Tag: animation

Short-Film-Showcase
2013 Short Film Showcase breaks boundaries between advertising and digital art

Rather than digital art being taken in on its own, it is here put with TV ad-campaigns, which though are nothing new in terms of advertising, are now being considered ‘short films’ rather than just adverts. Continue reading


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Bringing still-life paintings to life

By copying the intention of the original artists, and transferring this approach to the digital world, they have created digital art pieces unlike any other. The combination of animation, motion and high-resolute, colourful images makes the quality of these digital paintings a cut above the rest in the realm of digital art production. Continue reading


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Ascii: Sound Continuum Interactive Installation

The work describes the continuous path between the simplification of the input data, (obtained through spectral averages of environmental sounds in terms of frequency and time), and the complexity, that springs out with the use and the translation of such data in the diverse environments, both in video and audio. The project is developed by Edoardo Pedio, specialized in the technological, artistic and creative aspects of sounds, and Mario Salvucci, award winning composer and software developer. Continue reading


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Are digital spaces the new graffiti walls?

Overnight the video had over 1 million views, and so the piece was likely to have been watched and shared by more people than if it had been created on a wall. As with many of Banksy’s graffiti pieces, the implicit message of this piece is not completely clear. Most newspapers have interpreted the piece as a satire of conflict in Syria. But… Continue reading


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IBM Zoo Animation

The new IBM Zoo animation demonstrates how digital art is becoming more and more relevant across all different sectors, not just for the art and design world. Artists and designers ‘Plenty’, based in Buenos Aires and part of the Jelly London team, were asked to create a new short animation for IBM to advertise business analytics to medium-sized businesses. Continue reading


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The Royal Ontario Museum launches a game jam to animate their exhibitions

In an exciting pilot project, the ROM, in partnership with Gamercamp and the University of Toronto, is opening its doors to game developers for a three-day game jam August 9-11, 2013 to create digital games to animate the exhibits in the museum. The experience continues onward: completed games will get play-tested at the ROM in mid-October and will officially premiere at Gamercamp in November Continue reading


(c) Gentleman Scholar
Gentleman Scholar artists’ QF Radio campaign ‘Anthem’

Gentlemen Scholar are a group of artists with a studio based in Los Angeles. A group of solution driven artists situated at the intersection of story, style and technology. Gentleman Scholar describes the spot, Anthem, as at once an exercise in motion control, a stirring visual representation of radio, and a tribute to the distinct cultural elements of Qatar that the station covers. Continue reading


Photo by Stefanie Keenan/Getty Images for Blum & Poe
‘Jellyfish Eyes’

The first animated feature film by renowned Japanese artist of the 90s, Takashi Murakami debuted in L.A’s County Review of Art on Tuesday. “Though a children’s film that mixes live action with CG animated characters, Jellyfish Eyes is deeply personal to Takashi Murakami, and may serve as an introduction to his artwork. The movie tells the story of Masashi, a young boy living in a post-Fukushima world who moves to a mysterious town where children battle remote-controlled pets called “Friends.” Continue reading


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Alasdair and Jock Projecting onto Buckingham Palace

Animation duo Alasdair and Jock had their animation piece “Must Be Love” projected on enormous screens at Buckingham Palace during celebrations of the Queen’s diamond jubilee. Continue reading


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Collection of short animation films

“RECON Digital also closed investment and as part of their growth plan took on 6 apprentices for a 9 month apprenticeship that would culminate in the production of a body of work for the young animators” Continue reading