
ABLE (Accessibility for a Bolder Learning Experience), is an initiative by the Office of Information Technology (IT) in collaboration with the Student Affairs Accessible Education Office (A.E.O) at the American University of Beirut (A.U.B), to open the doors of higher education for all through digital accessibility.
More than 200 experts, frontline workers, innovators, vendors and end users from around the world are expected to attend the April summit to share innovations, best practices, implementation strategies, and research and education in assistive technology (AT) and accessibility.
“Excellence in education is when we do everything that we can to make sure they become everything that they can.” Carol Ann Tomlinson.
ABLE aims at increasing the retention and success rates of students with disabilities and to support their readiness for life after university by developing and deploying accessibility to campus-wide IT resources.
ABLE scope covers assistive technologies (A.T), learning content, services, resources, policies, inclusive IT support, collaboration platforms, IT facilities and learning spaces.
The ABLE initiative includes, but not limited to:
- The ABLE Summit annual event
- A national joint project to implement digital accessibility in higher education with a consortium of universities, governmental and nongovernmental entities.
The ABLE summit will feature renowned speakers from global leading organizations in industry and academia, to boost awareness, charge collective momentum and to trigger related initiatives.
Website: https://sites.aub.edu.lb/able/




Rome Reborn Project was an international initiative launched in 1996 with the goal of creating 3D digital models to illustrate the urban development of ancient Rome. According to the advice of the project’s advisory committee, the work of modeling begun recreating the city in year 320, under the emperor Constantine. This was a transition moment for the ancient city from the point of view of its architecture, which saw an increasing of Christian basilicas and churches built near to older structures such as the Pantheon and the Roman Senate House, thus enticing a great change in the urban landscape in that moment. The model shows a very neat panorama, which doesn’t account the recreation of the actual conditions of traffic, dirt and confusion of antique Rome’s crowded streets; but permits to explore over 7,000 buildings and monuments as they are known through literature, maps, and catalogues.


















































