Tag: interactive installation

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Roberto Fazio | [B] Force – interactive installation in Florence

The intensity of a dance resides in its weightless stream of movement and harmony, and in the single beat which connects one moment to the next. Dance has the power both to give meaning to time and to create the … Continue reading


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About teamLab, Tokyo-based digital artist collaborative

teamLab, founded in 2001, is a collaborative creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as “ultra-technologists” their aim is to achieve a balance between art, science, technology and creativity. teamLab ultratechnologists believe that digital technology can expand art and that digital art can create new relationships between people; they work for an interactive relationship between people and art and for children experiencing shared and co-creative spaces. Continue reading


SphèrAléas, Gregory Lasserre and Anaïs met den Ancxt
Tech and Art meet in Scenocosme

Presentation of two France-based artist, Gregory Lasserre and Anaïs met den Ancxt, working together under the name Scenocosme. In their works, Gregory and Anais develop the concept of interactivity by using multiple kind of expression: art, technology, sounds and architecture. They so design interactive artworks and choreographic collective performances where spectators share extraordinary sensory experiences. Continue reading


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ULTRAORBISM by Marcel•lí Antúnez Roca

Ultraorbism was an interactive distributed action between two networked connected spaces in two cities: Barcelona and Falmouth. The story was a linear interpretation of the first of the two books of True Story by Lucian of Samosata (a Syrian writer who lived in the second century AD), who tells an impossible journey on which everything is invented, with references to the mythology and literature of the era. Ultraorbism, a project directed by Marcel•lí Antúnez Roca, is part of the European project SPECIFI and case study of the RICHES European project’s research area. Continue reading


from the left: Lucia da Siracusa - Cleopatra - Maria Maddalena
Ballade of Women for women’s right

Ballade of Women is an interactive installation that explores perspectives on women’s rights. Through the lens of the personal experience of three women, the exhibition offers an interactive narration on three fundamental themes: emancipation, self-determination and violence. In the installation, representations of three paintings are fragmented and float in the space; set on rotating spindles, these fragments resist attempts by the viewer to capture them as a whole. Thus, the screens only provide a complete view of the paintings at selected times and from specific view-points in the room… Continue reading


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Virtual Archaeology, Museums and Cultural Tourism

This international workshop was aimed at investigating all new trends in the field of digital (e.g., online, virtual) museums, virtual communities, archaeometric studies, digital cultural tourism and related topics. The workshop was attended by students, museum and cultural heritage professionals, scholars, archaeologists, historians, ethnologists, IT specialists and engineers and others working on digital applications in cultural heritage, public and private museums, etc. Continue reading


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Holographic projection at the Citroën flagship store

the visitors will be engaged by digital technology, with an all-new dynamic and sensory 4D cinema experience created in the Racing area, and the Citroën Social Club, a new area dedicated to social network platforms where customers and fans can virtually stay in touch. Visitors are also encouraged to express their creativity at touch kiosk where they can virtually customize the new cars, while 3D printers are on show modeling the lines of the most recent models. Continue reading


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FLUIDIC – Sculpture in motion

A seemingly floating point cloud above a water pond and consisting of 12,000 translucent spheres marks the heart of the installation. the installation comes with multiple 3D camera tracking systems that are able to analyze the presence of the visitors, their positions and posture. All joints of the human body are recognized and tracked by the systems constantly. This enables precise three-dimensional interactions with the graphics and elements of the cloud. Continue reading


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‘Rain Room’ at London’s Barbican

The exhibition entitled ‘Rain Room’ was created by Hannes Koch, Florian Ortkrass and Stuart Wood, three contemporary artists and graduates from the Royal College of Art in London. It features a digitalized simulation of the sounds, humidity and visual experience of rainfall… but without getting wet. The unique installation is yet another example of how the role of digital technology is taking audience participation, response and interaction to the next level within the world of art. Continue reading


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Biennale finds art in digital media

Korea is hosting 49 artists and group from 20 countries worldwide for an International Media Art Biennale with a wide range of installations, videos and interactive. Mediacity aims to show a multitude of interests that captivates the world of contemporary media art today. Continue reading