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Digital Meets Culture
Open Newsroom!If you have interesting news and events to point out in the field of digital cultural heritage, we are waiting for your contribution.
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Upcoming events
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- June 27th, 14:00-15:00 CEST
Organised in the context of the Premiere project, a new series of webinars is being launched to present the outcomes of the project. Over the past three years, Premiere project has brought together researchers and artists to explore how AI and XR technologies … Continue reading →
- Collaboration agreement has started between the SECreTour and VERNE projects in June 2025
The SECreTour Network is growing! VERNE is a European project that aims to accelerate the shift of tourist destinations towards more sustainable and circular models. By applying circular economy principles—such as waste reduction, energy efficiency, and ecosystem protection—VERNE promotes a … Continue reading →
Tag: London

The event brings together world class speakers from across industries to discover, share and explore new ways to build big ideas in the cultural and creative industries. Continue reading

The main objective of the workshop was to provide an overview of solutions to challenges within Digital Preservation Sustainability developed by current and past Digital Preservation research projects. The event brought together various EU projects/initiatives to present their solutions and approaches, and to find synergies between them. Continue reading

Cloud Expo Europe is the UK’s largest technology event and the world’s largest independent cloud event, featuring a major exhibition with a 400+ cutting-edge suppliers plus a compelling conference of 300 global expert speakers – and thousands of visitors. In 2015 the number of attendees reached 15,286 in total, representing a 25.4% increase from 2014. Continue reading

New technologies have opened new perspectives in the artistic field. Nowadays, numerous artistic and cultural projects use those technologies as tools, subjects or medium to explore and express new visions of the real and virtual worlds. One of these technologies, … Continue reading