Topic: computer animation

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Computers and Creativity

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Continue reading


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Matera, Città dei Sassi, hi-tech

Now it is possible to visit the Unesco World Heritage city of Matera (Italy) with the help and guidance of a touch screen mobile phone or iPad. Matera, the City of Stones, is offered to visitors for the first time in 3D, with a new look, virtual and hi-tech, thanks to the project “Matera città narrata” coordinated by the Institute for Technologies Applied to Cultural Heritage at the National Research Council (CNR-ITABC). Continue reading


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New Courses at Banff Centre

Over 8,000 artists, leaders, and researchers from across Canada and around the world participate in programs at The Banff Centre every year. Through its multidisciplinary programming, The Banff Centre provides them with the support they need to create, to develop solutions, and to make the impossible possible. New amazing courses are about to start. Continue reading


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Animation Lights is an artistic project and a learning experience

Animation Lights is an interdisciplinary learning project that involves two schools: ISIA Firenze, Higher Institute for Artistic Industries, a state school at University-level that is included in the Institutes for Higher Artistic Training and International School of Comics in Florence, a school dedicated to the languages of animations and comics. Continue reading


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Augmented reality: enriching culture

Augmented Reality was initially used for military, industrial, and medical applications, but was soon applied to commercial and entertainment areas as well. In the cultural sector, it can be of particular relevance in the fields of archaeology, architecture, art, city planning, for applications in tourism, education, social innovation Continue reading


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Digitizing the past in Cyprus

from dr. Marinos Ioannides, Permanent Academic and Research Staff at Cyprus University of Technology, Advisor to the Director General at Ministry of Labour and Social Affairs Cyprus, Chairman of the National Committee for the Digitalisation and e-Preservation at Ministry of Education and Culture Cyprus. An interesting project that intends to provide e-Documentation of the UNESCO World Heritage listed monuments in Cyprus. Continue reading


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Second Prix Ars Electronica Collide@CERN laureate announced

Collide@CERN is part of CERN’s policy for engagement with the arts, Great Arts for Great Science, initiated and launched by the laboratory in 2011. It is an annual international competition that will run for a period of three years. Continue reading


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‘Rain Room’ at London’s Barbican

The exhibition entitled ‘Rain Room’ was created by Hannes Koch, Florian Ortkrass and Stuart Wood, three contemporary artists and graduates from the Royal College of Art in London. It features a digitalized simulation of the sounds, humidity and visual experience of rainfall… but without getting wet. The unique installation is yet another example of how the role of digital technology is taking audience participation, response and interaction to the next level within the world of art. Continue reading


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Visualizing data as if under a microscope

Artist by trade, Francesca Samsel, uses the highest resolution visualization system in the world, at the Texas Advanced Computing Center (TACC), US, to showcase scientific data in a highly accessible, but accurate way. “Art gives you an inroad to a larger understanding,” says Samsel . Continue reading


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VIEW Conference 2012

VIEW Conference was the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX. VIEW 2012 was focused on exploring the increasingly fluid boundary between real and digital worlds.Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW revealed the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames. Continue reading