Topic: interactivity

creative britain banner
Creative Britain 2015: Access to finance and skills

Creative Britain 2015: Access to finance and skills takes place for the first time at EventCity, Manchester on 17th September 2015. Delegates from creative companies will learn about support in terms of skill development along with the solutions and infrastructure available to help turn concepts into reality and protect the value of their work. The event will present some of the most exciting prospects in Film, TV, Digital, Gaming, Technology and Publishing. Continue reading


Barcelona, la Rambla del Mar
CENTRIC 2015 Calls for Papers!

CENTRIC 2015 continues the series of events focusing on human-oriented and personalised mechanisms, technologies and services, commonly known as I-centric. The conference will provide a forum where researchers shall be able to present recent research results and new research problems and directions related to them. The conference seeks contributions presenting novel result and future research in all aspects of user-centric mechanisms, technologies and services. Continue reading


hackaton
Africa’s education techies hackaton for social good

Aim of the game, taking place on May 17 – 20 in Addis Ababa, Ethiopia, is in the title: over four intensive days of competitive creation, participants of “Gamify it! Hackathon!” will set out to prove whether it’s possible to achieve a measurable impact towards sustainable development through fun and engagement. Jointly organised by GIZ, iceaddis and eLearning Africa, the hackathon will finish up at the eLearning Africa conference on May 20, where teams will present their newly-developed gamified tools. Continue reading


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Hacking Culture Bootcamp SUPER-success in Amsterdam!

This weekend the first E-Space hackathon took place in Amsterdam, from the evening of the 8th until the 10th of May. The event, organised by the Europeana TV pilot of E-Space project, was challenging game and app developers, storytellers and interactive designers to create new multi-screen experiences with a focus on digitised historical footage. Winners will now fly to London for an intensive Business Modelling Workshop! Continue reading


e-learning_2
Digital Culture and Interactive Art

On 14 May 2015, cultural sector operators, designers, experts, artists and scholars are meeting in Siena for a brainstorming organised by the DiCultHer project around the three topics: the digital promotion of cultural heritage, the interactive experience design, the cultural initiative for social innovation and experiential tourism. The event will contribute to define the strategies for the project “Networked School in Digital Cultural Heritage, Arts and Humanities” (DiCultHer). Opening speeches by Angelo Riccaboni, Carmine Marinucci and HM Irene Pivetti. Continue reading


EGI Conf 2
European Grid Infrastructure Conference

The EGI Conference 2015 will be held in Lisbon, Portugal between 18-22 May, 2015. The event will be hosted by EGI.eu and IBERGRID (a partnership between the Portuguese National Distributed Computing Infrastructure (INCD) and the Spanish National Grid Initiative). The … Continue reading


Fischnaller
Scénographies de l’éclat, by Montel and Fischnaller

Did ancient statues living in the traditional museums lose their radiance and divine feature? New technologies, combining 3D imagery and multisensory visitor experience, enable to recreate within an innovative space the ancient splendour of the Greek plastic. Sophie Montel recognises … Continue reading


mind body
Memory ^ sentiment ^ body ^ space ^ object

“Memory ^ sentiment ^ body ^ space ^object – Dialogues across and between dance and art” is an interdisciplinary symposium that emerged from Body Space Object Roundtables at the School of Art and Design at Coventry University. It aims to consider how performative and material practices have articulated the embodied nature of memory and sentiment in relation to objects and space. Contributions are invited, registration is open! Continue reading


roman oil lamp
Games Development Tools for DCH

As part of an ongoing digital heritage project, two students on the Games Design BA (Hons) at The Hull School of Art & Design in the UK are currently using the Unreal4 development kit to recreating 1960′s Whitefriargate (Kingston Upon Hull) and the surrounding area in digital 3D. They will be showcasing this project as part of their end of year show and at other external venues around Hull (UK City of Culture 2017). The project aims at engaging digital media students in deeper research through social and industrial heritage interpretation, whilst extending their understanding of what their increasing skill sets can offer in terms of fulfilling roles in industry. Continue reading