Presenting EMOTIVE project

Share

emotive-logo

Emotive is an EU-funded heritage project that aims to use emotional storytelling to dramatically change how we experience heritage sites.

For heritage professionals, the Emotive application will provide a powerful storytelling engine and a set of rich digital media assets that can be used to create detailed characters and narratives featuring archaeological sites or collections of artefacts.

For visitors, Emotive will offer dramatic, emotionally engaging stories that can be experienced while at a cultural site or remotely. Wherever visitors are, they can follow characters, look for clues and explore environments alone or with family and friends.

EMOTIVE-team

the Emotive team at the kick off in November 2016

From 2016-2019, the Emotive consortium will research, design, develop and evaluate methods and tools that can support the cultural and creative industries in creating narratives which draw on this power of ’emotive storytelling’. The output of this process will be a number of prototype tools and applications for heritage professionals and visitors that produce interactive, personalized, emotionally resonant digital stories for museums and cultural sites.

EMOTIVE has received funding from the Horizon 2020 EU Framework Programme for Research and Innovation under grant agreement n° 727188.

Project Website: http://www.emotiveproject.eu/

 

 

Leave a Reply


Related Articles

E-Space creative marketing workshop. Innovation for Cultural Heritage
The E-Space creative marketing workshop "Digital Culture, Social Media and Innovation for the Cultural Heritage” is taking place in Pisa on 9 October. It will explore different ways of communicating cultural contents with the use of new media and will show how a greater audience can be reached by combining the power of social media and storytelling. The event, hosted by Fondazione Sistema Toscana in cooperation with Invasioni Digitali, is being held in the framework of the Internet Festival...
Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries
Curated by artist David Blandy and writer Jamie Sutcliffe in association with Strange Attractor Press, Areas Of Effect: Planar Systems, Critical Roles, and Gaming Imaginaries is a one-day symposium on Tabletop Role Playing Games (TTRPGs) with live game sessions. The symposium examines how TTRPGs serve as a physical interface between the body and the imaginary, offering immersive experiences, problem-solving, moral dilemmas, and, most importantly, communal storytelling. The day culminates i...
Digital Storytelling Festival
Europeana, the European gateway to digital cultural heritage, is reflecting about digital storytelling since a long time, also thanks to a dedicated task force on the topic, run by the Europeana Communicators Community with 26 members from 14 countries. Storytelling is important to engage various types of audiences with a variety of tools such as online exhibitions, apps and videogames, video content and podcasts with entertainment or educational purposes. Effective storytelling can reall...
Education, Youth, Culture and Sports European Council
These days, 21-22 November 2019, the European council is meeting in Brussels to discuss Education, Youth, Culture and Sports. Culture was one of the main topic of yesterday meeting which aimed to improve the contribution of culture to the global challenge of sustainability by adopting a resolution to strengthen the contribution of culture to sustainable development. With the goal of understanding the current situation of the European cultural, creative and audiovisual industries (ICCs)...