This deliverable describes the initial version of the sustainability and exploitation plan of PREFORMA, including a preliminary impact assessment conducted through an analysis of the level of activity generated in the community, of the test cases carried out so far and of the results of a survey circulated to the memory institutions participating to the project, both as partners and as associate partners within the network of common interest.
The following communities have been considered in relation to their expected engagement in exploiting the PREFORMA applications:
- the open-source community of researchers and developers interested in contributing to the code;
- memory institutions willing to integrate the PREFORMA software in their infrastructure;
- the community of enterprises interested in PREFORMA tools and in developing services around them (first of all the suppliers working in the project);
- the standardization bodies looking for feedback on how to improve and advance the specifications of the standard file formats.















EAGLE aims to build a multi-lingual online collection of millions of digitised items from European museums, libraries, archives and multi-media collections, which deal with inscriptions from the Greek and Roman World. The aim of the network is to make available the vast majority of the surviving inscriptions of the Greco-Roman world, complete with the essential information about them and with a series of peer-reviewed translations in several European languages. These are notoriously unavailable for inscriptions, as photos. 
Culture represents an extensive economic asset and a valuable source of creativity and innovation. According to the European Parliament’s report on EU policy for cultural and creative industries (June 2016), Cultural and Creative Industries (CCIs) have become high-capacity engines for economic growth, representing 11.2% of all private enterprises and 7.5% of all employed persons. Beyond their significant economic contribution, CCIs have built a bridge between arts, culture, business and technology.





































