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Upcoming events
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- London, from May 10, 2024, to May 31, 2025
On May 10, 2024, the National Gallery will start its celebration of the Bicentenary – marking 200 years of bringing people and paintings together. Throughout the entire year, it will celebrate its past and look forward to its future … Continue reading →
- Ljubljana, April 18 - 20, 2024
The festival of contemporary electronic music and transitory art SONICA, which will take place in Ljubljana between 18 and 20 April, has finalised its 2024 lineup. SONICA is a Ljubljana-based festival that champions diverse niche trajectories in contemporary music … Continue reading →
Tag: education
How can you engage with and reuse the wealth of digital cultural heritage available online in many repositories such as Europeana? How can you become an active user of this content, using, remixing and reinventing it for your research, lessons, … Continue reading
Europeana Space project, focusing on increasing and enhancing reuse of Europeana and other online collections of digital cultural content by creative industries and education is developing a MOOC, a massive open online course, to be launched in the fall of 2016. … Continue reading
by Clarissa Colangelo, KU Leuven From the 7th till the 9th of March 2016, the 10th annual International Technology, Education and Development Conference took place in Valencia, Spain. Every year, INTED brings together more than 700 delegates from 80 different … Continue reading
This conference seeks to anticipate the future of education, offering a critical inside look into the current trends and resources being used in teaching and learning environments. The 2016 e-learning strategies and trends will be explored through the presentation of … Continue reading
Similarly to the various humanitarian and science fields involved in conducting scientific research, the developed study activities fo the educational programme integrate different subjects: history, arts, religious studies, Social Studies, native language, mathematics, and chemistry. As an exciting and playful aspect, the children will operate as art detectives while solving the assignments. Continue reading
by Barbara Dierickx (PACKED) On January 22nd 2016, the EuropeanaSpace Education team gathered in Athens. The day leading up to the Hack the Book event our partner Onassis Cultural Centre (OCC) co-hosted a public workshop, focussing on educators. Within E-Space, … Continue reading
This workshop is the first celebration of the work Europeana Space project is doing in the domain of Education. During this workshop, current best practices for environments/applications to facilitate re-use of digital cultural heritage content in an educational context were examined. ‘Education’ here … Continue reading
Integrating Arab e-infrastructure in a Global Environment, e-AGE, is an annual international event organised by the Arab States Research and Education Network, ASREN. This year, the event is being held in Casablanca, Morocco, on 07-08 December 2015, under the title “Revealing and Harvesting Knowledge”. e-AGE brings together stakeholders representing regional e-Infrastructures, R&E networks and local/national/international organisations in order to discuss and debate new models for innovation, integration of R&E networks, policies for sustainable development in education, means of knowledge sharing and dissemination, capacity building programmes, region-wide e-infrastructure deployment to tackle today’s issues pertaining climate change, global economy, food, water scarcity, alternative energy and environment. Continue reading
Aim of the game, taking place on May 17 – 20 in Addis Ababa, Ethiopia, is in the title: over four intensive days of competitive creation, participants of “Gamify it! Hackathon!” will set out to prove whether it’s possible to achieve a measurable impact towards sustainable development through fun and engagement. Jointly organised by GIZ, iceaddis and eLearning Africa, the hackathon will finish up at the eLearning Africa conference on May 20, where teams will present their newly-developed gamified tools. Continue reading