Topic: interactivity

cross
The Visionary Cross project innovates the study of Anglosaxon tradition

The Visionary Cross is an international project, aimed at drawing together a number of recent developments in the Digital Humanities and at creating a digital edition of a key group of Anglo-Saxons texts and monuments, related to the Cult of the Cross. As partner of the project, the Visual Computing Lab of ISTI-CNR has worked on the digitization of the Ruthwell Cross and on a web-based digital edition of “The Dream of the Rood” poem. Continue reading


Kyoto
IX International SITIS Conference, Kyoto, Japan

Kyoto’s Terrsa Conference Center hosted the 9th IEEE (Institute of Electrical and Electronics Engineers) International SITIS Conference, whichwas held on the 2-5 December 2013. SITIS conference is devoted to research on the technologies used to represent, share and process information in various forms, ranging from signal, image, and multimedia data to traditional structured data and semi-structured data found in the web Continue reading


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Roman Ruins HD for iPad, by Historvius

LONDON, UK: last 6 November Historvius released the new app Roman Ruins HD, offering a ground-breaking innovative way to virtually explore the very best Roman ruins in the world while providing a rich, visual tour of incredible Roman landmarks. Historvius is the world’s leading online guide to historical places Continue reading


PATCH 2014
Israel, Haifa: PATCH 2014 with the IUI Conference

VII International Workshop on Personalized Access to Cultural Heritage (PATCH 2014) will be this year co-located with the Intelligent User Interfaces Conference (IUI), taking place in Haifa, Israel, on the 24th of February 2014. PATCH workshop aims at building a research agenda for personalization in cultural heritage Continue reading


VE-1
MIRA and PAIR: new tools for visual analysis, searching and recognition

Visual Engines develops technologies and software products based on automatic visual analysis, searching and recognition. The company offers products and services relying on two in house developed technologies: Visual Information Retrieval (VIR), and Visual Object Recognition (VOR). Both solutions benefit from indexing strategies that are able to deal with a very large amount of images (on the order of hundred millions) with very limited hardware, making it possible to serve visual queries with sub-second response time and with limited budget. Continue reading


Cloudy with a chance of meatballs 2
VIEW Conference closed its 14th edition

8.000 visitors, over 50 eminent guests, sold-out workshops, opening key-note given by Photoshop dad John Knoll, closing by Cody Cameron and Kris Pearn, directors of the Xmas movie “Cloudy with a chance of meatballs 2”. On the 18th of October 2013 VIEW Conference closed its 14th edition and Computer Graphics proved itself to be the protagonist of the exhibition. Continue reading


Lucca's Wall
LuBeC 2013: Lucca as metaphor of the Italy we would like

On the 19th of October 2013, with the closing initiative “Lucca open for LuBeC”, when Lucca offered itself to the participants with events and extra openings, LuBec successfully concluded its 9th edition. In Lucca’s Mayor Tambellini’s words, Lucca becomes metaphor of the Italy we would like. Continue reading


L'Aquila, S.Pietro di Coppito (in Google Earth)
Cultural Heritage plus Digital Technologies? A good omen for the future

Digital technologies are today increasingly used for the preservation, representation, enjoyment and promotion of our cultural heritage. What are the implications of the use of digital technologies applied to Cultural Heritage? What are its benefits and its limitations? We tried to answer these questions by interviewing some experts in the field: Alberto Antinori, geologist, GIS, Remote Sensing & Terrain Modeler expert; Roberto Angeletti, architect, SW Programmer, GIS and 3D expert; Antonello Buccella, draftsman and 3D modeler. Continue reading


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meSch: Material EncounterS with digital Cultural Heritage

meSch has the goal of designing, developing and deploying tools for the creation of tangible interactive experiences that connect the physical dimension of museums and exhibitions with relevant digital cross-media information in novel ways. The project runs from February 2013 to January 2017 and counts on an international consortium composed by 12 partners and coordinated by the Sheffield Hallam University, and is already delivering its first prototypes. Continue reading


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TAGCLOUD project

The TAG CLOUD project will redefine cultural heritage experiences through the development of an innovative adaptive engagement system based on cloud technologies. TAG CLOUD not only addresses the needs of the cultural heritage sector to engage users but is well aligned with European policies since culture promotion is at its hearts. Continue reading