Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
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UPCOMING EVENTS:
A new blogpost on the Common European Data Space for Cultural HeritageA new blogpost was produced and published on the Common European Data Space for Cultural Heritage to disseminate and promote the five open-source digital tools developed by EUreka3D-XR. In the blogpost, the AR Tour Builder, the AR Tour Experience, the … Continue reading →
7–8 May 2026, Hybrid (Ferrara and online)The Heritage at Risk Summer School 2026, organised in collaboration with the 3D-4CH Project and in the framework of 3DBigDataSpace, brough together experts, researchers, and practitioners to explore this question through advanced 3D documentation methods. Participants gained insights into: European … Continue reading →































