Topic: 3D imaging & simulation

ARQUEOLÓGICA 2.0

ARQUEOLÓGICA 2.0 will analize both the present and future of documentation, reconstruction and computer aided render techniques, applied to archaeological heritage and culture. The main aim is to offer an updated overview about the Archaeology of XXI Century. Continue reading


Digital Intelligence #DI2014

Digital Intelligence 2014 (#di2014) is a new international scientific and interdisciplinary conference dedicated to digital society and cultures. It will be held in Nantes, on 17-19 September 2014 and jointly organised with Scopitone, the main French Festival on digital arts and electronic music (Scopitone 2014, Sept. 16-21, 2014). Continue reading


British Museum and Samsung’s Digital Discovery Centre

As children are now increasingly exposed to digital technology at a much younger age, the British Museum harnesses this opportunity to engage children with history and culture through new technology that they feel familiar with. Continue reading


Support for CyArk grows internationally

These sites are not only at risk of destruction from natural disasters and war, but also from the passing of time without regular, professional maintenance. The CyArk Project launched their CyArk 500 Challenge in October last year. Continue reading


XV INTERNATIONAL COMPUTER GRAPHICS CONFERENCE

VIEW Conference, the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX, already selected 2014 dates: it will take place in Turin from 14 to 17 October. Continue reading


HoloDecks’ ‘augmented sound sculptures’

The HoloDecks project has recently created art pieces that combine sound and digital media, with the intention of visually representing audio. “Augmented sound sculpture” is the name they have given to these pieces, which were all designed using a custom-made application from openFrameworks. Continue reading


Mesh joinery. An innovative fabrication method

In the manufacturing process, a wide variety of basic technologies are employed to create real-world tangible reproductions from 3D digital models. Paolo Cignoni, Nico Pietroni, Roberto Scopigno and Luigi Malomo developed the Mesh Joinery, a novel strategy to fabricate illustrative shape approximations based on ribbon-shaped planar slices and characterized by a greater flexibility. With Mesh Joinery, the four experts extended the classical slit mechanism that was used for planar joineries by providing additional structural degrees of freedom. To this day, no existing fabrication paradigms are able to represent such complex objects as those realised with their method. Continue reading


MIT researches on the way to create the “digital body”

inFORM is both a tool with immense potentialities of application, and a sort of animated work of art, an installation representing the first “digital body” ever. As shown in the video, using inFORM is like having a digital extension of the body: the hands get out of the screeen, as they are reproduced by the pins movements. At MIT the researchers say: “We are currently exploring a number of application domains for the inFORM shape display.” Continue reading


Digital backups to save the world’s monuments

Spurred by the Taliban’s destruction of the 1600-year-old Bamiyran Buddhas in Afghanistan, CyArk (short for Cyber Archive) was founded in 2003 to ensure heritage sites are available to future generations, while making them uniquely accessible today. CyArk works as a non-profit organisation with experienced teams worldwide to record heritage sites using reality capture technologies such as 3D laser scanning, photogrammetry and traditional survey. Continue reading