Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
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UPCOMING EVENTS:
- Lugano (Switzerland), 25th October 2025
SECreTour project, together with Photoconsortium, Europeana, UNESCO Chair of the Università della Svizzera Italiana in ICT to develop and promote sustainable tourism in world heritage sites and UNESCO Chair of the Università di Genova in Anthropology of Health, Biosphere and Healing Systems, is … Continue reading →
- test fields onsite proved already successful for an AR tour of the ancient Celtic remnains that enhances visitor experience
EUreka3D-XR partners Bibracte and NTUA School of Electrical and Computer Engineering are jointly progressing towards the creation of two XR tools applied to the French archaeological site. The pilot is named “The AR narrative of the hidden side of Bibracte … Continue reading →