Virtuality is commonly defined in opposition to the idea of reality or actuality, so that ‘virtual’ stands for and represents effectively a real object or phenomenon, or the potentiality of an actual object of phenomenon. Initially studied in philosophy, the concept has been appropriated in technology studies, giving rise to the notions of ‘virtual reality’, ‘virtual environment’, and ‘virtual world’. These terms capture the processes and technologies enabling simulation of physical reality and sensorial experiences, in which user interactions and engagement are supported by computer graphical interfaces or stereoscopic displays. ‘Virtual reality’ indicates both the enabling technologies and their applications in the creation of immersive 3D environments.
-
Join the
Digital Meets Culture
Newsletter! -
Join the
Digital Meets Culture
Open Newsroom!If you have interesting news and events to point out in the field of digital cultural heritage, we are waiting for your contribution.
-
Free text
-
-
Upcoming events
-
- Collaboration agreement has started between the SECreTour project and Omnis Vision in June 2025
The SECreTour Network is growing! We are very glad to announce that Omnis Vision SA has joined the SECreTour Network of Common Interest. Omnis Vision SA is a strategic partner for the enhancement, management, and development of real estate assets … Continue reading →
- Collaboration agreement has started between the SECreTour project and Studio Macaco in June 2025
The SECreTour Network is growing! Studio Macaco has joined the SECreTour Network of Common Interest. Studio MACACO (Ludens Sagl) is a Swiss-based creative software company focused on developing interactive digital experiences for the tourism and cultural sectors. Through the use … Continue reading →