Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
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UPCOMING EVENTS:
The historic boat Lambousa once again adorns the Limassol pier in Cyprus and is also available as 3D model in EuropeanaThe Greek edition of Euronews, the pan-European television news network, recently featured the story of the Lambousa boat. https://gr.euronews.com/2024/07/02/cyprus-unesco-fishing-boat The Lambousa is fishing trawler built in Piraeus in 1955 and for half a century it plowed the Cypriot seas. After years of … Continue reading →
15 January (Brussels and online)Co-organized by EUreka3D-XR project partner’s meemoo, this year’s annual Public Domain Day drew attention to the barriers that often still stand in the way of opening up these materials through a two session one-day event offering insights, plenaries and specialised … Continue reading →































