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- It will allow users to consult all collections at once with the use of keywords in their own language.
The vocabulary has been completed in 12 languages and consists of over 500 concepts in three facets –photographic technique, photographic practice and keywords – that are structured in a multifaceted, hierarchical way. Discussions are on-going with other projects, in particular Linked Heritage, for improvement and further development of the EuropeanaPhotography Vocabulary, that can be a starting point for other valuable multilingual tools to enrich digitization activities (both for photography and for other cultural heritage). Continue reading →
- Chasen Sino-Sin's complete 3D digitisation services of cultural heritage relics and museums.
As digital technology evolves, 3D data is increasingly preferred as a method of preserving cultural heritage artifacts. It provides an easy way to get in touch with them and significantly reduces the need for physical storage space, offering to museums a portable and accessible platform to exchange information and to researchers the possibility to easily browse and review the materials. Continue reading →
The art installation “The Art + Science of Natural Motion” uses Microsoft Kinect technology in order to mimic and react to human bodies interacting with the digital screen, which copies the human movement and displays it in brightly coloured light patterns on the screen. Continue reading
The very peculiar and experimental idea that producers are launching for season two is that the viewers will influence the outcome of the show’s finale via a digital and social initiative. An article by Cristine Champagne recently appeared on the magazine Co.Create to tell in detail how this mechanism works. Continue reading
The guide’s multiple functions allow the user to view and collect cultural and administrative information in all the country prefectures.
The user can access the Cultural Guide via the Hellenic national cultural portal “Odysseus”, either through web browsers or mobile browsers. Additionally, in selected museums (e.g National Archaeological Museum) the visitor has the opportunity to access the Cultural Guide through touch screens. Continue reading
The eCultValue project that started on 1 February 2013 will support and encourage the use of new technologies that have the potential to revolutionise new ways to access cultural heritage and experiences offered by cultural resources in real and virtual environments or a mix of both. The eCult Observatory, an on-line platform, will act as a “one-stop-shop” for Cultural heritage, new technologies and the exchange of knowledge. Continue reading
Using the free Google+ technology, a group of international photographers will arrange ‘hangouts’ via the internet where people who are photography or travel enthusiasts, but who are unable to participate due to disabilities or health issues, can be virtual photographers thanks to modern technology. The idea originated with Paula da Silva, a world renowned equine fine art photographer based in Italy. Continue reading
Art.sy provides one of the largest collections of contemporary art available online. Thousands of works from diverse cultures and time periods are accessible for study and enjoyment, and possibly for purchase, with the support of the Art.sy team of experts. By making all the world’s art freely accessible, Art.sy hopes to foster new generations of art lovers, museum goers, collectors, and patrons. Continue reading
The report shows what ‘smart city’ means in Helsinki. The report is based on interviews carried out in the municipal organisation and city community as well as a charting of the city’s information system descriptions. The role of cities is of profound importance as they are to be considered a key driver of innovation in Future Internet services and applications. Continue reading
The exhibition entitled ‘Rain Room’ was created by Hannes Koch, Florian Ortkrass and Stuart Wood, three contemporary artists and graduates from the Royal College of Art in London. It features a digitalized simulation of the sounds, humidity and visual experience of rainfall… but without getting wet. The unique installation is yet another example of how the role of digital technology is taking audience participation, response and interaction to the next level within the world of art. Continue reading