Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
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UPCOMING EVENTS:
Now available in CAT, EL, ES, FR, IT, NL3D Digitisation Guidelines: Steps to Success was designed and produced within the to help anyone on their 3D digitisation journey. It is specifically aimed at Cultural Heritage professionals who are considering, or in the middle of, digitising their cultural heritage … Continue reading →
The Partnership of MiraLab and UNESCO Chair on Digital Cultural Heritage MNEMOSYNE, by Marinos Ioannides“To accomplish great things, we must not only act, but also dream; not only plan, but also believe and respect!” by Anatole France This timeless reflection perfectly captures the spirit of our long-standing collaboration with MiraLab in Geneva. Over many … Continue reading →






























