-
Join the
Digital Meets Culture
Newsletter! -
Join the
If you have interesting news and events to point out in the field of digital cultural heritage, we are waiting for your contribution.
Digital Meets Culture
Open Newsroom! -
Free text
-
-
Upcoming events
-
- Istanbul, January 21-23, 2025. Deadline for abstract submission is October 30, 2024.
The BOBCATSSS conference is an international annual academic event focusing on library and information science. It is primarily organized by and from students from various universities across Europe. BOBCATSSS 2025 will take place on 21-23 January 2025, in Istanbul, under … Continue reading →
- Timisoara, Romania. September 16-19, 2024. The call for papers end term is June 10, 2024.
The 1st Workshop on Serious Games in Well-being, Environment, Digital Heritage and Other Applications will be held in conjunction with SYNASC 2024 on September 16-19 2024, in Timisoara, Romania. Serious games address practical problems by using games as a backbone … Continue reading →
Author Archives: valentina.bachi
The review meeting, hosted by the project Coordinator Fred Truyen at the premises of KU Leuven, welcomed the Project Officer Krzysztof Nichczynski and the reviewers Makx Dekkers and Tom Wachtel with whom the Europeana Photography WP leaders had the possibility to illustrate and discuss the project achievements. Photo courtesy TopFoto.co.uk Continue reading
On 25-26th of February 2015, the EuropeanaTV team organized a workshop at Rundfunk Berlin-Brandenburg (RBB) in Potsdam to work out a SmartTV app. It had to use RBB content about the Berlin wall together with related materials from Europeana. This workshop is part of the work realized in the TV pilot of Europeana Space project. Continue reading
The IPR workshop was an opportunity to begin to explore some of the issues that are likely to arise during the project as pilots and tools are developed and as open content is monetised. Continue reading
it is a portal for the people all over Israel and the globe. It enables Israel to be a leading member of the global community for digital culture and heritage, integrated with Europeana and functions a common platform for other cultural branches once they are moving toward the digital era. Continue reading
Personalized Access to Cultural Heritage (PATCH 2015) @ IUI Conference call for papers deadline January 16th 2015 http://patch2015.wordpress.com/ 8th International Workshop on Personalized Access to Cultural Heritage (PATCH 2015) is co-located with the ACM Intelligent User Interfaces 2015 Conference in … Continue reading
Coventry University Centre for Dance Research (C-DaRE, http://c-dare.co.uk/) held the 5th edition of the Digital Echoes Symposium. Digital Echoes Symposium 2015: Intangible and Performance-based Cultural Heritage 13 February 2015, Institute for Creative Enterprise, Coventry University Convenors: Sarah Whatley, Rosamaria Cisneros, Amalia Sabiescu Digital … Continue reading
The EuropeanaPhotography project ended 31st of January 2015. To mark the occasion, we organized a two-day conference in Leuven on Thursday 29 and Friday 30th of January, under the theme “The Impact of Digitization on Photographic Heritage: Memories Reframed“. Continue reading
The connection between Europeana Space and Europeana Photography is stronger than ever, basing on a Cooperation Agreement and most of all on common themes of reflection and activites. On 29-30 January, the Final Conference of Europeana Photography was organized in … Continue reading
Speakers: Sarah Whatley (Coventry University, project’s coordinator), Charlotte Waelde (University of Exeter), Prodromos Tsiavos (Postscriptum), Frederik Temmermans, Peter Schelkens, Ann Dooms (iMinds). A workshop focused on IPR that considers content rights in a non traditional way. Rather than only focussing on different … Continue reading
In Pisa, a 3-days event including an opening workshop, where videogames veterans, people with decades of expertise in the field, as well as young students who just started a BSc in Computer Science or Arts (or any other faculty of course) met and accepted the challenge of creating a videogame in 48 hours. Continue reading