Search Results for: games

Focus on museums and games

Ed Rodley is an exhibit developer who is currently working at Museum of Science in Boston; he publishes an extremely interesting blog: Thinking about Museums: thoughts on museums, content, design, and why they matter. His posts about gaming and museums are worth to be highlighted: find out more! Continue reading


Games Development Tools for DCH

As part of an ongoing digital heritage project, two students on the Games Design BA (Hons) at The Hull School of Art & Design in the UK are currently using the Unreal4 development kit to recreating 1960’s Whitefriargate (Kingston Upon Hull) and the surrounding area in digital 3D. They will be showcasing this project as part of their end of year show and at other external venues around Hull (UK City of Culture 2017). The project aims at engaging digital media students in deeper research through social and industrial heritage interpretation, whilst extending their understanding of what their increasing skill sets can offer in terms of fulfilling roles in industry. Continue reading


Videogames, more than entertainment

Videogames represent not only a fun for the whole family, but also have great impacts and benefits on several aspects of society: art, education, economy, social issues and much more. This is also witnessed by the fact that hundreds of US schools nowadays offer courses for computer and video game design and programming. Continue reading


Barcelona Hackaton 2014: Augmented Reality Games

The i2CAT Foundation organised the Augmented Reality Games Hackaton in Barcelona. It was a one-day activity that brought together a group of developers and creatives to create, in a funny way, augmented reality applications. The hackaton took place on 15 March 2014 Continue reading


DigiPlaySpace in Toronto for children

The TIFF digiPlaySpace in Toronto, now in its 3rd year, is currently on show at the TIFF Bell Lightbox space. The game-space is designed in order for children to engage with new digital games during the yearly March break from school. The games are provided by multiple artists working in the field of digital art. Continue reading


Sicily Histories APP for smartphone

Sicily Histories is an application for android and iOS that makes the use of cultural heritage more engaging. Archaeological, medieval and baroque and contemporary sites of the entire region are intertwined with narratives that cross the epochs of Sicilian history … Continue reading


CALL FOR WORKS for QueerTech.io 2019

QueerTech.io 2019 is an annual URL+IRL exhibition of online digital media artworks by queer identifying artists from around the globe, presented by Midsumma Festival and QueerTech.io. This year QueerTech.io are introducing modest artist honorarium for selected works. The work will … Continue reading


The Curse of the Sad Mummy, by Shy the Sun

Take a look at Shy the Sun’s latest project, a short film created for Riot Games. It has already had around 5.000.000 hits so far and is climbing! Shy The Sun is known for its fantastical character design and attention to detail in their work, creating magical worlds. Not to miss. Continue reading


CRe-AM final event / ICT & Creative Industries in Europe: current trends and future policies

The event will present CRe-AM’s roadmapping work and results. The day will be divided into two parts to present the main outcomes of the CRe-AM project and to allow networking among participants. The morning plenary session will present roadmaps for each creative … Continue reading


emoto, London 2012

emoto is a unique data art project that sets out to visualise the online emotional response to the London 2012 Olympic and Paralympic Games. The collected emotion data is captured and visualised into an artwork which can be experienced via a web-based visualisation, on-site installations, and an ’emoto in London’ mobile app. Continue reading