The process of recording 3D movement (position, rotation, acceleration) of people and objects with the purpose of generating a 3D reconstruction of an event, happening, movement or performance. Motion capture is customized for a wide range of applications and industries from animation and entertainment to medicine and sports. Over the years, the systems and technologies that enable motion capture became more advanced and sophisticated, allowing for increased precision in motion rendering.
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UPCOMING EVENTS:
New self-paced course on Europeana AcademyA follow-up course to “Introduction to XR for cultural heritage” is now live on Europeana “Planning XR projects for cultural heritage” is an introductory course that provides a foundation for understanding XR and its applications in cultural heritage, developed as … Continue reading →
1-2 August 2026, FranceEUreka3D-XR was back in Burgundy for the Roman Days in Autun, where the construction game once again attracted several hundred visitors to the Bibracte stand. This time, there was no demonstration of the application, differently from the event in Arverniales: … Continue reading →



































