- online 16-17 June 2021
In June 2021 the Europeana Aggregators’ Forum and Europeana Foundation held the first ever Aggregators’ Fair, and PAGODE had a prominent participation with one ignite talk by Kostas Kostantinidis (Postscriptum) on day one and a dedicated session entitled Behind the … Continue reading →
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The 29th April marked the official launch of a new European cross-border project: the European Cultural Heritage Skills Alliance CHARTER brings together the expertise of 47 European cultural heritage organisations to ensure a long-lasting and durable sector. Over four years, … Continue reading →
inFORM is both a tool with immense potentialities of application, and a sort of animated work of art, an installation representing the first “digital body” ever. As shown in the video, using inFORM is like having a digital extension of the body: the hands get out of the screeen, as they are reproduced by the pins movements. At MIT the researchers say: “We are currently exploring a number of application domains for the inFORM shape display.” Continue reading
Venice’s Biennial of Art just concluded and surely it didn’t disappoint the digital technologies fans nor their expressive potentials.
In the great variety of the Biennial’s artistic choices and expressive forms, the digital assumed different functions and importance degrees, ranging from artworks where there’s no space for the digital to artworks clearly focusing on digital: Studio Azzurro’s work on the Creation for the Holy See, Mohammed Kazem’s interactive installation “Walking on Water” for the Arab Emirates, Miao Xiao’s 3D works for China, just to give some significant examples. Continue reading
Spurred by the Taliban’s destruction of the 1600-year-old Bamiyran Buddhas in Afghanistan, CyArk (short for Cyber Archive) was founded in 2003 to ensure heritage sites are available to future generations, while making them uniquely accessible today. CyArk works as a non-profit organisation with experienced teams worldwide to record heritage sites using reality capture technologies such as 3D laser scanning, photogrammetry and traditional survey. Continue reading
The work describes the continuous path between the simplification of the input data, (obtained through spectral averages of environmental sounds in terms of frequency and time), and the complexity, that springs out with the use and the translation of such data in the diverse environments, both in video and audio. The project is developed by Edoardo Pedio, specialized in the technological, artistic and creative aspects of sounds, and Mario Salvucci, award winning composer and software developer. Continue reading
There really isn’t much more you could ask for from a digital festival and the Brighton Digital Festival demonstrates the huge range of ideas, activities and experiences that can be incorporated into a digital arts event. In terms of events and activities offered, it is estimated that the festival grew over 60% in size, as an average of 6 events were held each day. Continue reading
This international workshop was aimed at investigating all new trends in the field of digital (e.g., online, virtual) museums, virtual communities, archaeometric studies, digital cultural tourism and related topics. The workshop was attended by students, museum and cultural heritage professionals, scholars, archaeologists, historians, ethnologists, IT specialists and engineers and others working on digital applications in cultural heritage, public and private museums, etc. Continue reading
We had the pleasure to interview Mr. Kris Meeusen of Lab 101, a creative place where games, applications, mobile, and interactive installations come to life. For Citroen’s new marketing campaign, a special 3D puzzle was designed to fit into a holographic projector set in the Paris’ store. Kris talked with us about coding, advertising, anamorphism, and more. Continue reading
Luke Jerram is a multidisciplinary artist devoted to the creation of sculptures, installations, live arts projects and gifts. One series of his works is investigating the visualization of invisible phenomenon and data through sculpture: such artworks make use of advanced technology for exploring how data is read and can be represented and interpreted. Continue reading
Each poster was designed by a different illustrator with the intention of combining traditional African art influences and patterns with the iconic images associated with racing posters. The posters also mark the huge importance of digital art and design in the world of advertising, as vintage racing posters usually comprise of a simple black and white photo and the smiling faces of car owners. Continue reading
Medelhavsmuseet – the Museum of Mediterranean and Near Eastern Antiquities in Stockholm will digitally place human mummies on a virtual autopsy table. The work is taking place in advance of a new exhibition on Egypt, which is due to open in 2014. It will be possible to zoom into very high resolution to see details like carving marks on a sarcophagus, and the true colors of the mummy. The 3D model also allows to “unwrap” a mummy by peeling off virtual layers of the wrapping to explore the mummy itself and the artifacts that were buried with the body. Continue reading