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- Innovations in museums' pricing strategies serve to build a loyal audience, ensuring self-sustainability while at the same time fulfilling their mission in cultural participation
Research project of MA students in the Museums in Context course at the Erasmus University Rotterdam, MA Cultural Economics led by professor Trilce Navarrete. Authors: Aylin Beijersbergen, Joanna El Mir, and Martina De Gennaro All images courtesy of the … Continue reading →
- Last days to participate: the consultation survey is open until 23rd February 2023
The Commission Services are currently running the largest ever public consultation held on the past, present and future of the EU’s Horizon research and innovation programmes 2014-2027. Through this consultation, you are able to share your views on: • The … Continue reading →
Topic: computer animation

From Artificial Intelligence to Social Intelligence To err is human, it’s said. Could that be why we’re incessantly striving for perfection and steadfastly believe we can attain it with technology and science, and in spite of the fact that there … Continue reading

New Realities: Authenticity & Automation in the Digital Age In San Francisco, at the epicenter of the digital revolution, DigitalHERITAGE 2018 was organized with an amazing lineup of talks, exhibits, workshops, tutorials, special sessions and more, including: Internet Archive founder … Continue reading

CROC’s Virtual Reality Center specialists developed a digital copy of the State Hermitage Museum’s Jupiter Hall to demonstrate it in virtual reality. This unparalleled project in the Russian museum domain aims to promote the national cultural heritage. Using the photogrammetry … Continue reading

Aura is an immersive sound, light and video projection-mapping experience, staging in Montreal’s landmark Notre-Dame Basilica. The viewer is absorbed in a spectacle in which the Basilica’s grandiose architecture is enriched with a layer of augmented reality and spatialized orchestral … Continue reading

Memola project studies the formation process of historical landscapes in relation to the use of natural resources, especially soil and water, in order to define strategies for the conservation, diffusion and connection between cultural heritage and environment. The project produced … Continue reading

September 7-11, 2017, Linz will host an exciting, comprehensive confrontation with the reality and the vision of artificial intelligence. Symposia, exhibitions, performances, workshops and artistic interventions will elaborate in depth on its cultural, psychological, philosophical and spiritual dimensions. Consideration of the … Continue reading

OJOO consists of an app to play games, and a Design Studio to create games, even without any technical skills or knowledge! If you know how to type text and upload a picture, you’re all set. And once you have … Continue reading

“Hack the Brain Prague” is a hackathon designed for people whose interests center either on the worlds of science or of art or have an interest in both, with an emphasis on connecting creative people and giving them the chance … Continue reading

Ars Electronica Linz was selected to conduct the competition to determine the first two recipients of an award launched this year by the European Commission that is as prestigious as it is highly endowed. The STARTS Prize, each accompanied … Continue reading

The ART // GAMES // HACKATHON was an intensive weekend workshop, which will allow artists, coders and technologists to collaborate, team up and develop prototypes of game art projects. This exciting event took place at Game City in Nottingham – home of the … Continue reading