The capability of a medium to facilitate a two-way communication between people or between the user and the medium itself. More specifically, it is a chain process in which input and feedback are mutually consistent and meaningful and where the interlocutor/interlocutors is/are effectively engaged. In computer science, interactivity is understood as the dialog that occurs between a person and a computer programme/tool. Such interactivity is assured if the human users are motivated, engaged and enabled to express themselves by the tool.
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UPCOMING EVENTS:
A new blogpost on the Common European Data Space for Cultural HeritageA new blogpost was produced and published on the Common European Data Space for Cultural Heritage to disseminate and promote the five open-source digital tools developed by EUreka3D-XR. In the blogpost, the AR Tour Builder, the AR Tour Experience, the … Continue reading →
7–8 May 2026, Hybrid (Ferrara and online)The Heritage at Risk Summer School 2026, organised in collaboration with the 3D-4CH Project and in the framework of 3DBigDataSpace, brough together experts, researchers, and practitioners to explore this question through advanced 3D documentation methods. Participants gained insights into: European … Continue reading →































