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- Innovations in museums' pricing strategies serve to build a loyal audience, ensuring self-sustainability while at the same time fulfilling their mission in cultural participation
Research project of MA students in the Museums in Context course at the Erasmus University Rotterdam, MA Cultural Economics led by professor Trilce Navarrete. Authors: Aylin Beijersbergen, Joanna El Mir, and Martina De Gennaro All images courtesy of the … Continue reading →
- Last days to participate: the consultation survey is open until 23rd February 2023
The Commission Services are currently running the largest ever public consultation held on the past, present and future of the EU’s Horizon research and innovation programmes 2014-2027. Through this consultation, you are able to share your views on: • The … Continue reading →
Topic: graphic design

The ART // GAMES // HACKATHON was an intensive weekend workshop, which will allow artists, coders and technologists to collaborate, team up and develop prototypes of game art projects. This exciting event took place at Game City in Nottingham – home of the … Continue reading

by Thodoris Chiotis, OCC. The Hack The Book Festival was held on January 22-24 2016 at the Onassis Culture Centre in Athens and it was a roaring success. The Festival was twofold: it comprised of an educational workshop held under … Continue reading

by Rosemary Cisneros, Coventry University The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support … Continue reading

Jepchumba of Africandigitalart.com presents us the digital collage, in Africa a growing form of art that utilises technology to produce a range of artworks, incorporating digital video, animation, photography, animated gif’s and digital photo manipulation. Through digital new stories of Africa emerge, setting an alternative – and often critical – narration against the image of Africa we think to know. Continue reading

Ballade of Women is an interactive installation that explores perspectives on women’s rights. Through the lens of the personal experience of three women, the exhibition offers an interactive narration on three fundamental themes: emancipation, self-determination and violence. In the installation, representations of three paintings are fragmented and float in the space; set on rotating spindles, these fragments resist attempts by the viewer to capture them as a whole. Thus, the screens only provide a complete view of the paintings at selected times and from specific view-points in the room… Continue reading

How do you prepare a professional in Cultural Heritage in the digital age? How the University can solve the gap between Science and Humanities? Is the current University ready to deal with education in Cultural Heritage? Are then Humanities a good professional option? The INNOVA Master’s Degree in Virtual Heritage, developed by INNOVA and SEAV, aims to offer an answer to these questions. Continue reading

“This project at the V&A has opened my eyes up to the possibilities of what games design can show. I am keen to look at more work by other famous British artists and designers and see what kinds of games can arise!” says the game designer Sophia George in the V&A blog. Continue reading

Europeana Creative is once again looking for creative developers, designers, start-ups and other entrepreneurs to re-use Europe’s digitised cultural heritage from Europeana in innovative and creative ways! We are pleased to announce the launch of our final challenge encouraging YOU to … Continue reading

Given the great appeal that the game has, especially among the young people, many real-life organisations have created their maps in the Minecraft universe; now the British Museum intends to join in and digitally reconstruct in Minecraft both its structures and its collections. Continue reading