Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
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UPCOMING EVENTS:
European institutions commit to placing culture at the heart of EU policyFor the first time in EU history, the three EU institutions signed a joint declaration reaffirming the EU’s role in protecting cultural and linguistic diversity and integrating cultural considerations across all EU policies, while respecting national competencies. The institutions set … Continue reading →
New self-paced course on Europeana AcademyAfter months of careful development in collaboration with Europeana.eu, EUreka3D-XR project has just released a new self paced course on Europeana Academy, titled Introduction to XR for cultural heritage. Extended Reality (XR) is creating new opportunities for museums, archives, … Continue reading →































