INCULTUM International Conference: everything is ready

Everything is ready for the final conference of the INCULTUM project.

The international event will take place in Guadix on 12 April 2024 with a program of very interesting speeches from the project’s partners and invited scholars and researchers.

The full programme is available online, on the project’s website.

The event will host also gallery of posters that are accessible also in digital format.

 


CIDOC Conference 2024: Sustainable Connections: Building Knowledge Networks

The Call for Papers is now available for the CIDOC 2024 annual conference, hosted in Rijksmuseum in Amsterdam: this years conference will explore efforts to facilitate the (re)use of collections information – ranging in scope, content, geography and theme – and embrace the lessons learned from developing social, analogue or digital knowledge networks, in order to inspire, expand and connect this work.

Call for contribution will close on the 10th of May.

Read more and discover about the Call for Contribution here.


1st Workshop on Serious Games in Well-being, Environment, Digital Heritage and Other Applications

 

The 1st Workshop on Serious Games in Well-being, Environment, Digital Heritage and Other Applications will be held in conjunction with SYNASC 2024 on September 16-19 2024, in Timisoara, Romania.

Serious games address practical problems by using games as a backbone for reaching a wider audience and enabling immersive experiences. The workshop includes a call for papers for novel research on serious games addressing cross-stack aspects ranging from theory and design to immersive devices, ethical implications, and (interdisciplinary) applications.

Call for papers

The submissions end term is June 10, 2024.

Submissions can be made from both academia and industry, and focussing on the following topics:

  • serious games theory, design, and methodology;
  • extended reality in serious games;
  • immersive experience through integrated haptic and XR devices;
  • legal and ethical implications of serious games;
  • applications of serious games in environment, well-being, digital heritage, etc.

Format: up to 8 pages double column format.

Accepted papers will be published as IEEE Proceedings.

Submit your work by the deadline on EasyChair by selecting the Workshop on Serious Games in Well-being, Environment, Digital Heritage and Other Applications.

Important Dates:

10 June 2024 (AoE): Paper submission
15 July 2024: Notification of acceptance
5 September 2024: Registration
5 September 2024: Revised papers according to reviews
16-19 September 2024: Symposium

Chairs:

Marc Frincu – West University of Timisoara

Programme Committee:

David Brown, Nottingham Trent University, UK
Dragos Coste, 3Deva, Romania
Manuela Incerti, University of Ferrara, Italy
Georg Zotti, Vienna Institute for Archaeological Science, Austria
A. Cesar Gonzalez-Garcia, Instituto de Ciencias del Patrimonio, Incipit – CSIC, Spain


EUreka3D at the Spring edition of Europeana Aggregators Forum 2024

The Europeana ecosystem and network of Aggregators and partners gathered together in the Europeana Aggregators Forum online, on 25-26 March 2024.

In this occasion, updates on EUreka3D development were presented to colleague institutions, partners and Europeana aggregators by the Project Coordinator Antonella Fresa, vice president of Photoconsortium, and Valentina Bachi, project manager.

During the event, a variety of topics were presented and discussed in the group. The activities currently ongoing to deploy the data space for cultural heritage played a big role on the agenda as the work of Europeana aggregators is essential to the data space‘s success, also considering different types of data to be published and of aggregation scenarios that may develop in the future. Another important topic on the table was the discussion and collection of requirements for the provision of persistent and unique identifiers (PIDs) for the datasets to be aggregated in the data space, which will support efforts to grant sustainability and availability of online cultural content in the long term.

slide from the presentation by Hugo Manguinhas & Maša Škrinjar, Europeana Foundation.

In this light, EUreka3D project offers to the users of the EUreka3D Data Hub, publicly presented in a demo event in December 2023, the possibility of creating and embedding PIDs for the 3D objects managed and shared in the Data Hub. This is an innovative feature that the EUreka3D project is developing to support CHIs in all the phases and steps for the publication of their datasets in the data space for cultural heritage.

 


eu emblemEUreka3D project is co-financed by the Digital Europe Programme of the European Union.

 


Call for Papers: ​BOBCATSSS 2025

BOBCATSSS 2025

 

The BOBCATSSS conference is an international annual academic event focusing on library and information science. It is primarily organized by and from students from various universities across Europe.

BOBCATSSS 2025 will take place on 21-23 January 2025, in Istanbul, under the  theme “Artificial Intelligence in Library and Information Science: Exploring the Intersection.”

The rapid advancements in Artificial Intelligence are reshaping the landscape of Library and Information Science (LIS), offering unprecedented opportunities and posing new challenges. The conference aims to provide a platform for students, researchers, and professionals within the library and information science field to present their research, exchange ideas, and discuss emerging trends and challenges in the industry. They are invited to submit their original work, case studies, theoretical explorations, and practical applications. This call for communication seeks to explore the multifaceted relationship between AI and LIS, aiming to gather a wide range of scholarly contributions, practical insights, and visionary outlooks at the intersection of these two dynamic fields.

Submissions are encouraged to address, but are not limited to, the following subthemes:

AI Applications in Libraries and Information Centers:

  • Implementation of chatbots and virtual assistants
  • AI in cataloging, classification, and metadata generation

Ethical Considerations and Policy Implications:

  • Privacy and data protection in AI-enabled services
  • Developing ethical guidelines for AI use in LIS

Emerging Technologies and Future Trends:

  • Impact of AI on digital scholarship and open science
  • AI in knowledge discovery and data mining

AI and Information Literacy:

  • Educating LIS professionals and users in AI competencies
  • Critical assessment of AI-generated content
  • Strategies for fostering digital literacy in an AI-driven world

AI and Information Management:

  • Integrating AI technologies into information management systems
  • Ethical considerations in using AI for information management
  • Leveraging AI for information retrieval and knowledge discovery
  • Ensuring data privacy and security in AI-driven information management applications

AI-Driven Transformation of Library Services and Operations:

  • Enhancements in user experience and engagement
  • AI in collection development and access

AI and Knowledge Management:

  • Leveraging AI for knowledge discovery, sharing, and innovation
  • AI-driven approaches for knowledge representation and retrieval

Open Category: submissions that may not fit neatly into the above categories but contribute meaningfully to the broader LIS study are also welcome. This could include comparative studies, historical perspectives on AI and LIS, interdisciplinary research, or speculative design for future libraries.

  • Competitive Intelligence
  • Misinformation and Democratic Life
  • Digital Transformation
  • Inclusion and Diversity
  • Information and Fight Against Climate Change
    etc.

Submission Guidelines:
Abstracts should be no more than 500 words, clearly indicating the research question, methodology, results, and significance relative to one or more of the subthemes.
Upon abstract acceptance, full papers should be submitted following the provided formatting guidelines.
Proposals for panels, workshops, and poster sessions are also welcome.

The deadline for abstract submission is October 30, 2024.

Discover more information and submit your abstract here

Organizers:
Istanbul University – Department of Information and Records Management
Ankara University – Department of Information and Records Management
Gustave Eiffel University – Department of Library and Information Science


EUreka3D at GeoDPA2024


image courtesy of CUT.
EUreka3D will be presented with a Poster at the GeoDPA2024 Conference in Germany organised by DLR Germany 24-25th of April 2024. In this conference, partner CUT Cyprus University of Technology is presenting the results of a cooperation with the HE-Widening Project: ENGINEER and all the related local Labs from the Civil Engineering, Informatics and Mechanical Engineering departments. The cooperation is aimed at providing satellite monitoring of the UNESCO WHC Monument of Holy Cross in Pelendri, Cyprus.

In the pursuit to preserve the rich heritage of the monument, innovative digital surveying methods have been employed. Through a combination of Photogrammetry and Terrestrial Laser Scanning (TLS), a comprehensive digital record of this monument has been crafted. By aligning georeferenced point cloud data from Photogrammetry with TLS, we pave the way for enhanced data processing within Building Information Modeling (BIM) software.

Download the poster (PDF, 800 Kb)


UNCHARTED final results

The EU funding of UNCHARTED has arrived to an end.

All the public deliverables produced during the project are available for download.

The themes of the research explored during 4 years, from February 2020 to January 2024 have identified several areas of investigation that are still worth to be considered for further work.

The UNCHARTED book entitled “The plural values of culture in Europe” is the legacy of the project that remains as the starting point for future reflections by the partners who participated in the UNCHARTED consortium, by the network of organisations and individual scholars and experts who have been involved in the project’s activities, and by all the researchers interested in Understanding, Capturing and Fostering the Societal Value of Culture.

“The plural values of culture in Europe” is published by Routledge and will be available in the coming months as open access.

 

 


Empowering Heritage Communities: INCULTUM Project at the RE-CULTURAL HERITAGE Meeting

In Thessaloniki, Greece, the Transnational Project Meeting titled “RE-CULTURAL HERITAGE: Reviving of Cultural Heritage: Social and Economic Empowerment of Rural Areas” held on March 11-12, 2024.

Kamila Borseková (Matej Bel University) delivered presentation on “Empowering Heritage Communities: Participatory and Digital Approach to Mining Treasures of Central Slovakia“, and highlighted the innovative strategies employed by the INCULTUM project to engage local communities in the preservation and valorization of their cultural heritage. Through a participatory methodology, the INCULTUM pilot action on Mining treasures of Central Slovakia aims to breathe new life into the unique mining heritage of Central Slovakia.

The discussion that followed this presentation was rich and engaging, with RE-CULTURAL project partners from Spain, Italy, Greece, Turkey, and Austria sharing insights and experiences from their respective contexts. This exchange underscored the universal challenges and opportunities in cultural heritage preservation and the potential of collaborative approaches to address them.

The meeting in Thessaloniki was not just a platform for sharing the achievements of individual projects but also a fertile ground for exploring synergies between the INCULTUM and RE-CULTURAL Heritage projects. Both initiatives share a common goal of enhancing the social and economic empowerment of rural areas through the revival of cultural heritage. By fostering dialogue and collaboration, the event contributed significantly to the dissemination of the INCULTUM project’s results among relevant stakeholders and the broader community interested in cultural heritage preservation.

The Transnational Project Meeting in Thessaloniki was a testament to the power of collaboration and shared vision in the realm of cultural heritage preservation. Kamila Borseková’s presentation on the INCULTUM project and its efforts in Central Slovakia served as a beacon of inspiration, demonstrating the transformative potential of participatory and digital approaches in reviving cultural heritage.

 


Call for book chapters – Endangered Heritage Sites: from eidotypes to enriched representations and design solutions

“Endangered Heritage Sites: From eidotypes to enriched representations and design solutions” call for book chapters

 

A new and promising editorial project titled “Endangered Heritage Sites: From eidotypes to enriched representations and design solutions” is launched and the call for book chapters is now open.

The book delves into the potential of digital surveying methodologies to decode and analyse cultural heritage data. Semantic segmentation, deep learning, heritage building information modelling (HBIM), and 3D point clouds enable the exploration of the intricate layers that constitute endangered heritage sites.

By critically examining these methodologies, the book includes real-world case studies that shed light on heritage sites facing threats from anthropogenic disasters and natural hazards.

These contributions aim to unveil hidden narratives, safeguard collective values and reshape perspectives on cultural heritage in the digital era.

Editors: Stefania Stellacci, Serdar Aydin

Keywords: Text mining; Semantic data source; Cultural Heritage; Heritage Building Information Modelling; Digital age; Heritage at risk.

The abstract should be submitted no later than April 10, 2024.

The abstract length should be approximately 200 words, explaining the research approach, the main topic(s), and how it fits into the general theme of the book. Chapter proposal should include title, lead author, and 5 keywords.

All submitted abstracts and full-text papers will be reviewed by the editors and a panel comprising three renowned scholars in the discipline of Cultural Heritage and Digital Humanities. The status of the chapter proposal will be communicated to the authors by April 20, 2024.

After the acceptance of the abstract, the text-full chapter should be submitted no later than June 10, 2024. The length of the final chapters is around 8,000 words. Detailed guidelines will follow in due time.

The full chapter will be reviewed by three peers by September 10, 2024.

The revised versions of the chapter should be sent no later than October 10, 2024.

Submit your abstract and find further information about the project, including periodic updates, here


Survey on 3D Repositories for Cultural Heritage

The Time Machine Organisation in collaboration with the Europeana Initiative have developed a survey seeking to better understand the existing landscape of digital European data infrastructures facilitating the storage of 3D cultural heritage datasets/digital objects. The questions address various topics covering metadata standards, the quality of 3D data, licensing for 3D data, and how the data can be accessed or shared and by whom. By answering these questions you will help us to better understand how 3D data is being managed, which will help us in shaping the future of the common European data space for cultural heritage.

We invite operators of data repositories (= infrastructures to store and manage digital files and their corresponding metadata such as digital archives, data collections, virtual research infrastructures, etc.) holding 3D data to participate in this survey.

Link to the survey on 3D data repositories

The survey is open until 8th April 2024.

Your insights will contribute to shaping the future of digital cultural heritage preservation, accessibility and reuse in Europe.

More information on Europeana Pro.