CALL FOR APPLICATIONS – bang.prix 2020 digital artists

bang. Prix is Turkey’s leading platform where art, design, technology and science intersect, founded in 2015 by a team of interdisciplinary minds with backgrounds in various fields and the common desire to share their curiosities and develop beyond the scope of their fields.
To date, bang. Prix has provided the support and mentorship to 57 participants in the development of their projects, showcasing them to thousands of audiences in 13 exhibitions in Turkey and abroad. In its fourth year, bang. Prix is expanding beyond support for project-based development and exhibitions as a platform that supports practitioners from different disciplines and countries to develop themselves at the nexus of art, technology, design and science.
Under the scope of the bang. Prix 2020 program, we open our call for applications to those interested in participating. The program provides resources, mentorship and networking opportunities customized to each participant.

bang prix

For more information about what the program offers, please visit the website here: http://www.bangprix.org/eng.html

Applications are accepted during the period of 11 November – 31 December 2019. A selection committee consisting of 5 external jury members and the bang.prix team will select the finalists to participate in next year’s program (January 2020 – November 2020). Application results will be released at the end of January.
Application is free of charge.

Who can participate?
Creatives who apply digital technologies or science, including:
● Artists
● Designers
● Architects

Professionals from science and technology fields expanding their practices to include artistic approaches. These fields may include:
● Neuroscience
● Biology
● Computer Science
● Sociology
● Philosophy
● Psychology

Priority will be given to those at early stages of their career, but applicants looking for opportunities will also be considered. The program is international and open to any nationality and country of residence. Individuals and groups/collectives may apply.

While the program is flexible for participants based in different countries, selected participants are expected to communicate openly and promptly and dedicate time from their usual activities to program activities throughout the program period (Jan – Nov 2020).

Evaluation criteria
Applicants are judged on the following criteria:
● Level of curiosity and motivation towards working in the intersection of art, science, design and technology
● Need for support provided by the bang.prix program
● How realistic the development goals are
● Clarity in expression of the applicant’s self and work

How to apply?
Submit your application documents to register@bangprix.org. The entire application process will take place digitally. Applications by courrier will not be accepted. Application documents should be in a folder named FirstName_LastName_withabang , and includes:
1. A completed application form downloadable here: https://drive.google.com/file/d/1-7MS8UhyOCPaOd-F9a-ln-vNBAYX-F12/view
2. CV and portfolio, if applicable, of previous projects and works.
3. Motivation letter (max. 800 words, titled FirstName_LastName_ML )
a. Why you wish to participate in the program
b. The work you wish to develop during the program (project or research idea)
c. The people or organizations you want to be in touch with during the program who may inspire or support your development
d. What you expect from the program
4. Other supporting documents related to the work you plan to develop during the program, if available
5. Contact information of two reference persons
6. Video supporting your motivation letter less than 1 minute (Optional)

Applications will be accepted in English or Turkish and in pdf or MP4 formats ONLY.
If you have any questions, feel free to get in touch at hi@bangprix.org.


Exhibition “Fragmenta“ by Artist Gianluca Cingolani at Today Art Museum in Beijing

Screenshot_2019-11-06-22-11-55-045_com.tencent.mmGianluca Cingolani is a multidisciplinary artist, working with video, photography, graphic and music.

The exhibition Fragmenta, that opens in Beijing on 16th November, is a journey in Time, a reflection on the concepts of Narration. Fragments, the origin cells, take us in the eternal Time. Achieving and ending the action no longer exists. Fragmenta projects us in the dimension of pure events, which is that of infinite time. An action has always already happened and is always about to happen.

Striding across these different disciplines,Gianluca Cingolani’s process of art creation is centered on the technique of digital compositing, through which the work is created layer by layer, integrating, overlapping, manipulating signs, photogtaphic traces, video frames, sounds which are fragments of memories and of ancient knowledges. The result of this interdisciplinary investigation is a dialogue between natural and artificial, figurative and abstract, old and new, in an artistic setting evoking the eternal Time, which is the main theme of the exhibition Fragmenta.  With his digital works Cingolani creates shapes from the void. The images of his photographic works emerge from and leave the two-dimensional perspective, taking on the appearance of objects that decidedly place themselves in space with their corporeality.

The narration in his video creations is built on textures of fabric, organza, tarlatan, cotton, nets, mixed with other textures, plaster, rice paper, evoking the arts of tailoring, carpentry, spinning, which weave and construct the plots of the narratives world offers us.Whether the represented image is immobile or moving is relative.mmexport1573141518684 (002)

What matters is to stop the gaze. Contemplating becomes listening and action, synchronicity. Contemplate, therefore, to see oneself and at the same time to vanish.

Web: https://mp.weixin.qq.com/s/wsaICTvejnGHNm_yUJY-Jg


Little Islands Festival – call for artists

LIFLittle Islands Festival is a festival for people, places, ideas, images.

A summer feast of audiovisual arts based in Sikinos island with the intent to connect more and more little Greek islands every year. LIF creates the motivation for gatherings outside the city walls and connects a local and international artistic community with the uniqueness of cycladic islands.

Little Islands Festival in its third edition, invites artists working on audiovisual and digital creation to submit their proposals in the following categories. The project theme is open.

Artists can submit more than one proposal and in more than one category. A separate application form must be completed for each proposal. There is no entry fee.

Deadline for proposal submissions: January 25th, 2020.

  • Video Art (up to 10min)
  • Animation (up to 20min)
  • Short Film
  • Performance
  • Installation
  • Digital Art
  • 3D Mapping
  • Soundscape
  • VJ Art

 

For more info, visit our page:

www.littleislandsfest.com

www.facebook.com/littleislandsfestival

LIF

co-organised along with the Region of South Aegean.


REACH at “Citizen participation and the changing meaning & value of cultural heritage across Europe” Workshop

belgium-3590656_1920The 29th November, in Brussels, KIK-IRPA and FARO held a workshop titled “Citizen participation and the changing meaning & value of cultural heritage across Europe”.

The event was one of the outcomes of the Action Programme 2016-2019 related to the four main themes of the Strategic Research Agenda of the EU Joint Programming Initiative, Cultural Heritage and Global Change (JPI-CH).

Focus of the event was to discuss the opportunities and challenges of heritage participation and learn from examples from all across Europe.
Questions to be answered:

  • How can heritage professionals and policy makers be stimulated to include the meaning(s) people attach to heritage as an essential element in the way they handle heritage?
  • How can citizen participation engage population groups that are difficult to reach (young people, migrants…)?
  • Which best practices are available in Europe?
  • how can experiences with citizen participation in other sectors can be use in the heritage sector? what can they teach the heritage sector?

Prof. Neil Forbes, coordinator of the REACH project, contributed to the event as a speaker, presenting: “Participation, commitment and resilience: cultural heritage and community in Europe

Read the programme and more information here.


Participatory approaches for territorial cohesion – REACH International Workshop
20190715 arch. exc with childrenThe third REACH international workshop will take place on the 26th November at the Oficina de Proyectos Internacionales (OFPI) in Granada.

 

It will be organized by University of Granada, REACH Partner and Leader of REACH Rural Heritage Pilot.

 

This event aims to investigate the value of participatory preservation of Cultural Heritage specifically agrarian/rural heritage and cultural landscapes; it will address the themes of territorial cohesion and involvement of rural communities.

The workshop will start from the the experiences and lessons learnt during the participatory activities carried out in the MEMOLA project (Mediterranean Mountainous Landscapes) coordinated by UGR and specific cases of good practices and social innovation will be analysed.

The event will be attended by local administrations, territorial communities, academics and citizens’ organizations.

 

Programme
Click here for the programme

 

Venue
The workshop will take place in Granada at Oficina de Proyectos Internacionales (OFPI) Vicerrectorado de Investigación y Transferencia – University of Granada, C/ Gran Vía de Colón, 48, 2ª Planta.

PLUGGY final event “Europeans to become online heritage curators”
Pluggy final event 2
Pluggy, the Pluggable Social Platform for Heritage Awareness and Participation, is a 3 year EC funded project with the aim to involve actively the whole society in cultural heritage.

 

The platform provides innovative tools and apps (i.e. 3D audio, augmented reality, geolocation and collaborative games) to enable users to share their local knowledge and experiences by allowing professionals and citizens to actively contribute to the promotion and preservation of cultural heritage.

 

Wednesday 20th of November 2019 the final event entitled “Europeans to become online heritage curators” will be held in Athens to presents the PLUGGY Social Media Platform.

The programme of the event includes:

  • The Conference to discuss PLUGGY’s result as well as the latest technological advances in the field of participative culture at a European level;  participants and key-experts will be invited to the debate and there will be several interactive presentations and live discussions.
  • A parallel exhibition to show the PLUGGY Social Media Platform, Curatorial Tool and apps through exciting demonstrations and hands-on sessions.
  • The presentation of the six winning apps of the PLUGGY App Challenge and the awards ceremony for the best one:
    in the framework of PLUGGY, an app challenge took place, in order to invite external developers to develop pluggable applications and demonstrate the connectable nature of PLUGGY and its potential exploitation. The app evaluation committee chosen 6 finalists; finally, in September and October, a public competition for the best app took place; the winner will be awarded during this event.
  • The live tour around Technopolis, the venue of the event; the participants will have the opportunity to experience through the PLUGGY apps, cultural heritage stories about the surrounding area, which is one of the most important areas of the city of Athens.

More info:

PLUGGY websitehttps://www.pluggy-project.eu/

PLUGGY final event websitehttps://www.pluggy-project.eu/final-event/

Venue: INNOVATHENS, Hub of Innovation & Entrepreneurship of Technopolis City of Athens,Peiraios 100, 11854,Gazi, Athens, Greece

Date: the 20th November 2019

Registration: participation to the PLUGGY Final Event is free but registration is obligatory due to the restricted number of seats. Register here


ARCHES Project – Final event

ARCHESARCHES, Accessible Resources for Cultural Heritage EcoSystems, is a 3 year European project with the aim to make art and cultural experience accessible for all, through the development of technological solutions that improve access to culture.

The project is arriving at the end of its intensive activity and it will present the results of its research at the  final event in Madrid on Thursday 7 November.

 

The results of the project are guidelines and publications, apps and advanced technologies: tactile reliefs made by state-of-the-art 3D modelling techniques, apps and games for smartphones and tablets, sign-language avatars.

The participatory research groups were the core of the project: more than 200 disabled people together with technology companies, universities and museums, developed and tested the solutions providing their experiences and suggestions to improve the applications.

For this purpose over 160 sessions were held in London, Vienna, Oviedo and Madrid.

 

THE MUSEUM IS FOR ALL!

During its 3 years of activity, ARCHES Project intended “to challenge perceptions of inclusion and exclusion, moving beyond the notion of disability categories and working instead with people’s access preferences.

 

The ARCHES final event will take place at the Thyssen-Bornemisza National Museum, Madrid, the 7th November 2019.

“Imprese Creative Driven”, a call for enabling relationships between business and creativity

parma2020Parma, the Italian Capital of Culture 2020, is launching a call and a programme to enable creativity and culture embed in the business industry.

The overall grant is 80.000 euros to support up to 8 projects.

Two training days are planned on 7 and 8 November, and a period of open days from 13/11 to 2/12 to visit the important companies and business that support the call will allow applicants to develop quality proposals, to be submitted within the deadline of 19 December.

Download the full call (Italian language PDF, 330 Kb)

Programme of the training 7-8 November (Italian language PDF, 260 Kb)

Visit the website (Italian language): https://parma2020.it/it-IT/Imprese-Creative-Driven.aspx


EMOTIVE project’s survey on digital experiences in Cultural Heritage

CatturaEMOTIVE is a EU-funded research project that works from the premise that cultural sites are highly emotional places stimulating human connection and the interest for knowledge. From 2016-2019, the EMOTIVE consortium has researched, designed, developed and evaluated methods and tools that can support the cultural and creative industries in creating narratives and experiences which draw on the power of “emotive storytelling”. The output of this process is a number of prototype tools and applications for heritage professionals and visitors that produce interactive, personalized, emotionally resonant digital experiences for museums and cultural sites.
In this general contest EMOTIVE EU  is conducting a survey to understand the market for digital experiences in cultural heritage and to evaluate its platform features. The survey aims to collect opinions about the EMOTIVE platform and other’s experiences in using similar platforms in the past.
Click HERE to answer the questionnaire! It takes about 5-10 minutes.


REACH Project Best Practices on Social Participation In Cultural Heritage
5. PuppetryThe Faro Convention on the Value of Cultural Heritage for Society (Council of Europe, 2005) promotes a broader understanding of heritage in relation to communities and society, placing much emphasis on citizen participation. How can participation be done most effectively? There is no one-fit-all model to orient the organisation of participatory activities in the cultural heritage field. But garnering information about projects and bottom-up initiatives that have already tested participatory approaches is of great help in the process of planning new ventures.
Within the framework of the REACH project, an extensive mapping exercise has been undertaken to collect good practices related to social participation in cultural heritage. The REACH repository comprises well over a hundred records, ranging from small-scale, localized activities to larger collaborative projects and global or distributed online initiatives. Covering a variety of approaches and heritage themes, this collection is intended as a resource to help professionals, practitioners, researchers and citizens with the planning of participatory actions. It is an easy-to-search archive of projects and ideas that can be transferred, adapted or replicated in different contexts. Each record contains valuable knowledge about participation in action, whether the focus is on museums designing participatory forms of intervention or on disadvantaged communities taking action to ensure the preservation of their heritage; on the role citizens can play in revitalizing rural and urban sites or on the preservation and re-use of local heritage via bottom-up initiatives. Located in 30 countries across the world, but with a specific emphasis on Europe, the good practices collected in the REACH dataset can be searched using various filters (keywords, country, CH category, CH theme) to narrow down the selection. To browse the database click here
If you wish to suggest a good practice for inclusion in the archive, please contact info@reach-culture.eu