Topic: graphic design

VIEW Awards 2016 – Short movies and videogames contests / deadline 15 Sept. 2016

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. After the international success of past edition of VIEW Awards , the 2016 contest is ready to widen its scope with new … Continue reading


ART // GAMES // HACKATHON

The ART // GAMES // HACKATHON  was an intensive weekend workshop, which will allow artists, coders and technologists to collaborate, team up and develop prototypes of game art projects.  This exciting event took place at Game City in Nottingham – home of the … Continue reading


“MashUp: The Birth of Modern Culture”, Vancouver 20 February – 12 June 2016

Vancouver Art Gallery presents MashUp: The Birth of Modern Culture, from February 20 to June 12, 2016. From the moment that Pablo Picasso and Georges Braque undertook the revolutionary gesture of adding a rectangle of floral wallpaper, a newspaper headline or … Continue reading


Hack The Book Festival: Celebrating the future of the book and cultural heritage

by Thodoris Chiotis, OCC. The Hack The Book Festival was held on January 22-24 2016 at the Onassis Culture Centre in Athens and it was a roaring success.  The Festival was twofold: it comprised of an educational workshop held under … Continue reading


E-Space Games Pilot user testing

by Rosemary Cisneros, Coventry University The Europeana Space Games Pilot held its first user tests Wednesday, January 27th 2016 at Coventry University. Participants met at the Institute for Creative Enterprise (ICE), a building that brings together researchers, graduates, businesses and enterprise to support … Continue reading


19th Japan Media Arts Festival: Call for Entries

The Japan Media Arts Festival is a comprehensive festival of Media Arts (Media Geijutsu) that honours outstanding works from a diverse range of media, from animation and comics to media art and games. The festival gives awards in each of its four divisions: Art, Entertainment, Animation and Manga. Entries are sought from professional, amateur, independent and commercial creators across the globe. Works completed or released between September 3, 2014 and September 9, 2015 are eligible for entry in the four divisions. Continue reading


Tu.ukz: right artist of the wrong new digital art

Arthur Machado, also known as Tu.ukz, is a 23 year old artist from Amazonia, Brazil. He started doing art when he was 17, drawing and painting. When he was 20 he discovered digital art. «It is taking a while – he says – until people admit computer art as art. But it’s normal, people need time to get used to innovation. Moreover, digital art is a completely new concept; it is not touchable, there are only data information, pixels and screens. To me, internet is the same as the environment of dream. And apparently, we are improving our way of dreaming day by day. You cannot touch it, but it is there». Tu.ukz is ambassador of The Wrong New Digital Art Biennale, this year being held online in November. Continue reading


African digital collages of past and present

Jepchumba of Africandigitalart.com presents us the digital collage, in Africa a growing form of art that utilises technology to produce a range of artworks, incorporating digital video, animation, photography, animated gif’s and digital photo manipulation. Through digital new stories of Africa emerge, setting an alternative – and often critical – narration against the image of Africa we think to know. Continue reading


About teamLab, Tokyo-based digital artist collaborative

teamLab, founded in 2001, is a collaborative creative group that brings together professionals from various fields of practice in the digital society: artists, programmers, engineers, CG animators, mathematicians, architects, web and print graphic designers and editors. Referring to themselves as “ultra-technologists” their aim is to achieve a balance between art, science, technology and creativity. teamLab ultratechnologists believe that digital technology can expand art and that digital art can create new relationships between people; they work for an interactive relationship between people and art and for children experiencing shared and co-creative spaces. Continue reading


The Curse of the Sad Mummy, by Shy the Sun

Take a look at Shy the Sun’s latest project, a short film created for Riot Games. It has already had around 5.000.000 hits so far and is climbing! Shy The Sun is known for its fantastical character design and attention to detail in their work, creating magical worlds. Not to miss. Continue reading