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User Engagement and Digital Cultural Heritage: Reflecting on the Kaleidoscope Project
The project 50s in Europe Kaleidoscope was concluded in February 2020. The project explored user engagement with digital cultural heritage by focusing on archival photographs related to the project theme ‘1950s in Europe’. Digital Tools Kaleidoscope gathered user-experience feedback on two tools: the WithCrowd annotation tool and the Visual Similarity Search. The Visual Similarity Search draws on deep learning techniques enabling the linking of resources/images based on visual similarity. Both...
Europa Nostra digital Agora
COVID-19 pandemic particularly affected the cultural and cultural heritage sectors with travel bans, public closures and event cancellations with alarming financial implications. As a consequence, plenty of museums and cultural organizations increased the use of digital technology and started to find creative and innovative digital solutions such as free online content, social media challenges, online concerts or webinars with the goal to reach their audience, engage new public and continue to ...
Sparkling February for Photoconsortium! We are all invited to join the final appointments of We Are#...
Photoconsortium, REACH project Associate Partner, in the framework of its activity for the promotion of citizen engagement in culture and preservation of societal memory, is happy to share with the REACH community  these glowing events which represent the final milestones of two main projects carried on by the consortium: -PAST | PRESENT,  participatory exhibition that will be hold in Brussels  and will conclude the series of pop-up exhibition realized in the framework of the WeAre#EuropeForCul...
PLUGGY final event "Europeans to become online heritage curators"
Pluggy, the Pluggable Social Platform for Heritage Awareness and Participation, is a 3 year EC funded project with the aim to involve actively the whole society in cultural heritage.   The platform provides innovative tools and apps (i.e. 3D audio, augmented reality, geolocation and collaborative games) to enable users to share their local knowledge and experiences by allowing professionals and citizens to actively contribute to the promotion and preservation of cultural heritage. ...