
photo credit: Devika Bilimoria
(THIS ROOM IS A SCULPTURE CALLED) PROPHECY is a body of newly commissioned work by pioneering multi-media artist Auriea Harvey. Curated by Pita Arreola, PROPHECY is an allegorical rendering of a spiritual journey, charting a course to reclaim grace and unity amid a landscape of disconnection and collective suffering. At its core lies a deep yearning for empathy amongst fractured societies.
These themes resonate with the concerns of British mystic, artist, and poet William Blake (1757–1827), who more than two hundred years ago created a series of engraved prophetic books that in their own interdisciplinary capacity combined poetry and vivid imagery. Rooted in his exposure to London’s rapid and exploitative urbanisation and his visionary experiences, Blake came to view himself as a prophet, using his art to critique the moral, political, and spiritual conditions of his time.

photo credit: Devika Bilimoria
Imbued with the same radical charge, PROPHECY carves its own mystical immersive system through a pollination of figures from Catholic faith with epic tales drawn from Greek mythos. The resulting exhibition is constructed as a mythic technological infrastructure made up of individual and interconnected digital artworks that are suggestive of religious architecture. This spatial arrangement, along with the presence of saintly figures in the galleries, seeks to evoke a moment of introspective reflection in the audience. Through this composition, Harvey presents the virtues and flaws that characterise a society ruled by technological frameworks, and invites us to explore the potential of spirituality and collective human action to emancipate oneself from algorithmic control.
Bringing together motion capture, holograms, AI-generated choreography and 3D printing within an interactive installation spanning three immersive chambers, PROPHECY is a counterstrategy to the pacifying impacts that contemporary technologies that AI and social media have on our perception of reality, calling for a rediscovery of spirituality and the empowerment of collective action. Harvey offers a poetic resistance to digital opacity, proposing that prophecy in the 21st century might not be about prediction, but about feeling, embodiment, and transforming the tools that govern us.

photo credit: Devika Bilimoria
Learn more: https://www.arebyte.com/auriea-harvey
























































EUreka3D-XR partners Bibracte and NTUA School of Electrical and Computer Engineering are jointly progressing towards the creation of two XR tools applied to the French archaeological site. The pilot is named “The AR narrative of the hidden side of Bibracte archaeological site” and is about visiting the archaeological site of the Celtic city of Bibracte (France) and being able to understand the process of excavations, the reconstructed aspect of buildings and the artefacts that were retrieved by archaeologists in different zones of the site, by following a map available on a mobile app.
The main challenge of mediating with visitors to the Bibracte archaeological site is to enable them to see and understand the almost invisible remains and realities on the site. The EUreka3D-XR pilot and the tools developedby NTUA offer a more comprehensive and immersive response to this challenge, directly on the archaeological site.
Thanks to AR, visitors will be able to view 3D models of terrain and objects linked to their discovery context and enriched with complementary media. This visit will allow them to discover ‘the hidden side of Bibracte’ by having access to missing elements, not visible in situ or not directly accessible to the senses and intellect.
Field tests have focused on the AR Tour Experience application and the immersive rendering of the 3D models associated to the test point of interest in the Bibracte site, and while the the first results are encouraging, some adjustments still need to be done to improve the user experience, suggesting further development and problem-solving on the mobile application and its back-end platform, according to an agile and iterative methodology that is based on the feedback collected during the meeting onsite.
More evaluation of the prototypes is planned in the coming months, engaging various stakeholders internal and external to the project consortium. Basing on user feedback, the full joint team of NTUA and Bibracte is willing to offer an innovative tool serving heritage mediation, to advance the application of XR tools and offer a good user experience, aiming that both the tools and the scenario are useful for cultural heritage institutions.
Read more about the Pilot on project website: www.eureka3d-xr.eu
Blog Bibracte (French language): https://www.bibracte.fr/actualite/projet-eureka3d-xr-test-de-lapplication-ar-tour-experience