Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
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UPCOMING EVENTS:
May 8, 2026, Valencia (Spain)EUreka3D-XR is set to take part to CEPIC Congress 2026, that will take place in Valencia from May 6 to 8. The project will join leading professionals from across the visual media ecosystem by contributing to the discussion on media … Continue reading →
March 5, 2025, hybrid eventThe Europeana Aggregators’ Forum is the gathering where twice a year the community of Europeana most trusted partners meets to review strategies and collaborations, and make plans for the future. All the aggregators work with cultural heritage institutions to gather … Continue reading →








































