Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
-
Join the
Digital Meets Culture
Newsletter! -
Join the
Digital Meets Culture
Open Newsroom!If you have interesting news and events to point out in the field of digital cultural heritage, we are waiting for your contribution.
-
Free text
-
-
Upcoming events
-
- The SECreTour team met with local communities on 10-11 March 2025
On 10th and 11th March representatives of partners of the SECreTour project met in Lugano to visit the places of the pilot about Monte San Giorgio. This is a very special place, full of cultural heritage, environamental and historic excellence, … Continue reading →
- Collaboration agreement has started between the SECreTour project and the Europeana Foundation, in March 2025
The SECreTour Network is growing! Europeana empowers the cultural heritage sector in its digital transformation. It develops expertise, tools and policies to embrace digital change and encourage partnerships that foster innovation. It makes it easier for people to use cultural … Continue reading →