The process of recording 3D movement (position, rotation, acceleration) of people and objects with the purpose of generating a 3D reconstruction of an event, happening, movement or performance. Motion capture is customized for a wide range of applications and industries from animation and entertainment to medicine and sports. Over the years, the systems and technologies that enable motion capture became more advanced and sophisticated, allowing for increased precision in motion rendering.
Login Status
-
Free text
UPCOMING EVENTS:
A new blogpost on the Common European Data Space for Cultural HeritageA new blogpost was produced and published on the Common European Data Space for Cultural Heritage to disseminate and promote the five open-source digital tools developed by EUreka3D-XR. In the blogpost, the AR Tour Builder, the AR Tour Experience, the … Continue reading →
7–8 May 2026, Hybrid (Ferrara and online)The Heritage at Risk Summer School 2026, organised in collaboration with the 3D-4CH Project and in the framework of 3DBigDataSpace, brough together experts, researchers, and practitioners to explore this question through advanced 3D documentation methods. Participants gained insights into: European … Continue reading →































