Topic: interactivity

Screen City Biennial 2017 highlights

Screen City is a biennal event dedicated to presenting the moving image in public space, and its program combines installations, screenings, art walks, an online exhibition and audio-visual program, talks and panels. It explores the relation between the moving image, … Continue reading


Auckland Live launches the first Accessibility Virtual Tour of the city’s Town Hall

Auckland Live is a part of Regional Facilities Auckland, committed to promoting the arts, and supporting inclusiveness and access to the arts for all. In early December 2017, Auckland Live launched the first Accessibility Virtual Tour for the Town Hall– … Continue reading


Virtual reality re-creation preserves iconic Indianapolis church

A 3D digital re-creation and preservation of Bethel African Methodist Episcopal Church, the oldest African-American church in Indianapolis, was performed by Indiana University and recently presented to the public. Bethel AME Church has historically been the heart of the African … Continue reading


Call for Papers “Studies in Digital Heritage”, Indiana University journal

The aim of this special issue is to solicit interdisciplinary studies about the complex phenomenon that takes place during the aesthetic and synesthetic involvement of a human observer in the perception of Cultural Heritage and art mediated by virtual and … Continue reading


Patchlab Digital Art Festival 2017 – Data art and artificial intelligence

Patchlab Digital Art Festival, organised in Krakow since 2012, is an international event dedicated to interdisciplinary (post)digital art forms, created at the intersection of art, new technologies and creative programming. During the 6th edition, taking place 24-29th October this year, … Continue reading


workshop “Linked Data quality assessment and improvement – from academia to industry”

There is an unprecedented amount of data on the Web today. However, this data is only as  useful as its quality allows it to be. Data Quality is an important topic in companies and organizations that use and/or disseminate large … Continue reading


EVA London 2017: conference, exhibitions, a research workshop and numerous of demonstration sessions

Held annually in July, EVA London is one of the international Electronic Visualisation & the Arts conferences. The first EVA conference was held in 1990, with the intention to create a space for people using or interested in the new technologies to share … Continue reading


“Man Meets World”, Pop-Up Museum exhibition in Pisa, 20th May 2017

One of the virtual interactive exhibitions about Belle Epoque, which are curated by KU Leuven and powered with the MuPop (the Pop-Up Museum tool developed in 2016 within E-Space project) was on show in Pisa on 20th May. On the … Continue reading


Join the Group of Experts for the creation of the EU H2020 Manifesto on Digital Heritage and Virtual Museums

Virtual Multimodal Museum (ViMM – www.vi-mm.eu) is a high-visibility and participative Coordination and Support Action (CSA), funded under the EU Horizon 2020 programme (CULT-COOP-8-2016). ViMM brings together Europe and the world’s leading public and private sector organisations working on Virtual … Continue reading


VaporScape – interactive soundscape installation that reacts with body data

VaporScape is an interactive soundscape installation collaborated with NikeLab’s The Vision-Airs project, globally launched for celebrating the new VaporMax technology. The idea behind is about detecting the humidity of the room, temperature on audience’s skin and translate the vaporization rate … Continue reading