiers (PIDs) is becoming more known and used by heritage institutions to enrich their online collections and improving their discoverability, accessibility, interoperability and reusability over time and … Continue reading →
online on 22-23 July 2025. The deadline for proposals is 31 March 2025.
The Museum Digital Summit will take place online 22-23 July 2025. MuseumNext is a global conference series on the future of museums. Over the past 12 months the events have brought together more than 20,000 museum professionals for their … Continue reading →
As the leading global event on digital technology for documenting, conserving, and sharing heritage—from landscapes and monuments to museums, collections, and intangible traditions—the Digital Heritage International Congress offers a unified stage for major world conferences, workshops, and exhibitions. … Continue reading →
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