Topic: computer animation

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VIEW 2016: 17th International VFX and Computer Graphics conference

Italy’s largest computer graphics and digital media conference will swing into action October 24, 2016, in Turin Italy. The renowned confab brings top professionals in animation, visual effects, virtual reality, and digital design to northern Italy for five days of … Continue reading


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14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage – programme available

The 14th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH 2016) aims to foster an international dialogue between ICT experts and CH scientists to have a better understanding of the critical requirements for processing, managing, and delivering cultural information to … Continue reading


Artificial Skins and Bones / Visible Strength / Lisa Stohn and Jhu-Ting Yang / Fotocredit: Bernardo Aviles-Busch
STARTS Prize 2016 to “Magnetic Motion” and “Artificial Skins and Bones”

  Ars Electronica Linz was selected to conduct the competition to determine the first two recipients of an award launched this year by the European Commission that is as prestigious as it is highly endowed. The STARTS Prize, each accompanied … Continue reading


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VIEW Awards 2016 – Short movies and videogames contests / deadline 15 Sept. 2016

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. After the international success of past edition of VIEW Awards , the 2016 contest is ready to widen its scope with new … Continue reading


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ART // GAMES // HACKATHON

The ART // GAMES // HACKATHON  was an intensive weekend workshop, which will allow artists, coders and technologists to collaborate, team up and develop prototypes of game art projects.  This exciting event took place at Game City in Nottingham – home of the … Continue reading


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E-Space Games Pilot user testing

by Rosemary Cisneros, Coventry University The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support … Continue reading


Pixar's short Lava
VIEW nominates its keynote speakers!

The VIEW conference will take place on October, from 19 to 23, in Turin, Italy. The curated conference, which celebrates its 16th year, features talks, panel sessions, workshops, awards for outstanding work and this year four remarkable keynote speakers: Mark Osborne, Randy Thom, Jorge R. Gutierrez, Shannon Tindle. «We are honoured and thrilled to welcome these four amazing artists to Turin for the VIEW conference» Professor Maria Elena Gutierrez, director of the annual conference, declares. «I know their presence will inspire our audience of students and professionals»… Continue reading


18th Japan Media Arts Festival, Art Division, Excellence Award"Sensing streams – invisible, inaudible", SAKAMOTO Ryuichi/MANABE Daito
19th Japan Media Arts Festival: Call for Entries

The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honours outstanding works from a diverse range of media, from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation and Manga. Entries are sought from professional, amateur, independent and commercial creators across the globe. Works completed or released between September 3, 2014 and September 9, 2015 are eligible for entry in the four divisions. Continue reading


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Uprise Festival 2015. Get Ready to Start Up!

During this edition of UPRISE Startup Festival, taking place on September 25-26, UPRISE will showcase 200 international startups, a showcase programme for young to mid-stage startup companies, to 10.000 attendees. The event will be held at NDSM Werf in Amsterdam. Partners include Red Bull, Sonos, Facebook, Rockstart and UVA, VU Amsterdam and NRCQ. Continue reading


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About teamLab, Tokyo-based digital artist collaborative

teamLab, founded in 2001, is a collaborative creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as “ultra-technologists” their aim is to achieve a balance between art, science, technology and creativity. teamLab ultratechnologists believe that digital technology can expand art and that digital art can create new relationships between people; they work for an interactive relationship between people and art and for children experiencing shared and co-creative spaces. Continue reading