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It will allow users to consult all collections at once with the use of keywords in their own language.The vocabulary has been completed in 12 languages and consists of over 500 concepts in three facets –photographic technique, photographic practice and keywords – that are structured in a multifaceted, hierarchical way. Discussions are on-going with other projects, in particular Linked Heritage, for improvement and further development of the EuropeanaPhotography Vocabulary, that can be a starting point for other valuable multilingual tools to enrich digitization activities (both for photography and for other cultural heritage). Continue reading →
Chasen Sino-Sin's complete 3D digitisation services of cultural heritage relics and museums.As digital technology evolves, 3D data is increasingly preferred as a method of preserving cultural heritage artifacts. It provides an easy way to get in touch with them and significantly reduces the need for physical storage space, offering to museums a portable and accessible platform to exchange information and to researchers the possibility to easily browse and review the materials. Continue reading →
Tag: interactivity
The very peculiar and experimental idea that producers are launching for season two is that the viewers will influence the outcome of the show’s finale via a digital and social initiative. An article by Cristine Champagne recently appeared on the magazine Co.Create to tell in detail how this mechanism works. Continue reading
eVenti Verticali’s new ACTION SHOW takes place around a 50m² screen lifted by a crane. The story is projected on the screen, and develops around the performers’ actions. The result is a VIRTUAL AND INTERACTIVE video set! Drama, videosets and physical elements combine in a visual comedy show where 2D projections are combined with 3D acrobats and actors, producing a truly unique effect. Continue reading
During 2011 Hyperborea managed an high level project focused on the concept, planning and online publication of Territori, the Italian web portal of cadastres and historical cartography. In particular Hyperborea made tasks like the graphical project, the informative architecture and the technological structure of Territori. Continue reading
Ed Rodley is an exhibit developer who is currently working at Museum of Science in Boston; he publishes an extremely interesting blog: Thinking about Museums: thoughts on museums, content, design, and why they matter. His posts about gaming and museums are worth to be highlighted: find out more! Continue reading
The ECLAP conference was the place where institutions, industries and European Commission and Europeana projects in the areas of cultural heritage met to collaborate and present their results. Continue reading
deviantART is a platform that allows emerging and established artists to exhibit, promote, and share their works within a peer community dedicated to the arts. The site’s vibrant social network environment receives about 140,000 daily uploads of original art works of any genre, from all over the world. Continue reading
Europeana’s commitment for opening and sharing resources is wide and alive. Open data can be used to develop innovative applications for smartphones and tablets and to create new web services and portals. An easy-to-understand animation and a press release were launched to promote this issue. Continue reading


































