The capability of a medium to facilitate a two-way communication between people or between the user and the medium itself. More specifically, it is a chain process in which input and feedback are mutually consistent and meaningful and where the interlocutor/interlocutors is/are effectively engaged. In computer science, interactivity is understood as the dialog that occurs between a person and a computer programme/tool. Such interactivity is assured if the human users are motivated, engaged and enabled to express themselves by the tool.
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UPCOMING EVENTS:
New blogpost on Europeana Pro by EUreka3D projectDiscover the many upcoming events and exciting initiatives organized in the context of EUreka3D-XR project, as the project enters its final year: EUreka3D-XR at Public Domain Day in Europe 2026 (15 January) 3D-4CH Winter School (21 – 23 January) EUreka3D-XR … Continue reading →
From August 18 to October 11, 2026; submissions due February 19.FILE – Electronic Language International Festival is now accepting project submissions and invites artists, researchers, creators, and developers to participate in its next edition. An international reference in the fields of art, technology, and innovation, FILE will take place in … Continue reading →































