
EUreka3D-XR project was presented in Timișoara in March, during the very first edition of Immersive Heritage Conference, taking place at Politehnica University of Timișoara (Romania), from 18-20 March 2026.
The Conference is organized by Lip3D project, an initiative with the mission of experimenting with innovative tools, methods, and practices to create immersive virtual worlds, with a special focus on archaeological sites – aim that bonds strongly with the beliefs and purpose of the EUreka3D initiative, creating synergies between the two projects.
EUreka3D initiative was comprehensively presented at the event by project coordinator Antonella Fresa. The work done in EUreka3D project and its continuation EUreka3D-XR were part of the first session on 18/3 dedicated to projects for Heritage Reconstruction and Conservation.
Later in the afternoon, a demo of the EUreka3D Data Hub was delivered by Ignacio Lamata Martinez of EGI.
Slides:
Learn more on the Conference at this link.
EUreka3D-XR project is co-financed by the Digital Europe Programme of the European Union.










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The goal of the game is to identify the theme and period of each of the 36 wooden cubes to stack them on the bases corresponding to six main themes: Writing numbers, Counting and measuring, Calculating, Producing identical copies and automating, Processing information and Visualising. The 216 illustrations (one on each face of the cubes) are drawn from the collections of Bibracte, Europeana and Wikimedia Commons. Some illustrations appear identically on several cubes to highlight transversal links between themes, using a system of magnets and small steel rods. These links emphasise major inventions that have benefited a wide range of fields, such as the printing press, both for the reproduction of identical copies and for the dissemination of information.




































