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Now available in CAT, EL, ES, FR, IT, NL3D Digitisation Guidelines: Steps to Success was designed and produced within the to help anyone on their 3D digitisation journey. It is specifically aimed at Cultural Heritage professionals who are considering, or in the middle of, digitising their cultural heritage … Continue reading →
June 13-14, ParisOn 13 and 14 June 2026, as part of the European Archaeology Days, the Bibracte team presented several activities and tools developed or promoted through the EUreka3D-XR project at the Archaeology Village in Paris. Over the two-day event, around 300 … Continue reading →

On June 4th 2026, under the auspices of the Cyprus Presidency of the EU Council and within the Digital Cultural Heritage Summit 2026, EUreka3D-XR held an additional event that addressed the full pipelines for the use and re-use of 3D … Continue reading →
Area: digital heritage
The XII International GUIDE Conference “Online Learning in the 21st Century: Practice Problems and Prospects” will be held on February 15-17 2017 at B Resort & Spa, in Orlando, Florida, United States of America. The conference will be jointly organized by Guide Association and University of … Continue reading
On 9 May 2016 a group of core partners of the EAGLE project founded IDEA – The International Digital Epigraphy Association in order to maintain, perpetuate and improve upon this ground breaking project. The goal of the association is the promotion of the use of advanced methodologies in the research, study, enhancement, and publication of “written monuments”. IDEA first General Assembly will take place in Pisa on 28 September 2016 together with a half day public event to present the Association to the wider audience. Continue reading
The Creative Museum project is an Erasmus+ funded project – it sees museums as dynamic learning environments providing opportunities for staff and visitors to explore and repurpose collections in new and creative ways. Based on the outcomes of the project … Continue reading
The Europeana Sounds project organises its final international conference – “Unlocking Sound Collections” – on Friday 4th November 2016 in Vilnius, the capital city of Lithuania. After the success of its first international conference in 2015, which gathered more than 250 participants at … Continue reading
During Euromed 2016 conference in Nicosia (Cyprus) Monday 31st October 2016 h. 5 pm Digitization has been a major objective for most, if not all, cultural content holders in every European country. Museums, Librarie, Galleries, arts organisations and also private … Continue reading
This thirteenth annual conference of the European Society for Textual Scholarship (ESTS), is organized in conjunction with the Digital Scholarly Editing Initial Training Network (DiXiT) and hosted by the Centre for Manuscript Genetics at the University of Antwerp, Belgium. 5-7 … Continue reading
What’s new in MediaConch 16.08, the results of the pre-IETF Berlin Symposium: “No Time to Wait!: Standardizing FFV1 & Matroska for Preservation”, and much more in this September edition of MediaConch newsletter. Sign up for the upcoming webinar on September 15th and meet MediaArea folks and PREFORMA at large during a workshop organised at iPRES in Bern, Switzerland on October 5th. Continue reading
The Data on the Web Best Practices Working Group has published its primary document which is now a Candidate Recommendation. The document provides Best Practices related to the publication and usage of data on the Web designed to help support a self-sustaining ecosystem. As a further aid, the Working Group has also published stable versions of its Data Quality and Dataset Usage vocabularies. Continue reading
The high-level international digital culture conference “Culture 4D: Digitization, Data, Disruptions, Diversity” is taking place on 29-30 September in Tallinn, Estonia. The event is organised in the framework of the Estonian Chairmanship of the Committee of Ministers of the Council … Continue reading
Europeana Space project accomplished its task of creating 6 thematic pilots to showcase creative reuse of digital cultural heritage in various areas (TV, Dance, Photography, Games, Museums and Open & Hybrid Publishing). Now we want to do more and remix … Continue reading



















