EUreka3D impact assessment, supported with the Europeana Impact Playbook

Share

all images in this post courtesy of Europeana.

In the committments of EUreka3D project, that is focused on supporting the digital transformation process in the cultural heritage sector, a major task is about reflecting on the impact and the increased knowledge that the project delivered to individuals, organisations and other stakeholder communities engaged with the project and involved in our capacity building programme.

The methodology established in EUreka3D makes use of the Europeana Impact Playbook, and in this light we’ve been very happy to attend a series of 4 Impact Assessment workshops run by Europeana in the Fall 2023. We followed The Change Pathway, equipping us with the necessary skills to collect, analyse, respond and share data from our project activities to the benefit of our stakeholders.

The Europeana Initiative started talking about impact over a decade ago, with a long-term goal to support the cultural heritage sector in understanding how their work creates value for their organization and in the world surrouding them. The Europeana Impact Playbook has been designed as a practical tool for impact-focused project design and impact assessment. It sets out an interactive approach that helps design for impact, plan an impact assessment, collect and analyse the data, draft impact narratives and evaluate the taken approaches.

It emphasises that thinking about, and measuring, impact, is not a one-off action, but a flexible and ongoing process that can benefit from in the long-term as you embed impact thinking in your processes and organisational culture.

In the course of Winter 2023 starting on 8th November, Europeana organizes a series of open Impact Cafés for any professional in the cultural sector to ask questions and to learn more about impact design and assessment.

Read more and sign up here: https://pro.europeana.eu/post/sign-up-now-for-our-impact-cafes-and-discover-the-online-impact-playbook


eu emblemEUreka3D project is co-financed by the Digital Europe Programme of the European Union.

 

Leave a Reply


Related Articles

EUreka3D-XR at IIIF Conference 2026
From June 1st to the 4th, IIIF Conference held its 2026 edition: the event is intended for a wide range of participants and interested parties, including digital image repository managers, content curators, software developers, scholars, and administrators at libraries, museums, cultural heritage institutions, software firms, and other organizations working with digital images and audio/visual materials. During the forth day of this year's edition of the event, Professor Ronald S. Haynes ...
EUreka3D-XR Final Event held successfully in Cyprus
The EUreka3D-XR project is reaching its conclusion, and has wrapped up its public event in Cyprus with a rich programme that included demonstrations, roundtables, keynote talks, exhibition spaces and more. The Digital Cultural Heritage in the Era of AI and Extended Reality event showcased the project’s key outcomes and achievements through public presentations delivered by project partners and invited experts in the field. Additionally, a posters exhibition and demonstration booths were a...
Use the EUreka3D-XR Toolbox to transform 2D and 3D digital collections into XR storytelling
A new blogpost was produced and published on the Common European Data Space for Cultural Heritage to disseminate and promote the five open-source digital tools developed by EUreka3D-XR. In the blogpost, the AR Tour Builder, the AR Tour Experience, the AI 3D Builder, the 3D XR Studio and the Avatar Builder will be explored, focusing on how they enable the reuse of 3D and digital cultural content and transform these resources into engaging visitor experiences. Read the blogpost at this l...
EUreka3D-XR: 3D and XR in the European Digital Cultural Heritage
EUreka3D-XR has finalised its booklet "EUreka3D-XR: 3D and XR in the European Digital Cultural Heritage": the publication describes the EUreka3D competence centre, including the EUreka3D Data Hub, their training and capacity building work, its impact, sustainability and future plans, and finally the 5 innovative open-source tools implemented to create three extended reality experience scenarios based on the reuse of existing digital cultural collection. The scenarios: The fir...