The capability of a medium to facilitate a two-way communication between people or between the user and the medium itself. More specifically, it is a chain process in which input and feedback are mutually consistent and meaningful and where the interlocutor/interlocutors is/are effectively engaged. In computer science, interactivity is understood as the dialog that occurs between a person and a computer programme/tool. Such interactivity is assured if the human users are motivated, engaged and enabled to express themselves by the tool.
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UPCOMING EVENTS:
New self-paced course on Europeana AcademyA follow-up course to “Introduction to XR for cultural heritage” is now live on Europeana “Planning XR projects for cultural heritage” is an introductory course that provides a foundation for understanding XR and its applications in cultural heritage, developed as … Continue reading →
1-2 August 2026, FranceEUreka3D-XR was back in Burgundy for the Roman Days in Autun, where the construction game once again attracted several hundred visitors to the Bibracte stand. This time, there was no demonstration of the application, differently from the event in Arverniales: … Continue reading →



































