20,000 euros await the winners of the STARTS Prize 2016. Appointed by the European Commission, Ars Electronica is launching an international prize to select the most pioneering collaborations and results in the field of creativity and innovation at the crossings of science and technology with the arts.
This is an open call for entries in conjunction with an initiative launched by the European Commission: STARTS. The name stands for innovation at the nexus of Science, Technology and the ARTS.
Two prizes – €20,000 each – will be bestowed this year:
- One for artistic exploration and projects in which the artistic approach has significant potential to influence or change the way technology is deployed, developed or perceived, and
- One for innovative cooperative ventures teaming up industry/technology and art (and cultural & creative sectors in general) in ways that open up new paths for innovation.

This competition specifically seeks:
- Trailblazing forms of collaboration and projects essentially characterized by both technology and art; strictly artistically or strictly technologically oriented projects are not what STARTS is looking for.
- Any and all artistic works and practices having to do with innovation in the areas of technology, business and/or society. This competition is not limited to a particular genre such as media art and digital art.
- All forms of technological and scientific research that are inspired by art or in which artists are integrated as catalysts of new ways of seeing things. This includes but is not limited to information & communications technology.
- Artists or artists’ collectives, creative professionals, researchers and companies throughout the world. This competition is not limited to citizens of EU-member states.
- A project may be submitted for prize consideration simultaneously to the STARTS competition as well as a Prix Ars Electronica category (Computer Animation/Film/VFX, Digital Communities or Interactive Art).
Several special events are being planned to honor and showcase the projects singled out for recognition with a STARTS Prize:
- Awards ceremony at the Ars Electronica Festival in Linz, Austria September 8-12, 2016
- Exhibition featuring the prizewinning projects at the 2016 Ars Electronica Festival
- STARTS Forum at the 2016 Ars Electronica Festival
- Exhibition featuring the prizewinning projects at the BOZAR Electronic Art Festival in Brussels, Belgium September 23-25, 2016
STARTS INITIATIVE:https://ec.europa.eu/digital-agenda/en/ict-art-starts-platform
STARTS PRIZE: http://starts-prize.aec.at
The entry deadline is March 4, 2016.





AppHub
Europeana Space Photography Pilot and the Pilot coordinator KU Leuven invite you to a 3-day event targeting developers, cultural heritage professionals, designers, creative entrepreneurs, photographers and photo-amateurs: hack the massive photographic heritage content on Europeana, E-Space and other public repositories to mash them up with user-generated smartphone photos and stories, creating a new environment to experience our cultural past, using apps, websites and virtual environments.









The European Research Council (ERC) and OAPEN Foundation have announced on 2nd February 2016 their cooperation in furthering open access to academic books and book chapters. With the help of an ERC grant OAPEN will develop a tailor-made deposit service for ERC grantees and their publishers.
European Research Council to provide our deposit service for OA books. The ERC emphasises the need for open access to peer reviewed monographs and edited collections, and we hope our partnership will help to accelerate the transition to open access for books.”

The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support professionals to collaborate, share ideas and to help grow the region’s cultural and creative sectors- a fitting venue for the tests. The users played with the three games developed by the Pilot and offered feedback on engagement and entertainment and also discussed the tools in relation to education, museums, cultural heritage and tourism.









































